tag:blogger.com,1999:blog-75637621428664913522024-03-27T00:17:50.144-07:00RespectYGOGiving you one of a kind in-depth discussions and reviews on the game we love!Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.comBlogger152125tag:blogger.com,1999:blog-7563762142866491352.post-44341771140437528842024-03-27T00:15:00.000-07:002024-03-27T00:17:17.612-07:00"In my GO SECOND Era" - My Top 16 Battle Nexus 2024 "Tenpai Dragon" Report"You go first" - Here is just one of the few lines that I kept saying everytime I won the die roll during the 8 rounds of Swiss in the recently held Battle Nexus 2024 in the Philippines. You got it right, I'm using Legacy of Destruction's newest theme called "Tenpai Dragon" also known as "Tenpai Ryu".<div><br /></div><div><div>
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</div><br /></div><div>Today, I'm going to share my journey on how I managed to be part of day 2's Top 16 from 211 aspiring duelists who competed last March 23rd. Let's gooo!</div><div><br /></div><div><b>I. Why "Tenpai Dragon"?</b></div><div><b>II. Deck Profile and Tournament Report Day 1/2</b></div><div><b>III. Tech Choices</b></div><div><b>IV. Realizations</b></div><div><b>V. Summary</b></div><div><span><a name='more'></a></span><b><br /></b></div><div><b><u>I. Why "Tenpai Dragon"?</u></b></div><div><br /></div><div><div>
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</div><br /></div><div>As some of you who have followed my competitive journey, you know that I have used "Voiceless Voice" in major events. I have explored a lot of decks ranging from VV, Chimera, Melodious, and Yubel - Tenpai Dragon is the one that stood out during testing and actual ranking tournaments.</div><div><br /></div><div><div>
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</div><br /></div><div>Below are some of my considerations why I picked this deck instead:</div><div><br /></div><div>1. It has a lot of 1 card combos that lands on the same OTK output</div><div>2. It's quite consistent on wave 1</div><div>3. You can decide the outcome of the round in 1 turn.</div><div>4. Because you can decide the outcome instantly due to its OTK strategy, you'll have time to grab your snacks, take a pee break, take some rest</div><div>5. It can play around Dimension Shifter and Nibiru</div><div>6. Their field spell is vroken :))</div><div><br /></div><div>As funny as it sounds, number 4 consideration is quite important especially during major events with 8 or more rounds of swiss. </div><div><br /></div><div><div>
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</div><br /></div><div>Based on my experience, it's not enough that you have a strong and competitive deck, it is also important to have great stamina to last in long rounds of a major event. Breaks are also important to ensure that you can start fresh the next round until the end - at least this has worked for me so far. :)</div><div><br /></div><div>I also like the fact that "Tenpai Dragon" can main a lot of hand traps without reducing its consistency that much.</div><div><br /></div><div><b><u>II. Deck Profile and Tournament Report</u></b></div><div><br /></div><div>Here's a cleaner decklist exclusive in this article :)</div><div><br /></div><div><div>
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</div><br /></div><div>Player: ArcKnight</div><div>Deck: Tenpai Dragon</div><div>Players: 211</div><div>Date: March 23, 2024 (Day 1)</div><div><br /></div><div><div>R1 Chimera X O - Lose die roll (DRAW)</div><div>R2 Salamangreat O O Lose Die Roll (WIN)</div><div>R3 Orcust O O Lose Die Roll (WIN)</div><div>R4 Snake-Eye O O Lose Die Roll (WIN)</div><div>R5 Mannadium O O Lose Die Roll (WIN)</div><div>R6 Ritual Beast O O Win die roll (WIN)</div><div>R7 Chimera O O Win roll (WIN) Table 1</div><div>R8 Rescue Ace O X - Lose Die Roll (DRAW) Table 1</div></div><div><br /></div><div>Result: 6 Wins - 0 Lose - 2 draws</div><div>Ranking: 2nd out of 211 players after 8 rounds of swiss :))</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Source: Courtside/Yu-Gi-Oh! Philippines</div><div><br /></div><div>Day 2: Top 16</div><div>Date: March 24, 2024</div><div><br /></div><div>R1: vs. Voiceless Voice X O X (Lose)</div><div><br /></div><div>End Result: Top 9th-16th</div><div><br /></div><div>My VV deck is madge at me for not choosing it as my deck in this event so she showed up in top cut I guess. XD</div><div>------</div><div><br /></div><div><u><b>III. Tech Choices</b></u></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>My decklist isn't that special and it looks typical of most hand trap based "Tenpai Dragon". The only thing that stood out in my opinion that helped me win against Chimera is "Vagnawa the Moon-Eating Dragon". </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Photo: Sir JD</div><div><br /></div><div>This is a generic synchro monster that can inflict 300 damage to your opponent's LP for evey level that the tuner used for the synchro summon of this card had. Usually, "Tenpai Dragon Zhongdora" is the tuner used to synchro climb. Since it is a level 4 tuner, I am guaranteed to possibly inflict 1200 damage to my opponent. While "Tenpai Dragon" is OTK focused, there are instances where you are short of damage, "Vagnawa" acts as a back-up.</div><div><br /></div><div><b><u>IV. Realizations</u></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>I feel that I can still optimize my extra deck and side deck even more so I'll have a more solid strategy against my worst match-ups. I am also not used to playing second so I am happy that blind go-second strategy worked in my favor. </div><div><br /></div><div>I will also try to come-up with a better strategy against decks where choosing to go-second won't be a good choice.</div><div><br /></div><div><b><u>V. Summary</u></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Overall, I'm very happy with the performance of "Tenpai Dragon" in Battle Nexus 2024 in the Philippines. I'm glad to see new decks making it to the top. I'm now excited on what's next with "Tenpai Dragon" considering this is just their wave 1. Just imagine right?</div><div><br /></div><div>Thank you so much for reading until the end of this article. I look forward to April 2024 OCG format post banlist. Regardless, I'll definitely let my opponent go first. (Wink)</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-58136037492094785402024-03-11T00:06:00.000-07:002024-03-11T00:18:54.841-07:00Will "Fiendsmith" refine the Meta soon? | New Archetype DiscussionGreetings! Today, I'm going to talk about the newest theme revealed in INFINITE FORBIDDEN called "Demonsmith" / "Fiendsmith." It's a LIGHT Fiend theme composed of 8 cards on its upcoming debut and this archetype has a great potential!<div><br /></div><div><div>
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</div><br /></div><div>Will this refine the metagame or will it start off as an....engine to something else? Buckle your seatbelts and let's dive in!</div><span><a name='more'></a></span><div>======</div><div>I. Cards Review</div><div>II. Themes that could work</div><div>III. Anti-Nibiru Engine</div><div>IV. Summary</div><div>======</div><div><b><u>I. Cards Overview</u></b></div><div><br /></div><div>"Fiendsmith" is an all LIGHT Fiend-type archetype that will debut in April's Main Booster Pack in OCG called "INFINITE FORBIDDEN." At first glance, "Fiendsmith" is reminiscent of archetypes that revolves around 1 main monster card (for now) like "Sky Striker" and "Invoked." Surprisingly, this theme has both link monsters and fusion monsters in its arsenal.</div><div><br /></div><div>Upon closer look, it has some of the elements of a competitive deck such as 1 card combos, consistency, and disruption. While "Fiendsmith" is only composed of 8 cards, the LIGHT Fiend category has a myriad of targets that could mesh with this theme. </div><div><br /></div><div>Let's discuss each of the cards.</div><div><br /></div><div><b>The Fiendsmith</b></div><div><b><br /></b></div><div><div>
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</div><br /></div><div>This is the sole main deck effect monster of "Fiendsmith" and it acts as a an excellent starter and extender. </div><div><br /></div><div>Its first effect lets you add 1 "Fiendsmith" Spell/Trap from your Deck to your hand by discarding itself. While he's on the field, he can also help remove monster threats with its (2)nd effect. Its third effect lets you shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck to special summon itself for free.</div><div><br /></div><div>I see that it's an easy 3-of in this deck and can also act as an engine which I will explain later.</div><div><br /></div><div><b>Fiendsmith Lacrimosa</b></div><div><br /></div><div><div>
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</div><br /></div><div>This fusion can help bring back fallen LIGHT fiend monster from your GY or banishment. </div><div><br /></div><div>With its effect to reduce the ATK of all monsters your opponent controls by 600 as a continuous effect, it'll be tough to remove it by battle unless you use effects or have a monster with 3000 above ATK. It also has an additional 1200 burn damage when it is sent to the GY which could be game ending at the right timing.</div><div><br /></div><div>It's a decent fusion monster but not as broken as the fusion monsters release at this age. Time will tell if we will get the girl in the art.</div><div><br /></div><div>Run 1-2.</div><div><br /></div><div><b>Fiendsmith Dies Irae</b></div><div><br /></div><div><div>
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</div><br /></div><div>This appears to be the go-to boss monster of this theme. All it needs is 1 "The Fiendsmith" and 2 LIGHT Fiend monsters. It's first effect lets you negate the effects of face-up cards on the field until the end of that turn up to the total link rating of the link monsters equipped to it.</div><div><br /></div><div>The maximum link rating that you can equip is link 2 so it guarantees you with up to two non-targeting negate at the same time. </div><div><br /></div><div>Its second effect also acts as a generic card removal when it is sent to the GY which makes it tricky to deal with as it would always drag something else on its departure. :))</div><div><br /></div><div>Run 1-2 </div><div><br /></div><div><b>Fiendsmith Requiem</b></div><div><br /></div><div><div>
<a href="https://blogger.googleusercontent.com/img/a/AVvXsEiMcdCRDQ7PkdrxaVW4aRzrFbZ8l7s3syDo-Ly0BQ5jnvRgpkPdZhWPGiptjzG8HmAKhqV1yw5XtI6MRQAjoQRmovzRGzS0GyMbv4z6Swu-s3onUtwauLL4xzWLh_zXQmGx0VZgChu1Av28g-VC27E-AocRe6n3no9P4Zwa-zikcwz8N_gcsZnkQcBKvyTn">
<img border="0" src="https://blogger.googleusercontent.com/img/a/AVvXsEiMcdCRDQ7PkdrxaVW4aRzrFbZ8l7s3syDo-Ly0BQ5jnvRgpkPdZhWPGiptjzG8HmAKhqV1yw5XtI6MRQAjoQRmovzRGzS0GyMbv4z6Swu-s3onUtwauLL4xzWLh_zXQmGx0VZgChu1Av28g-VC27E-AocRe6n3no9P4Zwa-zikcwz8N_gcsZnkQcBKvyTn" width="400" />
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</div><br /></div><div>The link 1 of the theme and it only needs any generic LIGHT Fiend monster. Its first effect lets you tribute itself to special summon 1 "Fiendsmith" monster from your hand or deck. The material requirement of this link monster is quite scary as it bridges any LIGHT Fiend monster to "Fiendsmith". It can bring out "The Fiendsmith" which can help facilitate link climb.</div><div><br /></div><div>Its GY effect lets you equip itself from field or GY to any LIGHT Fiend monster you control for a free 600 ATK Boost.</div><div><br /></div><div>Run 2-3</div><div><br /></div><div><b>Fiendsmith Sequentia</b></div><div><br /></div><div><div>
<a href="https://blogger.googleusercontent.com/img/a/AVvXsEhZzY5tzOd-wdW0U75Bd7N4kSnwHsWBUT1mk_ifHVOuKuYOtKSYANt6jz5tsy7wdvXJvbBM74S4qR_1o2cS-qS1qlbIt2iR0TjiwAxghpmLrpns_ic3vyk7wG5h-qcy_8eo5eETso3KIQZ7RTTTTCUFw1UUMQwecSptzC2UJlllBRAgRgULKeO3WA9KUvyd">
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</div><br /></div><div>"Soulburner" doesn't feel so good at this monster. (If you know the reference in VRAINS). This is your go-to link 2 to help you link climb and fusion summon a Fiend fusion monster. Keep in mind that you can only use materials from your GY and shuffle it back to your deck so if you're thinking of going straight to their omni negate fusion by including this card, that's not gonna happen. (Sadge)</div><div><br /></div><div>Fusion summoning "Fiendsmith Lacrimosa" should be the go-to move if you started with "The Fiendsmith" then you can equip this link monster to give it a targeting protection. Alternatively, you can just go straight to summoning "Unchained Soul of Yama" xD.</div><div><br /></div><div>Run 1-2. </div><div><br /></div><div><b>Fiendsmith Tractus</b></div><div><br /></div><div><div>
<a href="https://blogger.googleusercontent.com/img/a/AVvXsEgUcimVDYCG-MXhrKQYhNPGFMedvZyCLh9B3clqrnWB9jbf3uQofuAqmLZIkkPjuS4Ukm9lsXRb0iFypdMV1QexPAp3QYqZ7hKa8DbdmdQG4ltiYHyj06gVEOeWFpQ0qSiEUibPSEo8MMElXR5XK4P_BzQqojyJxG-RYoZhjLlhhDdcG2tVSptCqZsMf8NW">
<img border="0" src="https://blogger.googleusercontent.com/img/a/AVvXsEgUcimVDYCG-MXhrKQYhNPGFMedvZyCLh9B3clqrnWB9jbf3uQofuAqmLZIkkPjuS4Ukm9lsXRb0iFypdMV1QexPAp3QYqZ7hKa8DbdmdQG4ltiYHyj06gVEOeWFpQ0qSiEUibPSEo8MMElXR5XK4P_BzQqojyJxG-RYoZhjLlhhDdcG2tVSptCqZsMf8NW" width="400" />
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</div><br /></div><div>While the theme doesn't have a field spell that searches the phone book, it received a generic Normal Spell that searches ANY LIGHT Fiend monster from your Deck to your hand, then discard 1 card (Fabled and Magical Musket consistency boost anyone?) </div><div><br /></div><div>Not to mention, this is searchable by "The Fiendsmith" boosting your deck's consistency with 6 new card 1.5 combo that searches your LIGHT Fiend starters.</div><div><br /></div><div>It also has a GY effect to banish itself and fusion summon a "Fiendsmith" fusion monster using materials from hand or field. This could help you facilitate the summon of "Fiendsmith Dies Irae" easily too.</div><div><br /></div><div>Run 3. No questions asked!</div><div><br /></div><div><b>Fiendsmith Sanctus</b></div><div><b><br /></b></div><div><div>
<a href="https://blogger.googleusercontent.com/img/a/AVvXsEgFb6DZuZo1kfjA48ZxelLSIucx_Ug1AWre6NiaDLKkEo473Nx51GXDk8R22v1uN-aZHddsZem7OyeLNwB1oF4fF8arBnC-Dt_wHiJoncKOv1cE6CNk_3yvWeExbYbU-cgw72yEbyGPdnVxbr4xvrFJexwpLnLrz2HAziedZ637LEqWm_jvQl7agYPyplfz">
<img border="0" src="https://blogger.googleusercontent.com/img/a/AVvXsEgFb6DZuZo1kfjA48ZxelLSIucx_Ug1AWre6NiaDLKkEo473Nx51GXDk8R22v1uN-aZHddsZem7OyeLNwB1oF4fF8arBnC-Dt_wHiJoncKOv1cE6CNk_3yvWeExbYbU-cgw72yEbyGPdnVxbr4xvrFJexwpLnLrz2HAziedZ637LEqWm_jvQl7agYPyplfz" width="400" />
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</div><br /></div><div>This serves as your 2nd main deck "Fiendsmith" monster as it can summon a "Fiendsmith" token which is a level 1 LIGHT Fiend monster. If you recall how good their link 1 is, the token that you'll summon for free isn't just a random token anymore but a bridge to the entire "Fiendsmith" archetype or a free Link 2/Unchained Soul of Yama. :))</div><div><br /></div><div>I read it several times and the only restriction that it gives is your inability to declare attacks except with a Fiend monster which isn't that hard compared to the likes of "Melodious" First Solo: Movement. It even has a way to recycle itself back to your field when a "Fiendsmith" monster(s) is destroyed.</div><div><br /></div><div>I personally think 3 is a good number for consistency but it's a hard once per turn and is searchable by "The Fiendsmith" so 1-3 could be a safe ratio for now.</div><div><br /></div><div><b>Fiendsmith in Paradisum</b></div><div><div class="separator" style="clear: both; text-align: center;"><br /></div></div><div>The last support revealed for its 1st wace is a normal trap that can instantly board wipe everything except its target level 7 or higher Fiend monster you control. This trap is insanely good, however, with only "The Fiendsmith" able to search it in the theme, you might find yourself deciding which to search since the theme lacks a secondary S/T or card searcher.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhUrZbgZT77DJVsPZUcVtv3pEoasPsV3lawpmhdJEJcyjl0iFTTj_rIKiGjlDJxcHdGLTgOw_II2G3skobJzNxvzo_iMmTGA6dd6IX5zKNXI4JI_3bdNNrr4sy2PejGbn725WNS_mczfgI4sBZdOitu3SZwnyd0oV7WZyVsRdwRfEQ6k6TkkzF8Aac2o3T/s1080/IMG_20240311_124504_006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1080" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhUrZbgZT77DJVsPZUcVtv3pEoasPsV3lawpmhdJEJcyjl0iFTTj_rIKiGjlDJxcHdGLTgOw_II2G3skobJzNxvzo_iMmTGA6dd6IX5zKNXI4JI_3bdNNrr4sy2PejGbn725WNS_mczfgI4sBZdOitu3SZwnyd0oV7WZyVsRdwRfEQ6k6TkkzF8Aac2o3T/s320/IMG_20240311_124504_006.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div>Its second effect acts as a secondary removal if your opponent special summons a monster while it's in the GY. You can banish it in the GY and if you do, you can send 1 "Fiendsmith" monster from your Deck or Extra Deck. You can send "Fiendsmith Lacrimosa" for a 1200 burn damage or "Fiendsmith Dies Irae" for a 1 for 1 removal. Keep in mind that you need to have valid LIGHT Fiend monster targets to shuffle back if these fusion monsters are sent though.</div><div><br /></div><div>If you can find a way to have this trap together with "Fiendish Dies Irae" equipped with "Fiendish Sequentia" for targeting protection, you'll have up to 3 possible interruption ranging from an omni-negate for face-up cards and up to 2 field removal. Pretty decent.</div><div><br /></div><div><b><u>II. Themes that could work with "Fiendsmith"</u></b></div><div><br /></div><div>1. Magical Musket</div><div>2. Fabled</div><div>3. Evil Twin</div><div>4. Unchained (summon "Unchained Soul of Yama)</div><div>5. Yubel</div><div>6. Dark Lord</div><div>7. Infernoid (summon "Infernoid Evil")</div><div><br /></div><div>I'm sure there's more but these are the themes on top of my head.</div><div><br /></div><div><b><u>III. Anti-Nibiru Engine?</u></b></div><div><br /></div><div>Yes! You heard that right. Combo goes like this:</div><div><br /></div><div><b>Step 1: </b>Search "Fiendsmith Sanctus" using "The Fiendsmith". Special summon a "Fiendsmith" Token.</div><div><br /></div><div><div>
<a href="https://blogger.googleusercontent.com/img/a/AVvXsEhZ8xNhjWQuurllfO6FQVdBW5ocl_xHn3DA451ofFBcpqsMbDQb9qKWF8C4UpLc6yzEdgqP42i_fTLkCLno52zLLILjO_cIVRUkEM2f1OKrxkFNgMn7_JF6L_MB0C-QBIyfH1uQsnwkrTBmoG1oOTDWtuh_0WiuFfpZmgfG5dzkcmYabWWGVxV2NJdnKuFK">
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</div><br /></div><div><b>Step 2: </b>Link summon "Fiendsmith Requiem" using the LIGHT Fiend token. Tribute Requiem to special summon another "The Fiendsmith" from your Deck.</div><div><br /></div><div><div>
<a href="https://blogger.googleusercontent.com/img/a/AVvXsEheZO9VouMixhmqFnKB6rHNvVJqc7bSfHh2V5Bsijt_ByllsOsjRb64xtl0V5RSb9eZhCRtzkshiSTx7r4UMgjnQNE-NReTuSsUlUJluMzEPI-jQLwKV4snCYGzUjsT6_ASi5CFNDoYPTOPreT_42FoEzytygDu-sf_s9uVWmsd6FJqrrbtQz0TeTZ39eQF">
<img border="0" src="https://blogger.googleusercontent.com/img/a/AVvXsEheZO9VouMixhmqFnKB6rHNvVJqc7bSfHh2V5Bsijt_ByllsOsjRb64xtl0V5RSb9eZhCRtzkshiSTx7r4UMgjnQNE-NReTuSsUlUJluMzEPI-jQLwKV4snCYGzUjsT6_ASi5CFNDoYPTOPreT_42FoEzytygDu-sf_s9uVWmsd6FJqrrbtQz0TeTZ39eQF" width="400" />
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</div><br /></div><div><b>Step 3: </b>Revive "The Fiendsmith" from your GY by shuffling "Fiendsmith Requiem" from GY back to your Extra Deck. (4th Summon)</div><div><br /></div><div><div>
<a href="https://blogger.googleusercontent.com/img/a/AVvXsEjVcmKycMASxahvkul79Scdb10fVsiyh6JB1Ix5wY3qX_hyRVKkiO2fYafRCQ2AGeDERe2Z4F96dKcKmT8dBMRNNpFyzh6Q_2jvCuhcZLtOm_3dLNYwaeK8_H2HyboqkzBrb8Cdbm2SsmJ7tDKoJ9YAJxsXfyEoIcwNF4DeOOKzNxHBSmsxzboYFWhG_G3j">
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</div><br /></div><div><b>Step 4: </b>Use the two "The Fiendsmith" (Level 6 Fiend) to XYZ summon "D/D/D High Wave King Caesar" which has the ability to negate a card or effect that would special summon a monster so long as it can detach a material. If they use "Nibiru, the Primal Being" at this point, you can negate it with Caesar. If they used "Effect Veiler" or "Infinite Impermanence", it's fine as they have already wasted two hand traps :))</div><div><br /></div><div><div>
<a href="https://blogger.googleusercontent.com/img/a/AVvXsEgdkESJe8lnPuue55jVFAInZCU7tnRVHGZogV5p4pjwswSvgT9xV3McKfbsutXo-ydUFlHKsIB6Y4rIhoAXdGLA5MWISvgp8W3It8qgcPozzv5pgM-fUbCmU_zav1k_sZ7ZpuVQhsqpb-l9eOt8zCkaglhOMArHM6N7MFCPWkw5B91lK8RpBlnJSWRQkF_M">
<img border="0" src="https://blogger.googleusercontent.com/img/a/AVvXsEgdkESJe8lnPuue55jVFAInZCU7tnRVHGZogV5p4pjwswSvgT9xV3McKfbsutXo-ydUFlHKsIB6Y4rIhoAXdGLA5MWISvgp8W3It8qgcPozzv5pgM-fUbCmU_zav1k_sZ7ZpuVQhsqpb-l9eOt8zCkaglhOMArHM6N7MFCPWkw5B91lK8RpBlnJSWRQkF_M" width="400" />
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</div><br /></div><div><b><u>IV. Summary</u></b></div><div><br /></div><div><div>
<a href="https://blogger.googleusercontent.com/img/a/AVvXsEhesAP2o59kWC8xzJ4wyuc-eS36eljxNHMkgjJd1lJQqZ9O1fCSEB4ZXm_iwtYfSXOaHLLqlpecdRZNpNPdtisdGZGVaN7fmA7qDvwTKNJw6ZvJOQmvbkkY9YykDDdoaCAF7wS1GborXqLn5DqdpPnNHqv9JFI_U5_DF9mVbeOPeuG5ebMGc4ktAfKMiazV">
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</div><br /></div><div>There's no clue yet if this theme is part of any lore but it would be cool if it can cross-over any current lore. </div><div><br /></div><div>"Fiendsmith" is definitely another theme that has great potential and I just imagine what else is in store for them in the future. Whatever that is, I hope it is something that can help them propel in the meta.</div><div><br /></div><div>Are you ready to see the LIGHT in darkness? 😉</div><div><br /></div><div>Thanks for reading 'til the end!</div><div><br /></div><div><a href="https://ygorganization.com/devilsnevercry/">Translations</a></div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-56196089607851698502024-02-28T20:01:00.000-08:002024-02-29T04:02:53.634-08:00Is it TIME for new "Harpie" support? - Future Support DiscussionLately, I have been checking some of the reprints in QUARTER CENTURY CHRONICLE Side: Pride and I noticed that "Harpie" got some important reprints. Then, I realized that "Harpie" never had any follow-up in OCG or TCG from LINK VRAINS PACK 2 aside from "Cyber Slash Harpie Lady","Toon Harpie Lady", and "Harpie's Pet Dragon Fearsome Fire Blast."<div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>I have seen reprints here and there and I wonder, is this them giving us a hint supporting one of the popular archtypes of the DM era? What kind of support will they get to be on par with the current meta? Let's discuss that in this featured article!</div><div><br /></div><span><a name='more'></a></span><div><br /></div><div><b><u>Overview</u></b>:</div><div>Currently, there are only 35 "Harpie" related cards in OCG/TCG. To be fair, not all of them are utilized for competitive play.</div><div><br /></div><div><div>
<a href="https://blogger.googleusercontent.com/img/a/AVvXsEjuTVtYNQhg2j_zZqsC5A-vKYBfh3-ZWMRQ5yboHY7iMWNAfPvxQzCo8rdiGXYRlrPS3_-yz4wxwJtfuulpfIQmEmwPzArulvQzcC64OSv1w16mZMMWnIwd1Xbpk2ungHLFmLZwVUnwtSiybnTHkoQZxTrEtPz5yFb1uaI-p3MOokY4XWCeEL-z3V9AfXgd">
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</div><br /></div><div>When making an old theme competitive, there are two common paths that I observed - It's either giving them a boost that circles back to their original goal or giving them support that gives the theme an entire new win condition (wincon).</div><div><br /></div><div>In the case of "Harpie" being a seasoned archetype with an established fan base (I suppose), it would be nice to give harpie a revamped of the classic "Harpie" monsters and cards. Two of the most powerful "Harpie" cards in the game such as "Harpie's Feather Duster" and "Harpie's Feather Storm" are good centering factor to the end goal of the game. Imagine if these two cards are highly searchable in the theme? How broken would that be? (Especially for the latter)</div><div><br /></div><div><b>What kind of support should "Harpie" get?</b></div><div><br /></div><div>"Harpie" is known for their ability to mess with Spell/Traps by destroying them with the help of their field spell "Harpie's Hunting Ground" and recently, having the ability to return (bounce) cards from the field to the hand with the aid of "Cyber Slash Harpie Lady" and "Harpie Conductor". With this in mind, below are some of the concepts that I hope they get in the future:</div><div><br /></div><div><b>1. "Harpie Lady Sisters" Fusion retrain</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Harpie Lady Sisters" is an effect monster that can only be special summoned with "Elegant Egotist". Competitively, I don't think it's nice to main a brick in the deck that doesn't do anything worthy, unless you really want to reannact the anime scenes (which is so satisfying to do by the way).</div><div><br /></div><div>As a "Harpie" fan, I would really want to have the ability to summon "Harpie Lady Sisters" without having the need to go through the line of "Elegant Egotist". Since "Harpie" already received a Synchro, Link, and XYZ support, a Fusion would be ideal since the idea is combining all three "Harpie Ladies." "Harpie" lacks a formidable ace monster that can serve as a win condition. It would be nice if it has an ability to disrupt or search "Harpie" cards. Among the three, we only received "Cyber Slash Harpie Lady" but we never had the updated version of "Harpie Lady #2 and #3" (except in Rush Duel). Something to cope about </div><div><br /></div><div><b>2. A way to search "Harpie's Feather Storm"</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>This idea is quite scary as resolving "Harpie's Feather Storm" would normally mean game over against the opponent as it shuts monster effects the entire turn. This is probably why most of the "Harpie" searchers specifically mentions "Harpie Lady Sisters" and not "Harpie" card. In addition, this trap can be activated directly from hand by controlling a "Harpie" monster. I'm uncertain if they will really give "Harpie" a way to search this trap in the theme but the idea remains.</div><div><br /></div><div><b>3. A "Harpie" Reinforcement of the Army / Generic searcher</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>A searcher for a searcher. If others can, why can't "Harpie" get theirs?</div><div><br /></div><div>I feel that the +3 search of "Hysteric Sign" is very slow considering you only add cards during the end phase. In this generation, the winner can be decided in just a few turns and a turn delay search doesn't sound fitting to me. "Harpie Perfumer" and "Harpie Channeler" are great starters for the theme and getting their own searcher would be nice. A theme "Emergency Teleport" sounds good too so their normal summons don't compete with each other.</div><div><br /></div><div><b>4. A card that protects "Harpie" effects/cards</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>While "Harpie Channeler" and "Harpie Perfumer" are great searchers for the theme, a single "Ash Blossom & Joyous Spring" or negate could instantly cripple that strategy.</div><div><br /></div><div> "Harpie" is known for being swift creatures able to dodge attacks with their speed so it's just right for them to either get a targeting protection or the ability to chain block with the help of this new card if ever. It can also have an effect that searches when a "Harpie" monster is summoned ala "Black Whirlwind".</div><div><br /></div><div>Imagine it as a secondary field spell of "Harpie" except it'll be a continuous spell. Again, this is pure cope for now but who knows?</div><div><br /></div><div><b>5. A revamped "Harpie Lady!</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>It always look cool when "Mai Valentine" summons her ace monster "Harpie Lady" as if it's a scary strong monster. In reality, it's just a normal monster with mediocre stats. I still want to have that moment where the preferred starter is "Harpie Lady" so it would be nice if it gets a retrain and it can search the entire phone book right?</div><div><br /></div><div><b><u>Summary</u>:</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Harpie" remains one of the coolest theme created and the hope to get new support remains in tact. With these hints of reprints in several sets, one can dream that someday, they'll get what they deserve.</div><div><br /></div><div>What do you think will "Harpie" get in their next wave of support? Will they finally have a chance to "Slash" the opponent competitively? </div><div><br /></div><div>Thanks for reading 'til the end! This has been ArcKnight! :)</div><div><br /></div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com5tag:blogger.com,1999:blog-7563762142866491352.post-66936009951005071252024-02-24T17:27:00.000-08:002024-02-25T03:50:20.971-08:00Notice me, "Tenpai"! - My 1st Place "Tenpai" Deck ProfileHey ya'll! It's me again, ArcKnight. I am finally back with another deck profile/tournament report featuring one of coolest OTK decks I have tried which is "Tenpai Dragons" where I won 1st place in the recent OCG ranking. What's interesting is I didn't have one of their key OTK cards in my extra deck.<div><br /></div><div><div>
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</div><div><br /></div><div>Without further ado, let's talk about this new theme "Tenpai", and why it deserves our attention.</div></div><div><br /></div><span><a name='more'></a></span><div><br /></div><div>Here's a breakdown of what I will share today:</div><div><u>I. What is "Tenpai"?</u></div><div><u>II. Why did I choose this deck?</u></div><div><u>III. Deck Profile</u></div><div><u>IV. Tech choice and ratio explanation (Why no Trident Dragion?)</u></div><div><u>V. Summary</u></div><div><u><br /></u></div><div><b>I. What is "Tenpai"?</b></div><div><br /></div><div><div>
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</div><br /></div><div>"Tenpai" is a new FIRE Dragon-theme that is released in LEGACY OF DESTRUCTION that has a strategy of achieving a One-Turn-Kill (OTK) consistently. The combo is very straightforward and OTK can easily be achieved with the help of their support cards. It also includes a lot of 1-card combos which is suitable in a format full of 1-card combos.</div><div><br /></div><div><b>II. Why did I choose "Tenpai Dragon"?</b></div><div><br /></div><div>For those of you who have followed my recent tournament reports, you'll notice that I love exploring different decks. Before I choose a deck, I ensure that I monitor the local meta scene. It is crucial as there are times popular decks gets sided a lot which halts the deck's performance.</div><div><br /></div><div><div>
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</div><br /></div><div>I chose "Tenpai Dragon" this time because the deck is fairly new and it's straightforward. The deck is surprisingly consistent on its wave 1 release and can end games pretty quickly. (You'll end up having time to grab a quick snack after the match before the next round starts xD) </div><div><br /></div><div>I also like that it can still OTK despite of Dimension shifter existing. (I also want to have some breather after using "Voiceless Voice" in 623572538 times)</div><div><br /></div><div><b>III. Deck Profile</b></div><div><br /></div><div>Here is the decklist that I used.</div><div><br /></div><div><div>
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</div><br /></div><div><div>R1: Mathmech 2-0</div><div>R2: Magician 2-0</div><div>R3: Horus Control 2-1</div></div><div><br /></div><div>Result: 1st Place 3-0</div><div><br /></div><div><b>IV. Tech Choice and Ratio Explanation</b></div><div><br /></div><div>I know what you're thinking...why no "Trident Dragion"?</div><div><br /></div><div>It's simple, I don't own one xD (Drum beats)</div><div><br /></div><div><div>
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</div><br /></div><div>Part of the reason why I decided to use a "Trident-less" Tenpai is because I wanted to experiment if the OTK is still achievable without Trident. After testing, I found that an OTK is still possible even without it. You can still OTK even if you are only using their theme cards. If given a chance, I'd stll get a copy of "Trident Dragion" just in case.</div><div><br /></div><div>I have 23 handtraps as I find it more flexible than go-second board breaker cards. I prefer hand traps as it still has that element of surprise whenever I go 1st or go second. I also like the idea of playing Dimension Shifter as it automatically shuts down most decks in the meta.</div><div><br /></div><div>Depending on my opponent deck, I'd always would want to go second due to the following reasons:</div><div><br /></div><div>1. You get 6 cards during your turn as your starting hand. That extra draw means a lot in an OTK deck.</div><div>2. Obviously, your cards shine during the battle phase. This reminds me of my "Ancient Gear" going second strategy and "Gren Maju OTK".</div><div>3. You don't get a battle phase when you go first. I'm also not sure if the Ultimaya Route and Dragon link route is worth it as once Maxx "C" is used against you, you would most likely discontinue swarming anyway. Also, it discourages you from playing Dimension Shifter because you need the GY to achieve your first turn combo if you decide to do that over a Hieratic Seal of Spheres. (Like I always say, I attract Maxx "C" lmao)</div><div><br /></div><div><b>V. Summary</b></div><div><br /></div><div><div>
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</div><br /></div><div>"Tenpai Dragon", while a new theme, already showed results in the meta scene and it's been a while that we had a deck that can confidently go second. I'm excited to see what else is in store in the next sets for them. Since "Tenpai Dragon" is quite weak going first, I am seeing a lot of deck lists that include different going first engines or just "Heatwave". I will definitely update this decklist from time to time so stay tuned.</div><div><br /></div><div>Also, if you're looking for LEDE Singles and purchases, don't forget to visit <a href="https://tcg-corner.com/collections/lede-jp" target="_blank">TCG-Corner</a> using our promo code RESPECTYGO for 5% discount!</div><div><br /></div><div>So, what's your decision, go first or second? Notice me, "Tenpai" 😏</div><div><br /></div><div>Thanks for reading 'til the end 🫡</div><div><br /></div><div>~ArcKnight~</div><div><br /></div><div><a href="https://sites.google.com/view/thehungtd/latest-artworks/legacy-of-destruction">Artworks</a></div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-73497637468036665972024-01-28T05:20:00.001-08:002024-01-28T18:25:45.793-08:00"No Diviner? No Nadir? No problem!" | 1st Place "Voiceless Voice" Deck Profile and Strategy Explanations by ArcKnightHello fellow Voiceless Disciple! It's me ArcKnight, a Voiceless Voice player since its debut in PHANTOM NIGHTMARE. Most of you have seen the several articles I wrote regarding "Voiceless Voice" and I really appreciate the great feedback you've been giving so today, I'll share another write-up featuring a more budget alternative build that could work and it's my recent 4-0 deck that won ranking yesterday.<div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Haven't gotten your playset of "Diviner of the Herald" or maybe you're still lacking the extra deck pieces needed for "Nadir Servant"? This is the article for you. (Silent wink)</div><div><br /></div><span><a name='more'></a></span><div><b><u>Brief Introduction about ArcKnight</u></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>For those who are just reading my articles just now, I've been playing "Voiceless Voice" the moment they arrived in OCG back in October 2023. I immediately fell in my love with the concept as it is less prone to most hand traps. I have also topped numerous official ranking using it (with different builds) and the first "Voiceless Voice" player who topped at a major event in my country.</div><div><br /></div><div> I can say that I still have a lot to learn in terms of the theme although the experiences I gained after using the same deck for months helped me address my mishaps at some point. Like some of us, I am continuously figuring out strategies that could work and not all theories work. Theories can remain theories unless it give good results in actual play and today, I'll be your guinea pig xD</div><div><br /></div><div><b><i>Arc, tell me about the concept:</i></b></div><div><br /></div><div>Before anything else, I just want to share that this build is still pre-LEGACY OF DESTRUCTION. The reason is that LEDE box arrived later on the tournament I participated hence, I didn't have a chance to add the new support yet though I can say that the impact was very minimal.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>Also, this build is tailorfit to my playstyle and OCG meta. This is also the aftermath of my key takeaways from the recent BLS II event where my original build had Diviner of the Herald. This may or may not work with everyone and it's okay. I hope that as you finish reading 'til the end, it helps you in some ways. :)</div><div><br /></div><div>Here is the sauce that you've been asking:</div><div><br /></div><div><b><u>Actual list</u></b>:</div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><b><u>Via Neuron</u></b></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Pod 1 - Ranking Tournament OCG Philippines</div><div>Date: Jan. 27, 2024</div><div>Deck: Voiceless Voice</div><div>Players: 16 (From base 48 players)</div><div>Result: 1st Place (4-0)</div><div><br /></div><div>R1: vs. Runick O O (Win) - Cosmic Cyclone FTW</div><div>R2: vs. HERO X O O (Win) - Skull Guardian + Pendulumgraph Dragon + Authority for maximum control</div><div>R3: vs. Branded O X O (Win) - Knowing what to negate really helps since this deck has 5373528258 extenders</div><div>Finals vs. Branded O X O (Win) - Artifact Scythe wins games</div><div><br /></div><div><b><u>Frequently Asked Questions</u></b>:</div><div><br /></div><div><b><i>1. Why no "Diviner of the Herald</i></b>"?</div><div><br /></div><div><b>Answer</b>: "Diviner of the Herald" is definitely a good engine to add in "Voiceless Voice". I had my success before with "Diviner of the Herald" and one reason is the deck is pretty new back then and people don't know who to hit with their hand traps. Fast forward, meta shifted and people are now maining a standard 12+ hand traps and for some reason, ArcKnight attracts Maxx "C".</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>In the usual combo, "Diviner of the Herald" sends "Trias Hierarchia" which can help facilitate the summoning of "Lo, the Prayers of the Voiceless Voice". In months of using "Voiceless Voice", there are various risks involved in the "Diviner" route:</div><div><br /></div><div>A. When playing "Diviner of the Herald", you immediately lose your Normal Summon. An opponent may have "Ash Blossom and Joyous Spring" or other hand traps that can disrupt its effect and voila, it cannot search something useful and loses the chance of gaining level. If you don't have a way to tribute it (because it remained at level 2), you are at risk next turn. </div><div><br /></div><div>B. People can chain Maxx "C" when "Trias Hierarchia" attempts to special summon itself, opponent could have up to 3 additional draws if you still want to end on the basic "Skull Guardian" + "Lo" negate board. Card advantage is really huge in competitive play and one omni-negate isn't enough as an exchange for the +2-3 draws the opponent gains out of a single Maxx "C" in my opinion. Of course, the least you can do is to summon "Lo, the Prayers of the Voiceless Voice" which still gives them 2 free draws from Maxx "C".</div><div><br /></div><div>C. Decision making could be tough at times where "Lo, the Prayers of Voiceless Voice" already exists in hand and you already have a way to ritual summon. The end result, the "Lo", or "Diviner" copy in your hand could be an empty resource that could have been a hand trap or something else.</div><div><br /></div><div>D. Drawing "Trias Hierarchia" is sad when going second and I can attest to this. This is a card that is much better if it stays in your deck. There are also moments that when you go second, your hand is filled with a lot of going first starters but you end up remembering you only have one normal summon. :)</div><div><br /></div><div><b><i>2. Why "Pot of Extravagance" over "Nadir Servant"?</i></b></div><div><br /></div><div><b>Answer</b>: I hate "Droll & Lock Bird" to its core. I mean, who doesn't? XD</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Nadir Servant" usual combo is to send "Garura, Wings of Resonant Life" to add "Dogmatika Maximus" from deck or graveyard to your hand. Since the turn player chooses to activate the first trigger effect happening which is Garura to draw 1 card, it puts you at the risk of the opponent chaining "Droll & Lock Bird". Not only that you lose the chance to plus even more with "Dogmatika Maximus", you are also stuck possibly without any strong end board unless you push your hand advantage just to land on Skull Guardian which isn't practical in my testing. Opponent could have copies of Garura themselves or worse, you are facing mirror match and they have NTSS and Arc Light as well to send since both players send 2 cards from their Extra Deck.</div><div><br /></div><div>In addition, "Dogmatika Maximus" can also fall in the hands of Maxx "C" which could guarantee the opponent with 1-2 draws if you still push for "Skull Guardian" negate assuming you haven't used your normal summon and you are normal summoning "Lo, Prayers of the Voiceless Voice" in that scenario.</div><div><br /></div><div>On the other hand, "Pot of Extravagance" does many things aside from the obvious +1. First, It lets you temp-check "Ash Blossom & Joyous Spring" and "Droll & Lock Bird". Majority of the time, the opponent would ensure that they limit the card advantage that you will achieve thus, negating "Pot of Extravagance" right away or else, you could draw 2 cards that can potentially hinder their hand trap as well.</div><div><br /></div><div>If "Droll & Lock Bird" is chained after drawing 2 cards, it depends if you draw both "Skull Guardian, Protector of the Voiceless Voice", "Lo, Prayers of the Voiceless Voice + a way to ritual summon like Saffira or Prayers. If you do, you might still be able to land on an omni-negate end board while the opponent has already minus -1 with droll. If you don't draw your combo pieces, you may at least draw hand traps that could save you next turn.</div><div><br /></div><div>When playing "Voiceless Voice", it has been my mindset to have "Droll & Lock Bird" in mind. Since I no longer play "Diviner of the Herald", Maxx "C" isn't that much of a threat now, only Droll at times. When deciding your plays, ensure that you can still land safely on some interruption in case Droll gets in the way. It's a tough decision and the opponent may not have any hand traps at all. Better be safe than sorry right?</div><div><br /></div><div><b><i>3. 3 "Skull Guardian"? 1 "Saffira" 1 "Pendulumgraph"??? Why?</i></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>I ran "Skull Guardian, Protector of the Voiceless Voice" at three copies simply because it searches the phone book. It allows you to search any "Voiceless Voice" monster or Dragon/Warrior ritual. I also use it to bait an ash negate at times if I already have "Lo, the Prayers of Voiceless Voice" in hand or GY (if I used it as a ritual material). Your top priority in this build is ensuring you get "Skull Guardian" + "Lo" + A card that can help you ritual summon as much as possible and I feel adding the third "Skull Guardian" can compensate the lack of other consistency engines.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Odd-Eyes Pendulumgraph Dragon" on the other side of the fence adds that extra GAS/Interruption when needed. Not drawing your sides is tough against certain match-ups and but you can always rely on your strong searchable end board. Pendulumgraph is searchable by "Skull Guardian, Protector of the Voiceless Voice" and "Saffira, Dragon Queen of the Voiceless Voice" just to note. It adds that extra Spell negate because there are times the one omni-negate of "Skull Guardian" is easy to bait.</div><div><b><i><br /></i></b></div><div><b><i>4. Where are the floodgates? Why did you use the "Artifact" engine and "Solemn Strike"?</i></b></div><div><br /></div><div><b>Answer</b>: This is more of a meta call for me. Our local ranking is mostly rogue and I experienced getting locked by own my "Summon Limit" and "Anti-Spell Fragrance". It's a bummer if you lose because of your own cards so I'd rather play cards that can solution the threat right away rather than delay the agony. Since "Artifact Scythe" is forbidden in TCG, "Dimensional Barrier" is a good alternative or "Different Dimension Ground" if you will.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>During testing yesterday, it worked really fine. The only conflict is when I draw "Artifact Scythe". Other than that, these traps can help end games assuming you have your standard Voiceless Voice set-up.</div><div><br /></div><div>The rest of the ratios are self-explanatory. Feel free to comment if you have additional questions. :)</div><div><br /></div><div><b><u>Summary</u></b>:</div><div><br /></div><div>I'm glad that I have this platform to share my insights and I will continue to do so if it requires. My recipe isn't 100% perfect and It may change from time to time. Diviner and Nadir engines definitely share their advantages and I won't completely close my doors in using them (Since I own them to begin with). I am definitely adding the new support from LEGACY OF DESTRUCTION soon so watch out for that.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>I hope that this article inspires you in a way that there's still hope despite of not owning these engines. Remember, despite playing a deck like "Voiceless Voice", action still speaks louder than words.</div><div><br /></div><div>I now rest my case since my fingers hurt while typing this article on my phone xD! Have a good one! </div><div><br /></div><div>~ArcKnight</div><div><br /></div><div><a href="https://www.facebook.com/profile.php?id=61551857506875&mibextid=9R9pXO" target="_blank">Image source</a></div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com10tag:blogger.com,1999:blog-7563762142866491352.post-51433437590458044572024-01-25T11:43:00.000-08:002024-01-25T11:49:13.729-08:00This new XYZ in LEDE is insane but...<div>Hello everyone! I'm back with another article. I decided to use my after shifts to do a quick article while thinking about life at 3am. This reminds me of the new generic rank 10 that was revealed two days ago called "Technalogue Valdrath". </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>I wonder which decks can take advantage of this at the moment and why we should get this card in LEGACY OF DESTRUCTION (LEDE). Let's discuss!</div><div><br /></div><span><a name='more'></a></span><div><br /></div><div><b><u>Overview</u></b>:</div><div>Here's a recap of what this card does.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>1. It's a rank 10 Wyrm DARK Xyz that only requires 2+ level 10 monster. The material cost is pretty painless if your deck is focused on rank 10 to be honest.</div><div><br /></div><div>2. It is an omni-negate. For years of playing the game, I have learned that generic consistency, removal, or negation cards are always a must-keep. Its first effect alone makes it one of the best rank 10 XYZ in the game. It can also detach an additional material to destroy a card on the field. IT DOESN'T EVEN TARGET! </div><div><br /></div><div>3. If you don't have anything else to negate, it can destroy a card when it attacks. This reminds me of my friend "Kashtira Fenrir" but instead, destroys a card. IT DOESN'T EVEN TARGET x2</div><div><br /></div><div>4. But wait, there's even a third effect. If this XYZ summoned card is destroyed, you can destroy 1 card on the field. IT DOESN'T EVEN TA..(slaps).</div><div><br /></div><div>This monster, aside from its magnificent art, doesn't even have any negative aura. Everything about this card is astonishing. There's only one concern though: The current top tier meta isn't rank 10 focused...so which decks can play this card?</div><div><br /></div><div><b><u>Decks that can maximize Valdrath</u></b>:</div><div><br /></div><div><b>Trains</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>Trains is just the epitome of rank 10 XYZ. While trains must first get a consistency boost, this new XYZ is always welcome to the arsenal.</div><div><br /></div><div><b>Nemleria</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>As a "Nemleria" user myself, I usually end my game with a Gustav burn + Liebe OTK. There are times where I still couldn't finish the opponent so I need a card that can provide some control. "Technalogue Valdrath" can possibly help me with that.</div><div><br /></div><div><b>Eldlich</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Eldlich the Golden Lord is a level 10 monster himself. This provides control and card removal for eldlich without exhausting the Golden Land traps. Eldlich as a theme still hasn't received any wave 3 as far as I know so this is a good boost in a way.</div><div><br /></div><div><b>Yubel</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>You can now use your Yubel copies for XYZ summon in case you run out of ways to control the field or in need of non-targeting card removal.</div><div><br /></div><div><b><u>Summary</u></b>:</div><div>This could probably be the reason why Exodius, the Ultimate Forbidden Lord was reprinted - to act as a rank 10 extender to tease this XYZ. I feel that this XYZ has potential in the near future. Will this be the next "Baronne de Fleur", that's a mystery that we will uncover soon.</div><div><br /></div><div>Thanks for reading until the end.</div><div><br /></div><div><a href="https://m.facebook.com/story.php?story_fbid=pfbid02EBYdjvCKAxdrC5d4TecAsYyBX7ziwEKtPJCNNFMhURghUDNdhxFGjUqT2nXydm3el&id=61551857506875&mibextid=Nif5oz">Cover art source</a></div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com2tag:blogger.com,1999:blog-7563762142866491352.post-90930230474904840272024-01-24T10:31:00.000-08:002024-01-24T10:35:22.172-08:00Here's how this new Illusion card in LEGACY OF DESTRUCTION can help "Chimera" | Single Card Review<div>Hey everyone! ArcKnight here. It's been a while since I wrote something here due to my hectic work schedule and I hope I can find some free time in the coming weeks. Today, I'm going to talk about the latest Ultra Rare card in LEGACY OF DESTRUCTION which is the new "Nightmare Apprentice"! </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Did the last UR meet the expectations? Let's discuss!</div><div><br /></div><span><a name='more'></a></span><div><br /></div><div><br /></div><div><b><u>Overview</u></b>:</div><div>Let's have a quick recap of what this card does:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>This is how you end the last UR slot! This new monster appears to be the counterpart of DUELIST NEXUS's "Nightmare Magician". DUELIST NEXUS is known to release the "Chimera" theme. </div><div><br /></div><div>You may probably not know but I also played "Chimera" competitively that's why I know its Pros and Cons. This is also one of the reasons why I am so hyped after seeing this new card. The things I will talk about today will also focus on how Nightmare Apprentice helps "Chimera" overall.</div><div><br /></div><div><b><u>Below are the things I like about this card:</u></b></div><div><br /></div><div>1. It can special summon itself and the summon doesn't start a chain (inherent).</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div> To special summon itself, all you have to do is to discard any card. You can use this as well as an extender or a hand trap bait. If your "Big-Winged Berfomet" is stuck in your hand, you can also use "Nightmare Apprentice" as an instant tribute fodder. :)</div><div><br /></div><div>2. It can search any Illusion monster except itself on summon. </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>This opens great possibilities with in searching "Mirror Swordsman" or "Cornfield Coatl" making the deck extra consistent ever. Just be mindful of Droll & Lock Bird. With "Nightmare Apprentice", your 1 card combo starters for "Chimera" increased from 6 (Coatl and Mirror Swordsman) to 9 which lands on the same combo.</div><div><br /></div><div>3. It has decent stats and retains the infamous battle immunity of Illusion monsters. </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>This battle immunity can save you from OTK at times.</div><div><br /></div><div>4. It is a level 6 DARK. </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>It can be combined with a level 4 LIGHT/DARK monster to summon "Chaos Angel" or rank 6 monsters such as "Beatrice the Eternal Lady." If you want to keep your friends, please don't do the "Transaction Rollback" + "A Ghost Meets Girl" combo. :v</div><div><br /></div><div>5. This card is searchable by "Gazelle, the King of Mythical Claws."</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>You can search "Nightmare Magician" and use it to push for further damage or as additional material for summon of a fusion,link, synchro, or xyz.</div><div><br /></div><div>5. The artwork is cute. </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>You get inspired every time you play it. Imagine getting a playset of quarter century secret rare. :v</div><div><br /></div><div><br /></div><div>Summary:</div><div>LEDE is releasing in a few days and I'm glad we got a few cards that would make us want to open more boxes.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div> "Nightmare Apprentice" is definitely a must have if you are playing "Chimera" or for future use in case we get another Illusion focused theme. I am curious if this card will help the "Chimera" break the OCG scene full of FIRE decks. If it does, I hope its single price won't be a "Nightmare" as the day goes by. :)</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>To prevent that, get your singles at <a href="https://tcg-corner.com">TCG Corner</a> and use our promo code <b>RESPECTYGO</b> for an additional 5% discount at checkout.</div><div><br /></div><div>See you next time!</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-47599039381639806182024-01-08T21:59:00.000-08:002024-01-08T22:07:35.298-08:00Here's how the new "Goblin Biker" cards in LEDE can boost the theme's strategy!<div>Hey everyone! ArcKnight here and I'm back in writing articles finally in 2024! Today, I'm going to share my insights on these two new "Goblin Biker" cards revealed today in LEGACY OF DESTRUCTION (LEDE). </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>Is "Goblin Biker" finally good? Let's discuss!</div><div><br /></div><span><a name='more'></a></span><div><br /></div><div><b><u>Introducing the new "Goblin Biker" cards in the gang!</u></b></div><div><br /></div><div><b>Goblin Biker Grialle Trio</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Goblin Biker received a new rank 3 that can direct attack, change battle position, and negate attack. </div><div><br /></div><div>My reaction: ????</div><div><br /></div><div>I'm not sure what the direction they want to give "Goblin Biker" but this XYZ feels pretty mid to me considering it doesn't add any consistency or interruption in the end board. The only thing that shines is its ability to allow "Goblin" monsters to direct attack so long as an XYZ has 3 or more materials.</div><div><br /></div><div>Based on how it was initially translated, it doesn't matter whether this XYZ, other XYZ you control, or your opponent XYZ has the 3 or more materials which means you have multiple ways to make this effect live for a potential OTK or ZEUS.</div><div><br /></div><div>Ratio: 1 copy for that random last three turns direct attack or Zeus</div><div><br /></div><div><b>Goblin Biker Pile-Up</b></div><div><b><br /></b></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>On the contrary, this trap card is good especially in this OCG meta full of Fire Kings. This trap can help you use any XYZ monster you control as a material to summon any "Goblin" XYZ monster on top of it including this trap as additional material. You can use "Goblin Biker" as an engine to other XYZ decks although my personal take on that is it will work better if the XYZ deck you have also focuses on rank 3.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>The best "Goblin" XYZ to summon with this trap is no other than "Goblin's Crazy Beast". </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Previously, "Goblin's Crazy Beast" wasn't summoned normally in a rank 3 focused "Goblin Biker" because you would need to have "Grand Meeting of the Goblin Bikers" to make this XYZ happen and the S/T attach effect is not worth the effort. Now, it is ideal to summon with the help of this new trap.</div><div><br /></div><div>Below is what it does:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>When you use "Goblin Biker Pile-Up", you are guaranteed to have 2 XYZ materials for "Goblin's Crazy Beast". "Goblin's Crazy Beast" attaches 1 Spell/Trap on the field and detaches 2 XYZ materials from an XYZ (Quick Effect). While that sounds horrifying from the point of view of "Purrely", it is also annoying for "Fire King." </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Fire King" relies on resolving "Fire King Island" to get the engine going, that means chaining "Goblin's Crazy Beast" Spell/Trap attach would nullify "Fire King Island" search.</div><div><br /></div><div>But Arc, how is that different from the previous combo where you use Grand meeting to summon it instead?</div><div><br /></div><div>Good question :)</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>Goblin Biker Pile-Up has a second effect wherein you can banish it in the GY (by the time you detach, it should already be in the GY) and target 1 "Goblin" XYZ monster and 1 card in either GY, attach the second target to the "Goblin" XYZ monster as material. You can use this to steal any GY card that would further opponent's plays as well.</div><div><br /></div><div>Ratio: 1 copy </div><div><br /></div><div><b><u>Summary</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Overall, I like that we are able to see the direction of the lore with these new artworks in LEGACY OF DESTRUCTION. I was expecting that they would give "Goblin Biker" something that can help them further extend without relying on normal summon. Nonetheless, future sets could give them something that may or may not boost their strategy. With that in mind, are you still willing to be part of the "Goblin Biker" squad?</div><div><br /></div><div>Thanks for reading 'til the end!</div><div><br /></div><div>To read the previous "Goblin Biker" cards, go <a href="https://respectygo.blogspot.com/2023/10/do-you-have-what-it-takes-to-become.html?m=1">here</a>.</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-47128948758803261182023-12-14T10:04:00.000-08:002023-12-14T21:57:08.851-08:00"Answered Prayers?" - New "Silenforc"/"Voiceless Voice" card review (LEDE)Hiya! Arcknight here. I'm so glad that my work deliverables today are complete which means I can finally react on the two new "Silenforc" / "Voiceless Voice" cards in LEGACY OF DESTRUCTION! <div><br /><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><br /></div><div>Will these cards see play in the future "Silenforc" builds? Are these cards really what the theme is lacking? Let's analyze everything in this new article!</div></div><span><a name='more'></a></span><div><br /></div><span><a name="more"></a></span><div><b><u>My reaction</u></b>:</div><div>AAAAAAAAAAAAAAAAAAA (faints)</div><div><br /></div><div><b><u>Backstory</u></b>:</div><div>As some of you already know, I've been using "Silenforc" as my secondary deck back when it debuted in PHANTOM NIGHTMARE and I eventually used it in the recent <a href="https://roadoftheking.com/black-luster-soldier-normal-monster-tournament-philippines-i/">Black Luster Soldier (Normal Monster) Event 2023</a> in the Philippines and placed 2nd with over 95 players.</div><div><br /></div><div>While "Silenforc" may seem to be a great contender on its initial release, there's no doubt that the theme is lacking something on its debut.</div><div><br /></div><div>Here are some of the things they lack based on weeks of testing:</div><div><br /></div><div>1. "Silenforc" currently doesn't have any way to recycle "Sauravis, the Sagely Silenforcer Dragon" and "Silenforcing Authority. </div><div><br /></div><div>Once either of these cards are in the GY, you won't have an in-theme way to recycle them which may affect your mid to late game grind. Hence, I always ensure that I only use the removal effect of the trap when it's the only option left. There were also times I have to use "Sauravis, the Sagely Silenforcer Dragon" as a ritual material to make plays.</div><div><br /></div><div>2. "Silenforc" doesn't have a way to recycle banished "Silenforc" cards. I experienced exhausting the graveyard effect of "Silenforcing Prayer" to survive my turns where I already have two of them banished. Without this ritual spell in my deck, I may not be able to discard "Saffira, the Wise Silenforcer Queen" from hand to search.</div><div><br /></div><div>3. "Silenforc" may be resilient to "Super Polymerization" (due to the GY effect of Silenforcing Prayer allowing the user to summon a new Skull Guardian and revive Novox) but they are susceptible to "Kaiju" and "Lava Golem" like cards. Though uncommon in today's metagame, chances are not zero.</div><div><br /></div><div>4. "Silenforc" doesn't have an in-theme draw power. You rely on your first five and if you're not careful, a single "Droll & Lock Bird", "Infinite Impermanence", or "Ghost Belle & Haunted Mansion" can cripple your plays.</div><div><br /></div><div><b><u>New card reveal</u></b>:</div><div><br /></div><div>With that being said, LEGACY OF DESTRUCTION introduced the wave 2 of "Silenforc" and it appears that it help in solving some of the deck's flaws:</div><div><br /></div><div>Let's have a recap on what these cards do:</div><div><br /></div><div><b><u>Saffira, the Silenforcing Deity of Dragons</u></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>The queen is back..ready to be heard! This new ritual monster provides additional draw power and a way for you to discard when it is ritual summoned so long as you have "Novox" on your field or GY. This is a good follow-up ritual summon as it helps you dig your hand traps or side deck inclusions. The discard is also helpful in sending "Silenforcing Prayer" to ensure you can survive the wrath of mass effect removal or "Super Polymerization." Sadly, this effect somewhat conflicts with "Pot of Extravagance" and "Pot of Prosperity" but may shine better in "Nadir Servant" builds.</div><div><br /></div><div>The second effect is also a nice surprise as it lets you discard a card from your opponent's hand at random whenever an attack is declared involving your LIGHT Warrior or LIGHT Dragon ritual monsters. This means you can achieve the discard effect whether you're the one who battles with these monsters or they are targeted by an attack. </div><div><br /></div><div>The last effect is a powerful recursion of any LIGHT monster in every opponent's end turn. You can now recycle the monster you used for Saffira's ritual summon or even "Sauravis" or hand traps like "Effect Veiler", "Nibiru, the Primal Being" and Ghost Ogre & Snow Rabbit"! This is perfect in making sure that you maintain control of your card advantage making it easier for you to clap back in case they failed to finish you in one turn after they wasted so many resources.</div><div><br /></div><div>Overall, it's an excellent new addition to the arsenal but I don't think I would main more than one copy. I said that because in reality (especially in OCG), you will meet a lot of hand traps that would slow your tempo. Maxx "C" would already make you think twice to further your swarm so sometimes, best you can do is to summon "Skull Guardian" + "Novox" combo.</div><div><br /></div><div><b><u>Silenforcing Blessing</u></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>It is indeed what "Novox, the Silenforcer Disciple" is praying for - a way to recycle what we couldn't recycle before!!!</div><div><br /></div><div>Its first effect lets you recycle any 1 "Silenforc" cards that is banished or in your GY. Now, we can recycle banished "Silenforcing Prayer", "Saffira, the Wise Silenforcer Queen", "Silenforcing Authority", and "Sauravis, the Sagely Silenforcer Dragon. It can also be placed by "Novox, the Silenforcer Disciple"as it is a continuous spell card!</div><div><br /></div><div>Second effect lets you ritual summon a LIGHT Warrior or Dragon Ritual monster when a non-ritual monster is normal or special summoned. When your opponent tributes your monsters with a "Kaiju" or "Lava Golem", you can use these same monsters to ritual summon! If you have the right resources in hand, this is also another way to survive the wrath of "Super Polymerization"! Also, being able to ritual summon on your opponent's turn allows you to resume your ritual summon in case you face "Dimensional Barrier" or "Droll & Lock Bird."</div><div><br /></div><div>Instead of searching "Silenforcing Authority", you can place this card in addition to "Silenforcing Barrier" thru "Novox". On your usual combo where you search using the effect of "Skull Guardian, the Silenforcing Protector", you can end the turn after searching "Saffira, the Silenforcing Deity Dragon" and let the opponent summon any monster on their turn. You can trigger your "Silenforcing Blessing offering the "Novox" you control to ritual summon "Saffira, the Silenforcing Deity of Dragons" from hand. Since you special summoned a Ritual monster, you can then revive the same "Novox" you used for its summon and draw 2 cards and discard 1 card. "Novox, the Silenforcer Disciple" can use its effect to place "Silenforcing Authority" to your field for additional interruption.</div><div><br /></div><div>I really like this new spell card and I strongly believe this is one of the missing pieces of the theme. Like the new ritual monster, I won't be playing more than one copy in main deck as it is searchable and its main benefit is to help you grind mid to late game and not as a starter.</div><div><br /></div><div><b><u>Summary</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Prayers are answered indeed and these new cards gave me so much joy today! I'm excited to see what else is in store for "Silenforc" in the near future but these two new cards helped solidify the stance of this theme in the OCG metagame. I can't wait to test these cards and update you with the results!</div><div><br /></div><div>If I get good results, I promise I won't be "Silent" about it. :wink:</div><div><br /></div><div>If you're interested to previous "Silenforc" articles, feel free to check the links below:</div><div><br /></div><div><a href="https://respectygo.blogspot.com/2023/09/how-good-is-new-silenforce-theme-in.html?m=1">Silenforc Introduction</a></div><div><a href="https://respectygo.blogspot.com/2023/12/breaking-my-silence-top-2-silenforc.html?m=1">Silenforc Tournament Report and Decklist</a></div><div><br /></div><div>Thanks for reading 'til the end!</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com2tag:blogger.com,1999:blog-7563762142866491352.post-71287020859178580182023-12-08T01:53:00.001-08:002024-01-31T06:39:08.849-08:00How effective is "Ghost Belle & Haunted Mansion" in this format? | Strategy Discussion<div>One of the reliable ways to deal with the opponent's plays is by using hand traps. Unlike regular traps set on the field or field negations, hand traps are quite unpredictable as they dwell in the player's hand cards...hidden..until the perfect timing arrives. In today's metagame, a lot of effects involve moving cards from the graveyard to a different place, and there is a perfect "haunted mansion" that is ready to cater guests. (*<i>Door screeches</i>*)</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div></div><div>Does that ring a "Belle"? Well, well...allow me to introduce you to "Ghost Belle & Haunted Mansion." Enter the mansion and let's begin discussing. (*<i>Thunder</i>*)</div><div><br /></div><span><a name='more'></a></span><div><br /></div><div><b><u>Overview</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Ghost Belle & Haunted Mansion" is a hand trap initially released in FLAMES OF DESTRUCTION (FLOD), the set which brought the "Elementsaber." While her usefulness has always been seasonal and is outclassed by "Ash Blossom & Joyous Spring" from MAXIMUM CRISIS, there is no doubt that her utility this format shouldn't be overlooked.</div><div><br /></div><div>She has one effect with three different triggers and all involves moving a card from the GY to a different place. Clearly, the moment you enter her mansion, you cannot escape! (Ahm I think that's the idea)</div><div><br /></div><div>Let's discuss some of the decks that this hand trap could be useful!</div><div><br /></div><div><b><i>What decks/strategies are within "Ghost Belle's" scope?</i></b></div><div><br /></div><div>Like other "Ghost Girls", "Ghost Belle & Haunted Mansion" has her own specialty and below are some decks and their strategies that is prone to belle. This should also give you an idea on how to counter these decks with the help of "Ghost Belle & Haunted Mansion."</div><div><br /></div><div><b>1. Fire King</b></div><div><b><br /></b></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Ah yes, after 10 years, "Fire Kings" are reincarnated once again and is now one of the dominating decks of OCG October 2023 format. "Fire Kings" theme has a lot of cards that require GY and using "Ghost Belle" against certain cards can cripple their play, big time!</div><div><br /></div><div><b>a. Fire King High Avatar Kirin</b> - Fire King High Avatar Kirin has an effect that when it is destroyed, you can special summon a "Fire King" monster from hand or GY and allow you to destroy a card on the field on resolution. These things happen simultaneously and do not target. Because Kirin mentions GY as a place where the monster to be revived may come, "Ghost Belle" can negate this effect preventing them from also destroying your card. </div><div><br /></div><div><b>b. Fire King Avatar Arvata / Fire King Circle</b> - Like High Kirin, they special summon a monster from the GY which also rings a "Belle."</div><div><br /></div><div><b>c. Sacred Fire King Garunix</b> - If the opponent activates its effect while it is in the GY, you can negate it with "Ghost Belle". In this scenario, you can also wait for them to destroy High Kirin and negate the High Kirin instead so they waste a High Kirin. (But case to case basis)</div><div><br /></div><div><b>d. WANTED: The Sinful Spoils Hunter</b> - This spell card can search a "Diabellestarr" monster from Deck or recycle it from the GY back to hand. "Ghost Belle & Haunted Mansion" suddenly becomes your additional "Ash Blossom" to counter a possible 1.5 card combo as it leads to the "Snake-Eye" engine eventually.</div><div><br /></div><div><b>2. Branded</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>Yes, "Branded" is still alive and while "Ghost Belle" cannot counter "Branded Fusion", she can deal with the follow-up combos rightafter:</div><div><br /></div><div><b>a. Albion, the Branded Dragon</b> - This is usually the go-to fusion for "Branded Fusion" which can bring out "Mirrorjade." This requires to banish the materials and graveyard material possibility is mentioned so "Belle" can stop it from turning into an icy dragon.</div><div><br /></div><div><b>b. Branded Expulsion</b> - I know how annoying it is to deal with "Branded" especially if the set-up is to revive "Gimmick Puppet Nightmare" and lock you for special summoning the rest of that turn. "Ghost Belle" can negate a card that would special summon a monster(s) from the GY.</div><div><br /></div><div><b>c. Branded in Red</b> - "Ghost Belle" prevents recycling cards from the GY back to hand.</div><div><br /></div><div>and many more...</div><div><br /></div><div><b>3. Labrynth</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Another popular stun deck that can overwhelm you with traps. Their usual play involves "Big Welcome Labrynth" which can special summon a "Labrynth" monster from their Deck or GY. "Ghost Belle" acts as your additional "Ash Blossom" to negate that effect. </div><div><br /></div><div>"Labrynth" normally special summons "Lovely Labrynth of the Silver Castle" which when prevented, would not allow "Labrynth" to use her effect to destroy a card on your field or hand which results to the furniture "Labrynth" to not be able to recycle themselves too. </div><div><br /></div><div><b>4. Snake-Eye</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Aside from the "Diabellestarr" engine being prone to "Ghost Belle", "Snake-Eye Flamberge" has an effect that revives 2 LV1 Fire monsters which "Ghost Belle" handles switfly. "Promethean Princess , Bestower of Flames" won't also stand a chance against "Belle."</div><div><br /></div><div><b>5. Voiceless Voice</b> </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Voiceless Voice has several cards that involves GY recycling that you can negate with "Ghost Belle & Haunted Mansion":</div><div><br /></div><div><div><b>a. Saffira, Dragon Queen of the Voiceless Voice</b> - This card can fetch a Ritual monster from your Deck or GY to hand.</div><div><br /></div><div><b>b. Pre-Preparation of Rites</b> - This searcher can also recycle the Ritual monster listed on the ritual spell that you search from GY back to hand.</div><div><br /></div><div><b>c. Lo, the Prayers of the Voiceless Voice</b> - When a ritual monster is special summoned, you can revive Lo as she is usually used as the entire material cost. If the Voiceless Voice player isn't careful enough, Lo can be negated by "Ghost Belle" if the revive effect is placed on Chain Link 2 (assuming the first chain is the summoned "Skull Guardian, the Protector of the Voiceless Voice"). Without a face-up Lo, "Skull Guardian, Protector of the Voiceless Voice" loses its negation ability.</div><div><br /></div><div><b>d. Voiceless Voice Authority</b> - If the player chooses the first option to special summon or add a "Voiceless Voice" monster from their Deck to the field or hand, you can negate it with "Ghost Belle" as they need to shuffle a Ritual monster/Spell before adding/special summoning and shuffling a card from GY is adding a card from GY back to deck which is covered by "Ghost Belle's" powers.</div><div><br /></div><div><b>Tips</b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>There are absolutely more cards prone to "Ghost Belle & Haunted Mansion" out there and I will let you discover where else you can use this "Ghost Girl". </div><div><br /></div><div>1. When using her, make sure to use it wisely on the opponent effects that could potentially halt their combos. The things that I mentioned above could also be used as bait to belle and belle can only be used once per turn.<br /></div><div><br /></div><div>2. Remember, Ghost Belle is a tuner and a body. It can be used to summon a powerful synchro monsters or be used to summon an S:P Little Night. (It happens)</div><div><br /></div><div>3. A dead normal summoned "Ghost Belle" can be converted to a "Salamangreat Almiraj" (FIRE) and make your "Fire King Island" more useful for "Sacred Fire King Garunix". (For FK players)</div><div><br /></div><div>4. Ghost Belle & Haunted Mansion can be used to negate "Called by the Grave" potentially allowing your other hand traps to resolve successfully.</div><div><br /></div><div><b>Summary</b>:</div><div><br /></div><div>I hope that this article gives you more insights on "Ghost Belle & Haunted Mansion's" effectiveness in today's meta and also provides you with tips on how to counter certain decks.</div><div><br /></div><div>As you leave this "Haunted Mansion", I want you to leave no traces behind and invite more people to accept "Ghost Belle's" invitation by sharing this article. </div><div><br /></div><div>Take care and thanks for reading 'til the end! (<i>*Door closes</i>*)</div></div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com1tag:blogger.com,1999:blog-7563762142866491352.post-61913034737740435352023-12-03T10:15:00.001-08:002023-12-03T11:07:43.376-08:00"Breaking my SILENCE" - Top 2 "Silenforc" Deck Profile by ArcKnight - BLS Event 2023 | Tech choices and Strategies Explained!<p dir="ltr">Hey everyone! ArcKnight here~ Today, I'm going to share my full deck profile and tournament report from the recently held Black Luster Soldier (Normal Monster) Tournament 2023 Philippines where I used the newest "Silenforc" / "Voiceless Voice" deck from PHANTOM NIGHTMARE (PHNI) and placed 2nd over 95 players!</p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div><br /><p></p><p dir="ltr">Below, I will share why I decided to use this deck in this huge event, my considerations on my tech choices and side deck, and also strategies that I did to "Silence" my opponents (Evil smirk). Kidding aside, continue reading 'til the end and let my 'Voice' be heard~<br /></p><span><a name='more'></a></span><p dir="ltr"><b><i>Why "Silenforc"?</i></b></p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div><br /><p></p><p dir="ltr">As some of you who have read my <a href="https://respectygo.blogspot.com/2023/10/read-my-1st-place-fire-king-deck.html?m=1">previous tournament report</a>, you know that I also used "Fire Kings". It was actually my first choice weeks ago, however, things have changed when I tested "Silenforc" and I fell in love with this deck. (literally)<br /></p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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<p dir="ltr">You see, I am a fan of using control decks and lately, I've been annoyed by being "Silenced" myself when people chain Maxx "C" or "Nibiru, the Primal Being." "Silenforc" is a deck that can survive these threats or at least play around with it. "Droll & Lock Bird" is one counter to "Silenforc" and as I play "Silenforc" week after week (I started November), I figured out how to find a way to still land on a play when anticipating Droll. (I'll try to share them later on)</p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/a/AVvXsEiqGz4xcmPPgpBNy2aPJ-yR59BfwbmdjCcSYOEhhFcy9NzemyqfGE7F8aQMHOviub8lBoYNFjLv9rXL-ALu6hM0Va7VQl4Jv2sXwFZe_JqDNdtfZT2wt0mOFyDg7W3XuIQ7l1hs_1xA86mojz6GlgTiQqFquCbVZvgSJSX_GGX0dzf_ts2vzGenhBo8A9HW" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr><tr><td class="tr-caption" style="text-align: center;">I wore white because I'm using a LIGHT deck xD</td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;">
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<p dir="ltr">I was busy all week due to work stuff and only have Friday (Dec. 1) as my day to test things out. Turns out, "Silenforc" gave me a higher win rate over "Fire King" when I used these two decks against different match-ups. </p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div><br /><p></p><p dir="ltr">There's no doubt that "Fire King" is a formidable opponent to face, however, I also believe that the more dominant the deck is in the meta, the more aware my opponents are in terms of taming it. I also like the fact that "Silenforc" is immune to "Gozen Match" and "There can be only one", in case I face "Runick".</p>
<p dir="ltr">Overall, the deck's strategy fits very well in my playstyle. It really has a great potential and can secure a win in a few turns with its one-card combos.</p>
<p dir="ltr"><i><b>Arc, where's the sauce? (Deck Profile)</b></i></p>
<p dir="ltr">Yep, here you go!</p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div><br /><p></p><p dir="ltr"><a href="https://twitter.com/Respect_YGO/status/1731222247644500116?t=1s98PNm6Jk7G3OnTw5HpTg&s=19">Source</a></p>
<p dir="ltr">If you are new to "Silenforc", consider reading my <a href="https://respectygo.blogspot.com/2023/09/how-good-is-new-silenforce-theme-in.html?m=1">introductory guide</a>.</p><p dir="ltr"><b>Match-Ups</b>:</p><p dir="ltr">Black Luster Soldier (Normal Monster) Tournament 2023 Philippines 🇵🇭</p><p dir="ltr">Swiss 7 rounds</p><p dir="ltr">Deck: Silenforc</p><p dir="ltr">12/2/23<br />Players: 95<br />Name: ArcKnight<br /><br />Record: 5 wins - 2 draws - 0 loses</p><p dir="ltr">-----</p>R1: vs Silenforc - L 🎲 ⭕⭕ WINR<br />R2: vs Dragon Link- L 🎲 ⭕⭕ WIN<br />R3 vs Rescue Ace - L 🎲 ✖️⭕ - DRAW<br />R4: vs Silenforc - L🎲✖️⭕ - DRAW<br />R5: Vs Fire King - W 🎲⭕⭕ WIN<br />R6: vs Ritual Beast - W 🎲 ⭕✖️⭕ WIN<br />R7: vs Fire King- L 🎲 ⭕⭕ WIN<p dir="ltr">--</p><p dir="ltr"><b><u>Ratios and Tech Cards</u></b>:</p>
<p dir="ltr">Let's dive into my ratios and tech choices per category:</p>
<p dir="ltr"><b>Monsters</b>:</p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div><br /><ul style="text-align: left;"><li><b>4 Rituals</b> - I played two "Skull Guardian, the Silenforcing Protector" and two "Sauravis, the Ancient and the Ascended" because I feel that number is enough and I have a way to recycle them via "Silenforcing Authority" anyway. I also want to prevent myself from bricking hence that 41 deck size which reduces my chance of opening multiples by a little percentage.</li></ul><p></p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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<p dir="ltr"></p><ul style="text-align: left;"><li><b>3 Novox, the Silenforcer Disciple</b> - The one-card starter and the lady that makes Skull Guardian huge and powerful. It also helps in ritual summon as it covers the entire level cost by itself.</li></ul><p></p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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<p dir="ltr"></p><ul style="text-align: left;"><li><b>3 Saffira, the Wise Silenforcer Queen</b> - Too good! Know that it can add a ritual monster from Deck or GY so it's a nice way to recycle. It also acts as your ritual spell in the GY.</li></ul><p></p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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<p dir="ltr"></p><ul style="text-align: left;"><li><b>3 Diviner of the Herald and 1 Trias Hierarchia</b> - Another one card combo engine that can help search Novox. Usually, you will send Trias to your GY with "Diviner of the Herald" then use Trias to tribute Diviner. Diviner will then activate in a new chain to special summon a level 2 or lower Fairy monster which is you know who, Novox herself. Trias (lv9) and Novox (lv1) can also make "Chaos Angel" in some cases.</li></ul><p></p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div><br /><p></p><p dir="ltr"></p><ul style="text-align: left;"><li><b>3 Pot of Extravagance</b> - I chose this over "Nadir Servant" as it's either the opponent negates it "Ash Blossom & Joyous Spring" or I get drolled but I keep the two new cards. I also am a victim of drawing Maximus all the time which is kinda sad. This spell also helps me dig my side deck options in some way.</li></ul><ul style="text-align: left;"><li><b>2 Called by the Grave</b> - To be honest, I rarely use this card. Last time I used it in my matches, it got negated anyway. I also don't win a lot of die rolls which makes it pretty lame when drawn. I'd definitely switch these two slots for something else.</li></ul><ul style="text-align: left;"><li><b>3 Infinite Impermanence</b> - Versatile negation that doesn't activate "Triple Tactics Talent" or "Triple Tactics Thrust".</li></ul><p></p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div><br /><p></p><p dir="ltr"></p><ul style="text-align: left;"><li><b>1 Silenforcing Authority</b> - Hands down one of the best cards of this theme. It recycles, helps you push for games, and disrupts field presence.</li></ul><p></p><p dir="ltr"><b>Extra Deck</b>:</p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div><br /><p></p><p dir="ltr">Nothing special here but my favorite is "Dyna Mondo". This link monster helped me in recycling my ritual monsters and removed threats on the field by shuffling them back to the deck. On the opponent's turn, you can use it to either revive (if Ritual Monster was successfully ritual summoned prior) or recycle a ritual monster in GY.<br /></p><p dir="ltr"><b>Side Deck</b>:</p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div><br /><p></p><p dir="ltr">Once again, ratios and choices are preferences of mine based on meta observation and "Silenforc" lists I saw in the past weeks. MVP is definitely "Summon Limit". Usually, "Super Polymerization" is used to break the "Silenforc" end board and having "Summon Limit", that means the opponent will have only one additional summon and you can stop them from there. It's kinda similar to the rationale why "Purrely" also uses "Summon Limit" in the side deck.</p><p dir="ltr"><b>Tips</b>:</p><p dir="ltr">Here are some of my friendly tips after using "Silenforc" for a month since release:</p><p dir="ltr"></p> <b>1.</b> <b>When playing "Silenforc", always have "Droll & Lock Bird" in mind</b>.<br /><p></p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div> <p></p><p dir="ltr">Nothing wrong thinking about it especially if droll can mess your combo based on your hand cards. Your combo on your turn should find a way to withstand droll by still landing on "Skull Guardian, the Silenforcing Protector" and "Novox, the Silenforcer Disciple."<br /></p><p dir="ltr">You can do this by Ritual summoning Skull Guardian first and search Novox. In that scenario, even if they use Droll against you, that automatically means they lose 1 card in hand and you will have a negation the moment "Novox" is summoned. An Omni-negate with a 4100 ATK immune to targeting boss monster with "Silenforcing Barrier" is already tough to deal with.</p><p dir="ltr"><b>2. Save your Silenforcing Authority unless it's really crucial to use its field removal effect.</b></p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</a>
</div><br /><p></p><p dir="ltr">The theme doesn't have a way to recycle their only trap. I normally use its effect to special summon "Sauravis, the Sagely Silenforcer Dragon" from the deck to help me summon "Sauravis, the Ancient and the Ascended" whenever the opponent activates a card of effect.</p><p dir="ltr"><b>3. Keep in mind that Saffira, the Wise Silenforcer Queen can still be used when you get drolled</b>. </p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</a>
</div><br /><p></p><p dir="ltr">The main effect is to send a ritual spell from your Deck to your GY and the add from the deck or GY is optional.</p><p dir="ltr"><b>4. If you feel that there's a threat of non-targeting removal, save Silenforcing Prayer in the GY. </b></p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div><br /><p></p><p dir="ltr">With its second effect, you can special summon the theme rituals ignoring summoning conditions from hand or deck when your ritual monster leaves the field by your opponent's card effect. Plus, Novox revives itself whenever you special summon a LIGHT Ritual monster which basically brings back the lost field advantage. Also, don't get overkilled by always using the GY effect of this ritual spell. If you run out of copies because they are all banished, it'll be harder for you to recover late game. Use it only when really necessary.</p><p dir="ltr"><b><u>Summary</u></b>:</p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</a>
</div><br /><p></p><p dir="ltr">I'm really happy that I was able to represent "Silenforc" in the top cut and being the lone "Silenforc" player adds more awe to the experience. I am glad I took the risk of using this deck despite only using it thrice in regular ranking and not having enough experience using it against Fire King and RACE during actual ranking play. </p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</a>
</div><br /><p></p><p dir="ltr">I also want to give huge kudos to my mentor Spectra for helping me in play testing against several meta decks last Friday. Gaining experience against different match-ups really helped in my decision making. </p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div><br /><p></p><p dir="ltr">"Silenforc", as a new theme in the OCG scene, really showed great potential in its early stage. It's nice to see a Ritual-centric deck getting a representation in the scene full of FIRE decks. If you like this theme too, I hope this article gives you more confidence that you can still make it despite not owning those golden "Bonfire" cards xD. Kidding aside, play decks that you feel comfortable using and enjoy playing. I hope and "pray" that this article sparks joy to all aspiring "Silenforc" players out there :)</p><p dir="ltr">Thanks for reading until the end! Congratulations to all the players that are part of this event!</p>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com3tag:blogger.com,1999:blog-7563762142866491352.post-25966524459096153592023-11-27T00:43:00.000-08:002023-11-27T01:20:30.607-08:00Tutorial 101: How to generate your own Yu-Gi-Oh! Set Spoilers?<div>Hey ya'll! ArcKnight here! It's been a while since I wrote something again and I figured I would share something interesting the next time I do it. </div><div><br /></div><div>Hence, I will start an article series called "Tutorial 101" where I will share things that relates to playstyle, strategies, and other stuff that deviates the usual meta and archetype related articles you see everyday. (Also, ArcKnight came from the XYZ Number 101: Silent Honors Ark Knight) so why not? :D</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</a>
</div><br /></div><div>One of the key segments that I do as one of the writers of RespectYGO social media channels is doing custom set spoilers to update all fans with the latest set updates 'til its release. Did you know that you can also create your own? Yes! Today, I'm gonna share how you can access all available set spoilers from the past and the present! Read 'til the end to see the tea!</div><div><br /></div><span><a name='more'></a></span><div><br /></div><div><i><b>Have you tried Yu-Gi-Oh! Neuron?</b></i></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</a>
</div><br /></div><div>Yu-Gi-Oh! Neuron is the official TCG companion app that is our one-stop shop when it comes to different things such as having an instant Life Points (LP) calculator, Timer, Card Descriptions Checker, Ranking Points, and decklist maker. In some regions, it is also used to access exclusive events and promotional items.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</a>
</div><br /></div><div>Within the app, you can also see set lists. Speaking of set lists, did you know that you can actually see and generate your own set spoiler? Below are the steps on how you can do it.</div><div><br /></div><div><b><u>Note</u></b>: This only works if the product is actually released already while the appropriate region/language is selected.</div><div><br /></div><div><b>Step 1</b>: After opening Yu-Gi-Oh! Neuron App, go to the "Decks" tab and click "Included In".</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</a>
</div><br /></div><div><br /></div><div><b>Step 2</b>: Click the set name that you'd like to see or select them from the categories.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><b>Note</b>: If you don't see your desired set/product, ensure that your "Language/Region" is set accordingly in Settings first.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><b>Step 3:</b> View the set contents and click "Share". After choosing the app, you can view the uploaded set spoiler image and you can also download the image.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>You can also view the rarities it will come by clicking on each card image. </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</a>
</div><br /></div><div>Below are the sample set spoilers generated using "Yu-Gi-Oh! Neuron" app!</div><div><br /></div><div>CREATION PACK 01 +1 BONUS PACK</div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>TERMINAL WORLD</div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>That's it! I hope you find this quick tutorial useful. If you'd like to see set spoiler teasers, you can still find them by tuning in to our RespectYGO social media channels</div><div><br /></div><div><a href="https://facebook.com/respectygo">Facebook</a></div><div><a href="https://x.com/Respect_YGO?t=wgVRqEG08T9WYD107d620Q&s=09">X (formerly Twitter)</a></div><div><a href="https://www.instagram.com/RespectYGO/">Instagram</a></div><div><br /></div><div>See you in our next Tutorial 101!~</div><div><br /></div><div><a href="https://play.google.com/store/apps/details?id=jp.konami.YugiohOcgSupports">Images</a></div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-54687968875889759572023-11-19T22:40:00.001-08:002023-11-19T23:11:38.819-08:00How to counter "Centur-Ion" | Strategy Discussion + Tips!<div>Heya! ArcKnight here and I'm back with another article featuring one of the topics you voted for in the poll which is the best way to counter "Centur-Ion." "Centur-Ion" has just been released in Valiant Smashers in TCG too and I feel this is the perfect timing to revisit the counter strategy against them.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Without further ado, let's get started!</div><span><a name='more'></a></span><div><br /></div><div><b><u>Introduction</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Centur-Ion" is a new theme in Valiant Smashers which focuses on placing their theme monsters as a continuous trap to bring out powerful Synchro monsters. The Calamity-Lock is a popular end goal of "Centur-Ion" which utilizes "Crimson Dragon" to bring out "Hot Red Dragon Archfiend King Calamity" for an instant field card and effect lock the rest of that turn. In some cases, fulfilling this could be an auto-win as you can probably OTK (One-Turn Kill) next turn.</div><div><br /></div><div><b><u>Weakness</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>While "Centur-Ion" looks very consistent with its 1.5 card combo, it comes with various choke points where if interrupted, can mess the entire combo line. Hence, it is very important to get familiar with its basic combo line (and if possible, have a chance to play the deck by yourself) to get the feel of what areas the "Centur-Ion" user will be afraid of when doing their combo.</div><div><br /></div><div>Because of this, below are some of the tips I can share to counter "Centur-Ion". Note that the things I will mention below are also based on my experience piloting and playing against this deck in ranking tournaments. (Feel free to choose whichever strategy will best apply depending on your deck)</div><div><br /></div><div><b><u>1. Prevent the Synchro summon</u></b></div><div><b><u><br /></u></b></div><div><b><u><div class="separator" style="clear: both; text-align: center;">
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</div><br /></u></b></div><div> "Centur-Ion" is a Synchro-centric deck and preventing this type of summon will help you gain the upper-hand advantage. Going first, cards like "Dimensional Barrier", "Summon Limit", "Rivalry of Warlords" or "Gozen Match" can prevent the combo from happening considering "Centur-Ion" is a multi-type and attribute theme.</div><div><br /></div><div>You can also play "Unending Nightmare" to keep destroying "Centur-Ion Primera" or "Centur-Ion Trudea" if they attempt to special summon them as a continuous trap card.</div><div><br /></div><div><b><u>2. Remove the threat in response</u></b></div><div><b><u><br /></u></b></div><div><b><u><div class="separator" style="clear: both; text-align: center;">
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</div><br /></u></b></div><div>"Stand Up Centurion" and "Centur-Ion Primera" are the heart and soul of the theme. Hence, getting rid of them is a must. "Stand Up Centur-Ion" has an in-built protection wherein it cannot be destroyed by card effects so long as they control a "Centur-Ion" monster card hence using "Ghost Ogre & Snow Rabbit" isn't a good way to disrupt it if they already control a "Centur-Ion" monster card. Mind you, they can also chain "Emblema Oath" to place a "Centur-Ion" monster card straight from their deck making Ghost ogre useless. </div><div><br /></div><div>If you have "Ghost Ogre & Snow Rabbit", it would be better to use it when a "Centur-Ion" would be special summoned from their Spell/Trap Zone instead. Going second, you can use "Cosmic Cyclone" in response to the field spell's attempt to synchro summon. Be careful as "Centur-Ion True Awakening" might be one of their set card which can negate "Cosmic Cyclone". To bypass this, you can chain "Cosmic Cyclone even before "Centur-Ion Primera" is summoned from the Spell/Trap Zone. Remember, the field spell is useless if there's no tuner to synchro summon with.</div><div><br /></div><div><b><u>3. Fuse them away!</u></b></div><div><b><u><br /></u></b></div><div><b><u><div class="separator" style="clear: both; text-align: center;">
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</div><br /></u></b></div><div>"Super Polymerization" is the ultimate counter against many decks including "Centur-Ion". Normally, they will attempt to synchro summon "Crimson Dragon" which will target "Centur-Ion Legatia" to special summon "Hot Red Archfiend King Calamity" from their Extra Deck. Since both "Centur-Ion Legatia" and "Crimson Dragon" are LIGHT monsters with different types, you can use "Super Polymerization" to fusion summon "Mudragon of the Swamp". </div><div><br /></div><div>"Mudragon of the Swamp" also has a great effect where you can change its attribute and prevent all monsters you have with the similar attribute be targeted by effects which means if they have a set "Centur-Ion Phalanx", it's either they are forced to use it to remove Mudragon or be useless the rest of the turn against you (especially if you play a Single Attribute deck).</div><div><br /></div><div><b><u>4. Remove the enabler</u></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Crimson Dragon" requires targeting another monster before it can bring out a synchro with a similar level. "Kaiju" can instantly tribute "Centur-Ion Legatia" to save you from a possible Calamity lock. Sadly, they can still summon another "Centur-Ion Legatia" which can hinder your plays. "Book of Moon" and "Book of Eclipse" can also be used when they are about to use "Crimson Dragon" to bring out a synchro as it needs the synchro monster to stay face-up so it can validate its level and turning the monsters face-down will prevent Crimson's effect from landing.</div><div><br /></div><div><u><b>5. Believe in the power of XYZ!</b></u></div><div><b><u><br /></u></b></div><div><b><u><div class="separator" style="clear: both; text-align: center;">
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</div><br /></u></b></div><div>If you don't draw your side deck options from items 1-4, your best bet is to rely on your Extra Deck. The Calamity Lock only prevents card activation or effect ON THE FIELD, meaning, hand and GY effects can still be used!</div><div><br /></div><div>If you have a way to push for "Divine Arsenal AA-Zeus - Sky Thunder", do so. After getting Calamity locked, Legatia and Calamity wouldnt do anything much the following turn.</div><div><br /></div><div><div>Since the opponent would have probably committed a lot of resources, wiping everything with Zeus back on their turn would cause a lot of field advantage since they need to set up both the field and have access to "Centur-Ion Primera". </div><div><br /></div><div>You can also XYZ summon "Number 16: Bagooska" to prevent them from going further next turn. Be careful though as they can just link summon "S:P Little Night" to banish Bagooska but at least, you are safe from direct attacks (which means you live another day :D)</div><div><br /></div><div><b><u>Additional Tip:</u></b></div><div><b><u><br /></u></b></div><div>When using "Effect Veiler" or "Infinite Impermanence" and it's only my hand trap, I would use it either on "Centur-Ion Legatia" or "Centur-Ion' primera. Negating "Centur-Ion Legatia" would prevent them from drawing 1 card and bringing back "Centur-Ion Primera" from GY back to their S/T zone. </div><div><br /></div><div>"Centur-Ion" also doesn't die against "Droll & Lock Bird" or "Nibiru, the Primal Being". They have different ways that can bait your hand traps that's why I normally prefer to just deal with the threat when it's on my turn by using "Cosmic Cyclone" or "Super Polymerization".</div><div><br /></div><div><b><u>Summary</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Centur-Ion" is definitely a great contender in the meta which can steal games if their strategies have successfully materialized. The deck is pretty solid considering it's just their first wave in Valiant Smashers. Getting familiar with their playstyle and their weaknesses can surely help you "Stand Up" against Centur-Ion.</div><div><br /></div><div>Thanks for reading 'til the end!</div><div><br /></div><div>~ArcKnight</div></div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-42168504726826581742023-11-05T23:39:00.001-08:002024-01-24T19:12:32.560-08:00How GOOD is the new "Voiceless Voice" theme in PHNI? | Archetype Discussion<div>Hello there! Arcknight here. I'm back with another article and this time, I'll feature the newest ritual theme in PHANTOM NIGHTMARE (PHNI) called "Voiceless Voice"! Does this archetype have what it takes to enter the competitive scene?</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Let's find out!</div><span><a name="more"></a></span><span><a name='more'></a></span><div><br /></div><div><b><u>Introduction</u></b>:</div><div>"Voiceless Voice" also known as "Shusei/Shukusei" in OCG are cards related to the classic Yu-Gi-Oh! Ritual cards namely "Skull Guardian", "Novox's Prayer, "Saffira, Queen of Dragons", "Sauravis, the Ancient and Ascended", and similar cards. The theme has cards that support LIGHT Warrior or Dragon ritual monsters and cards that provide negation and protection.</div><div><br /></div><div><b><u>Card Discussion</u></b>:</div><div><br /></div><div>Let's discuss each of the 7 new cards!</div><div><br /></div><div><b>Lo, the Prayers of the Voiceless Voice</b></div><div><b><br /></b></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>A strong searcher for the archetype that is not an Ash magnet. When summoned, it places any "Voiceless Voice" continuous Spell/Trap from Deck to your field. This card leads to your one card combo which can land on an Omni negate and targeting/battle protection. By itself, it can treat itself as the entire material for the ritual summon of a LIGHT Warrior or Dragon ritual monster.</div><div><br /></div><div>It is searchable by One for One and Diviner of the Herald. It can also revive itself when you ritual summon a LIGHT Warrior or Dragon ritual monster. It is almost a custom card and it doesn't have any xenophobic restrictions! 23 years is worth the wait I must say!</div><div><br /></div><div>Put 3</div><div><br /></div><div><b>Saffira, the Dragon Queen of the Voiceless Voice</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Saffira'a humanoid form. It is part of your one card combo which is your go-to search from "Barrier of the Voiceless Voice". By itself, you can send 1 Ritual Spell card and optionally can add 1 LIGHT Warrior or Dragon ritual monster from your Deck to your hand which is a neat consistency piece. </div><div><br /></div><div>You can also banish this card in your GY to ritual summon a LIGHT Warrior or Dragon ritual monster from your hand by tributing the necessary materials or just Lo alone! Overall, it's a very nice card!</div><div><br /></div><div>Put 3.</div><div><br /></div><div><b>Sauravis, Dragon Sage of the Voiceless Voice</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>At first glance, the summoning condition is quite stiff considering you have to return 2 Spells including 1 Ritual Spell from your hand/GY back to your Deck. If you start the combo with "Lo, the Prayers of the Voiceless Voice" to "Saffira, Dragon Queen of the Voiceless Voice", you would most likely end up with 1 Spell in the GY which is the one you send with Saffira. </div><div><br /></div><div>One solution I can think of is maximizing non-theme spells in your Deck to feed the summoning requirement of this card. Cards like "Pot of Extravagance", "Pre-Preparation of Rites", "Pot of Prosperity", "Nadir Servant", or a used "Called by the Grave" can satisfy the requirements. Take note that you can also return cards from Hand to deck so if you don't have extra targets in GY, you can use your hand resources. (though not always recommended)</div><div><br /></div><div>Considering the idea above, "Skull Guardian, Protector of the Voiceless Voice" can search "Sauravis, Dragon Sage of the Voiceless Voice" as part of the one card combo and you can immediately summon this card.</div><div><br /></div><div>When your opponent activates any card or effect, you can return it back to your hand to special summon "Sauravis, the Ancient and Ascended" from deck to your field which puts the threat of an inherent special summon negation and banishing. The more spells you can recycle from GY, the better chance "Sauravis, the Sagely Silenforcer Dragon" can be abused.</div><div><br /></div><div>Put 1 as you most of the time, you would want your copy in your deck instead.</div><div><br /></div><div><b>Skull Guardian, Protector of the Voiceless Voice</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>The retrain of the good 'ol Law Guardian also known as Skull Guardian. From the name itself, it protects you from any card or effects as it has an ability to negate any and destroy them once per turn so long as you have "Lo, the Prayers of the Voiceless Voice". A negate is always welcome aboard!</div><div><br /></div><div>Its 2050 stats can become 4100 (bigger than Obelisk the Tormentor lmao) while you have "Lo, Prayers of the Voiceless Voice on your field or GY. This stats can beat almost any of the common boss monsters in the game including a 4000 ATK unaffected "The Arrival Cyberse @Ignister". </div><div><br /></div><div>It also has a bonus effect of searching any "Voiceless Voice" monster or 1 LIGHT Dragon or Warrior ritual monster from your Deck to your hand. Your ideal search is either of the two Sauravis or even "Odd-Eyes Pendulumgraph Dragon" for that extra Spell negate. It's a decent boss monster I must say.</div><div><br /></div><div>2-3 copies. 2 copies so that you still have something to end in case it gets banished. </div><div><br /></div><div><b>Prayers of the Voiceless Voice</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>This ritual spell has the typical ritual summon effect found in "Sprite's Blessing". What makes this card extra special is its GY effect. This ritual spell is your go to card to send from "Saffira, Dragon Queen of the Voiceless Voice". </div><div><br /></div><div>When your LIGHT Ritual monster leaves the field by your opponent's card effect, you can summon any of the three rituals (Sauravis, Saffira, and Skull Guardian, Protector of the Voiceless Voice) from hand or deck ignoring the summoning condition. Since "Barrier of the Voiceless Goice" only protects your monsters from targeting effects, your monsters are prone to mass or non targeting card effect removals post negation.</div><div><br /></div><div><div>The GY effect ensures you can replace the removed monster. Sadly, it has to be from an opponent's card EFFECT which means a Lava Golem and Kaiju will still ruin your set-up so pray to Lo that your opponent doesn't have them! :D</div><div><br /></div><div>Add 2.</div><div><br /></div><div><b>Barrier of the Voiceless Voice</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div></div><div>Ah, another card from the theme that almost looks like a custom card with how good it was designed. Its first effect serves as a protection to your LIGHT monsters so long as you control "Lo, the Prayers of the Voiceless Voice" and a LIGHT ritual monster. It is your go-to combo piece to search from Lo and can also protect Lo from being targeted by basic attacks!</div><div><br /></div><div>Its second effect can net you +1 by searching any "Voiceless Voice" card or "Skull Guardian" ritual monster from your deck to your hand. It is such a strong effect that can either lead to your combo or bait your opponent's removals or negation. It's also a nice way to protect you from those "Rescue Ace" Traps and monster effects! </div><div><br /></div><div>Add 3.</div><div><br /></div><div><b>Radiance of the Voiceless Voice</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>The sole trap of the theme on its initial reveal. It is also a slower consistency piece that can either recycle or fix your hand by searching a needed "Voiceless Voice" piece from your deck or Special summon it right away. It is your secondary search from Lo or Barrier. Its second effect acts as a quick effect free removal which is not bad. </div><div><br /></div><div>1 copy. I feel 2 can be handy at times to ensure you aren't afraid of losing it when you use its effect to destroy cards.</div><div><br /></div><div><b><u>Summary</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Overall, I must say that this new theme in PHNI didn't disappoint. It has almost all the elements of a good deck in OCG and TCG which has a one card combo line, has consistency, and isn't a maxx "C" or "Nibiru" magnet. </div><div><br /></div><div>Its playstyle is almost as good as when "Gishki" as revealed in PHHY though I must say that "Voiceless Voice" is a lot better and scarier in my opinion at first glance. What do you think of the new "Voiceless Voice" theme? </div></div><div><br /></div><div><a href="https://ygorganization.com/youhavenovoiceandyoucannotscream/">Source</a></div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-38586334583553155132023-11-01T02:30:00.006-07:002023-11-01T02:57:01.486-07:00Here's why you should pick-up the new "Armored XYZ" engine | Tech Card Discussion<div>Greetings! ArcKnight here. Today, I'm going to talk about one of the new engines released in AGE OF OVERLORD called "Armored XYZ." </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Is your deck compatible with it? Let's find out.</div><span><a name='more'></a></span><div><br /></div><div><b><u>Overview:</u></b></div><div><b><u><br /></u></b></div><div><b><u><div class="separator" style="clear: both; text-align: center;">
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</div><br /></u></b></div><div>The "Armored XYZ" engine had a soft debut in ANIMATION CHRONICLE 2023 with the spell card "Armored XYZ" and later received support in AGE OF OVERLORD with a whopping 5 cards. The "Armored XYZ" engine provided a great boost for decks that summoned rank 3 or 4 XYZ monsters by adding an additional layer of control and a way to XYZ summon instantly with the help of their new trap. Before we discuss the decks that could take advantage of it, let's have a brief overview of the cards included in this archetype.</div><div><br /></div><div><b><u>Card Discussion</u></b>:</div><div><br /></div><div><b>XYZ Armor Torpedo</b></div><div><b><br /></b></div><div><b><div class="separator" style="clear: both; text-align: center;">
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</div><br /></b></div><div>XYZ Armor Torpedo is a generic rank 3 XYZ that is related to the theme as it can easily help you climb to XYZ Armor Fortress. It has a useful effect that allows you to detach 2 of its materials to draw 1 card. It also has a nice second effect that supports and protects the monster equipped with this card. Play 1.</div><div><br /></div><div><b>XYZ Armor Fortress</b></div><div><b><br /></b></div><div><b><div class="separator" style="clear: both; text-align: center;">
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</div><br /></b></div><div>This is the XYZ that you will use normally after you exhausted XYZ Armor Torpedo's XYZ material or any other rank 3 or 4. While it cannot be used as an XYZ material while it has materials, its effect lets you detach up to 2 XYZ materials from itself to add up to two "Armored XYZ" Spell/Trap from your Deck to your hand. It also adds a bonus double battle damage if XYZ Armor Fortress is used as an equipped by it. Play 1.</div><div><br /></div><div><b>Full Armored Dark Knight Lancer</b></div><div><b><br /></b></div><div><b><div class="separator" style="clear: both; text-align: center;">
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</div><br /></b></div><div>The go-to XYZ using XYZ Armor Fortress after it exhausted its materials. You will summon this card normally on the opponent's turn using "Full Armored XYZ" instead of placing it on top of XYZ Armor Fortress ideally. The reason is so you can utilize the effect of "Full Armored Dark Knight Lancer" to attach one monster your opponent controls after you equip 1 other XYZ from your GY to your "Full Armored Dark Knight Lancer" (preferably Armored XYZ Torpedo for protection in GY) by banishing "Full-Armored XYZ" in GY. Play 1.</div><div><br /></div><div><b>XYZ Entrust</b></div><div><b><br /></b></div><div><b><div class="separator" style="clear: both; text-align: center;">
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</div><br /></b></div><div>This spell allows you to add any "XYZ Armor" card from your Deck or GY to your hand. While that sounds good on paper as it can search, there are only two valid targets for it which can already be searched by XYZ Armor Fortress making this spell kinda obsolete. Play 0 for now.</div><div><br /></div><div><b>Armored XYZ</b></div><div><b><br /></b></div><div><b><div class="separator" style="clear: both; text-align: center;">
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</div><br /></b></div><div>The original armored XYZ spell. This is useful if you want to trigger "Full Armored XYZ" right away by equipping an XYZ monster in your GY to it. This spell would be your secondary search if you can detach 2 materials from your XYZ Armor Torpedo. Other than that, the engine can live with only the "Full-Armored XYZ" trap alone.</div><div><br /></div><div><b>Full-Armored XYZ</b></div><div><b><br /></b></div><div><b><div class="separator" style="clear: both; text-align: center;">
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</div><br /></b></div><div>The newest "Armored XYZ" in the trap version. This can instantly bring out "Full-Armored Dark Knight Lancer" in the perfect phase where it is necessary. It's GY effect is what shines more as it helps you trigger "Full-Armored Dark Knight Lancer's" non-targeting monster equip effect.</div><div><br /></div><div><b><u>Which decks can utilize the "Armored XYZ" engine?</u></b></div><div><br /></div><div><b>Here are some options:</b></div><div><br /></div><div>1. Mikanko</div><div>2. Kashtira (OCG) - Can bring out "Kashtira Arise-Heart" after "Kashtira Shangri-Ira" activates</div><div>3. Goblin Rider</div><div>4. Shark/WATER Xyz</div><div>5. Traptrix (provided you aren't plant/insect locked)</div><div><br /></div><div><b><u>Summary:</u></b></div><div><b><u><br /></u></b></div><div><b><u><div class="separator" style="clear: both; text-align: center;">
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</div><br /></u></b></div><div>AGE OF OVERLORD is indeed a set full of engines and the new "Armored XYZ" is something that shows great potential. I'm certain that there will be more decks that can take advantage of it in the future. I can see that the engine is generic enough to be utilized in many decks and I feel it's worth investing for 1-of playset just in case.</div><div><br /></div><div>If you're a fan of the XYZ mechanic or want to add another layer of defense on your end board, the "Armored XYZ" engine is definitely a must. Are you ready to XYZ climb to the fullest? 🤔</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-32444625415230946912023-10-31T03:53:00.004-07:002023-10-31T04:05:24.750-07:00What kind of support does "Dinomist" deserve? | Future Support Discussion<div>Hey everyone! ArcKnight here. Today, I'm going to make another future support discussion article. This time, I'll focus on the "Dinomist" archetype, a WATER Machine pendulum theme with dinosaur-like features which debuted in Breakers of Shadow (BOSH). </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>I always wonder, what kind of support does "Dinomist" deserve in the future? Let's discuss further.</div><div><br /></div><span><a name='more'></a></span><div><br /></div><div><b><u>Overview</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>The strategy of "Dinomist" is beatdown with protection from their theme "Dinomist" monsters (Scale 3 Battle and Card effect destruction protection and scale 6 for targeting negation). Maximum Crisis (MACR) gave them "Dinomist Howling" which provided an instant scale set-up and protection access while Darkwing Blast gave the theme "Dinomight Powerload, the Dracoslayer" which allowed the theme to use spare "Dinomist" pendulums as extender.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Speaking of extenders, the theme currently doesn't have any useful strategy to make use of additional "Dinomist" on the field aside from additional battle related effects which, to be fair, isn't something that can stand in today's fast paced meta game.</div><div><br /></div><div><b><u>What's the challenge?</u></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>The theme only has "Dinomist Charge" as its first turn consistency piece and "Dinomist Pteran" requires to destroy a monster by battle to add which isn't useful going first. Hence, I can see a huge consistency issue when playing pure. "Dinomist" also doesn't have any solid win condition aside from battling and their stats aren't that astonishing to begin with. With the rise of non-targeting removal, their scale's protection won't even impact that much. </div><div><br /></div><div><b><u>What's NEXT for "Dinomist"?</u></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>The theme requires a lot of rework when it gets support while keeping its strategy. Hence, below are some of the ideas that I hope they get as a card in the future:</div><div><br /></div><div>1. <b><u>A "Dinomist" Link monster</u></b> - The new master rule really affected the pendulum strategy where you can only pendulum summon from the Extra Deck to extra zone or link points available. Like PHNI's "Majespecter, "Dinomist" also deserves its own link monster.</div><div><br /></div><div>2. <b><u>A "Dinomist" spell/trap searcher</u></b> - A Spell/Trap searcher is missing in the theme so I hope they get one. It would also be nice if it can also directly activate the "Dinomist" Spell/Trap so that "Dinomist Howling" can be used right away as an instant scale set-up. This searcher could be a new "Dinomist" monster so we can have more starters.</div><div><br /></div><div>3. <b><u>A "Dinomist" fusion monster</u></b> - Since "Majespecter Draco" was inspired by "Majester Paladin, the Dracoslayer", there's a strong chance "Dinomist" can get a new fusion monster inspired by "Dinoster Power, the Mighty Dracoslayer." A contact fusion-enabled monster would be nice and it can either add a search effect or omni-negate for maximum control.</div><div><br /></div><div>4. <b><u>A new spell card that can tutor any "Dinomist" monster</u></b> - A spell card that can special summon any "Dinomist" monster from your deck with or without controlling a "Dinomist" monster. </div><div><br /></div><div>5. <b><u>A rewarding way to OTK or beatdown</u></b> - Since "Dinomist" is designed as a beatdown-control deck, it would be nice to get a card that supports this strategy. Cards that can boost their ATK even more and generate card advantage every time a "Dinomist" monster battles or as insane as a card that can double their ATK to some extent would be nice additions.</div><div><br /></div><div><b><u>Summary</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Dinomist" is one of those decks that showed potential that I feel it deserves more love in the upcoming sets. At this rate, it puzzles me how they can boost "Dinomist" so it can be on par with the speed of the current meta. The idea of giving them future support excites me and I'm pretty sure all other "Dinomist" fans as well. </div><div><br /></div><div>How about you, what do you think "Dinomist" should get as support in its next era?</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-60038666046541645022023-10-17T09:28:00.001-07:002023-10-17T09:29:09.988-07:00How GOOD is the new "Diabellestarr" engine from AGE OF OVERLORD? | Tech Card DiscussionHey RespectYGOers! I'm finally back with another article and today, we'll talk about the hottest engine right now in the OCG land no other than the <b>Diabellestarr</b> and <b>Sinful Spoils </b>engine!<div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Does this engine really have what it takes to make an impact? Why are people on the hunt to get this engine? Let's dive in!</div><div><br /></div><span><a name="more"></a></span><span><a name='more'></a></span><div><br /></div><div><b><u>Overview</u></b></div><div><b><br /></b></div><div><b>Diabellestarr the Black Witch</b> and the <b>Sinful Spoils</b> debuted in AGE OF OVERLORD as part of the new lore of the 12th series booster pack. This small theme also complements the strategy of the new theme called <b>Snake-Eye </b>which focuses on swarming with level 1 FIRE monsters and placing cards on the S/T zone to control the plays of the opponent. While <b>Snake-Eye </b>feels incomplete as a theme, <b>Diabellestarr </b>and the <b>Sinful Spoils</b> can mesh with other themes and has already produced excellent results on its debut in OCG.</div><div><br /></div><div>Let's start by getting to know the cards involved in this engine!</div><div><br /></div><div><b><u>Main Cards</u></b></div><div><b>1.</b> <b>Diabellestarr the Black Witch</b></div><div><br /></div><div><b><div class="separator" style="clear: both; text-align: center;">
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</div><br /></b></div><div><b>Diabellestarr the Black Witch</b>, as the name suggests, is the star of this new engine. By itself, it acts as a beater with a decent 2500 ATK and 2000 DEF stats almost reminiscent of a protagonist ace monster. </div><div><br /></div><div>It has a built-in special summon (inherent) which can be done by just discarding any other card. Once summoned, it can set 1 <b>Sinful Spoils </b>Spell/Trap from your deck which is neat as it dodges <b>Ash Blossom and Joyous Spring.</b> Let's not forget that it can also revive herself by sending a card from your hand to the graveyard if it is sent from hand or field to the graveyard during your opponent's turn.</div><div><br /></div><div>This card is played at 1 to 3 copies in the engine. Some people opt to play 1-2 copies only as the <b>Sinful Spoils Hunter Fiend </b>can also recycle from your GY. This new spellcaster monster already provides the threat on its own depending on the <b>Sinful Spoils </b>spell or trap that you will search.</div><div><br /></div><div>2. "<b>The Sinful Spoils Hunter Fiend</b>"</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>This card is the main searcher (and only searcher) so far of <b>Diabellestarr</b> theme. Its first effect also gave us an easter egg that more <b>Diabellestarr </b>monsters will be introduced. </div><div><br /></div><div>The best part is it's a quick play spell that means you can already use it right away during the Draw Phase like how you use Purrely memory spells so you can evade Droll & Lock Bird (Droll & Lock Bird can only respond on a search from Standby Phase onwards). Due to the pressure that comes within <b>Diabellestarr the Black Witch</b>, this can possibly bait an opponent's negation in my opinion. </div><div><br /></div><div>This also has a GY effect to recycle other <b>Sinful Spoils</b> from banished or GY to deck to draw a card. Resolving it can net you a +1 in card advantage (provided <b>Diabellestarr the Black Witch</b> search effect resolves resulting into +0 card advantage) which can be useful in drawing your missing combo piece, an extender, or maybe a new hand trap to disrupt your opponent's plays. Be careful though in using it right away unless your goal is to dig your combo pieces as it could make you susceptible to Droll & Lock Bird.</div><div><br /></div><div>Put 3 copies, no questions asked. </div><div><br /></div><div>3. <b>The Original Sinful Spoils Snake-Eye</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>This new spell is a path towards level 1 FIRE monsters and if you are playing a deck with level 1 FIRE monsters, you might want to consider getting the Diabellestarr engine. This spell is one of the main targets for <b>Diabellestarr the Black Witch</b> "search to set" effect. </div><div><br /></div><div>It also has an ability to recycle used <b>Diabellestar the Black Witch</b> back to your deck to search another level 1 FIRE monster from your Deck! This means you'll have a free follow-up the following turn in case you ran out of resources! </div><div><br /></div><div>1-2 copies. (Usually one since it is searchable anyway)</div><div><br /></div><div><b><u>Optional/Theme-specific add ons</u></b></div><div><br /></div><div>4. <b>Snake-Eye Excel</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><b>Snake-Eye Excel </b>is a new generic level 1 FIRE monster searcher. The main purpose of climbing into this first rather than directly to your level 1 FIRE is to add more extenders. Doing so though may put you at a risk of being prevented by Droll & Lock Bird after the search.</div><div><br /></div><div>1 copy max for engine use.</div><div><br /></div><div>5. <b>Sinful Spoils of Betreyal - Silvia</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>If you will use <b>Diabellestarr</b> engine as a form of protection, you might want to consider adding this trap.</div><div><br /></div><div> This trap can negate the effect any face-up card on the field at a cost of sending a <b>Diabellestarr</b> monster from your hand or face-up field to the GY. If you're not a fan of paying half LP for Solemn Judgment or if your deck doesn't have a way to protect you from mass removal then this card is for you. It also has a strong second effect that can negate any opposing effect that would try to respond to your <b>Diabellestarr</b> monster or <b>Sinful Spoils </b>effect. </div><div><br /></div><div>1 copy if you want to consider it.</div><div><br /></div><div><b><u>Where to use this engine?</u></b></div><div><br /></div><div>This engine is so generic that it can work in almost any deck. Here are some decks that can maximize its use such as:</div><div>1. Rescue ACE (Rescue Ace Hydrant is a Level 1 FIRE monster)</div><div>2. T.G. (T.G. Rocket Salamander is a Level 1 FIRE monster)</div><div>3. Adventurer Synchron / Tenyi Swordsoul Good stuff</div><div>4. Evol (Evoltile Megachirella is a Level 1 FIRE monster)</div><div>5. Snake-Eye (All main monster except their boss are level 1)</div><div>6. Infernoid (Infernoid Decatron is a Level 1 FIRE monster)</div><div>7. Fire King</div><div><br /></div><div><b><u>Summary</u></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>AGE OF OVERLORD (AGOV) released many interesting cards and <b>Diabellestarr</b> and the <b>Sinful Spoils </b>definitely deserve the attention they are getting.</div><div><br /></div><div> It's quite ironic that <b>The Sinful Spoils Hunter Fiend</b> shows a wanted poster with <b>Diabellestarr the Black Witch</b> on the artwork as majority of the crowd still hunts this engine as we speak. Maybe that's how you know the the Diabellestarr engine is so good?</div><div><br /></div><div>'til next time! </div><div><br /></div><div>~Arcknight</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-45843824089182221622023-10-17T08:51:00.057-07:002023-10-17T09:09:56.219-07:00READ: My 1st Place "Fire King" Deck Profile | Backstory and Tech Choice Discussion<p dir="ltr">Hey everyone! Arc here. As a result of the recent poll I held in X (formerly twitter), I will share the deck profile of my recent OCG ranking top for "Fire King". I will also share a bit of a backstory on how I landed on this deck and what I discovered after numerous testings here and there.<br /></p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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<p dir="ltr">Let's begin!</p><span><a name='more'></a></span><p dir="ltr"><b><u>Backstory</u></b>:</p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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"Fire King" is one of those decks back in the day that I find cool in terms of strategy. I wasn't able to build it back then as I was playing "Fire Fist" and my funds weren't just enough as a student who has big dreams and huge goals. (Shallow pocket)<p></p><p dir="ltr"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/a/AVvXsEgLbs00bnt5lbetmGFqWC3ntwYlEWx9xCyfxu6KhujPHLbVMycDY8tfUgqDZTsQtxwmKwMnoze9wvXE8l3RCBy9azx6ir8DlBtHozXdCHKqCLVQi_-YeRqUiLohYQGQ6J72LNtyV5bO-05bKIX-kfMk0301s8XbNeVG8B9BCyhjMUKx9BWx6OC50jHxvYUi" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr><tr><td class="tr-caption" style="text-align: center;">I let my intrusive thoughts win..</td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;">
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</div><p dir="ltr">Fast forward, I came to the point where I now have slight capacity to afford it then Structured Deck R: Onslaught of the Fire Kings arrived in OCG. It was when "Legendary Fire King Ponix" was announced where the deck caught my interest once again. I felt that Ponix is the missing piece that the deck needs to be on par with the meta. I still have doubts at the beginning as historically, Structured Deck R doesn't have a good record when it comes to meta relevancy except the Dinosaur SDR.<br /></p>
<p dir="ltr"><b><i>On buying the Structured Deck...</i></b></p>
<p dir="ltr"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/a/AVvXsEgMbVecARxuS1yfK8C9TZvbbEc6Xtaj3vPr87L8ddNwo84pyUdhhq8U3iyzt8w4x5cFdc6OdQKk3bW1fsp85oGY2euO7hgT_7Czt0dq2HQhAIyPY3zTnELtoaCT5EaVlrvpXCsMREUUb_rv6G7GHXMjoWokF9ILDp92AcQ6ptSIwfQbRBsEPbnK1leG4Lzd" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr><tr><td class="tr-caption" style="text-align: center;">This was supposed to be a box opening video but my video and audio messed up :(</td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;">
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</div><p dir="ltr">The new "Fire Attribute Limited" event came and I decided why not heal my inner child? (Or demon xD) and I purchased 3 Structured Deck R: Onslaught of the Fire Kings. I said that I finally have more reason to play "Fire Kings" as an event was created to allow people to play with "Fire" (decks). Long story, I placed 2nd on my first try but placed 1st place on a regular ranking. I wasn't quite satisfied as I only won 1st place on ranking due to a higher tie breaker point (Yes, finals result is tie). </p>
<p dir="ltr"><b><i>After four weeks...</i></b></p>
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</div><br /><p></p><p dir="ltr">I tried different builds of "Fire Kings" ranging from the budget friendly "Pot of Extravagance" build to "Sinful Spoils". Sinful Spoils Fire King is my build on week 2-4 and after various testing and ranking tournaments, I have figured out different ways to adapt specifically the end board you can make. I also realized some routes that I only figured out on week 4 and it's quite life changing that it resulted in me finally getting a 3-0 win!</p><p dir="ltr"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/a/AVvXsEhJD23UuIrDyf0jQ6OdWw77j5mq5tgnAD1TEsLr6k8xnGQs_ubacnbLKoVjn1NWQT4AVfvfaPfHfEsqoqEDf_2XFle1PMTsdowDnHxHAK24GFpUHKK7TTzD_NbcHoApsYVL2QJtL60Au3hd5IJTNJ03Doz6q2yUKbaVvuEXLxSc29dZQs_qkcCU_n8Cf0JL" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr><tr><td class="tr-caption" style="text-align: center;">This is me four weeks of playing Chimken</td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;">
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</div><p dir="ltr"><b><u>Deck Profile:</u></b></p>
<p dir="ltr">Here's my deck profile</p>
<p dir="ltr">Date: October 7th<br />
Ranking: 1st</p>
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<p dir="ltr"><b>Tech Choices and Strategies:</b></p><p dir="ltr"></p><ul style="text-align: left;"><li>I played 3 "Sacred Fire King Garunix" as it combos really well with "Fire King High Avatar Kirin" to allow turn 0 play disruption. Simply use Kirin's effect to special summon itself by destroying a different "Fire King" monster in your hand. "Sacred Fire King Garunix" will trigger allowing you to destroy High Kirin from your deck. High Kirin will activate allowing you to special summon a "Fire King" monster from hand or GY and destroy a card on your opponent's field (it doesn't even target). If you have "Fire King Avatar Arvata" or "Fire King Avatar Hanuman" as the monster to summon, it adds another layer of interruption.</li></ul><ul style="text-align: left;"><li>I only played two copies of both "Fire King Sanctuary" and "Fire King Island" as drawing multiples may brick and in the long run, as long as you keep both cards on the field, the rest of the copies become excess cards anyway. I'm still experimenting on the ratios depending on the meta call.</li></ul><ul style="text-align: left;"><li>I didn't play "Infinite Impermanence" on week 4 as it conflicts with the set-up. On instances where you resolved Maxx "C" or set-up "Decode Talker Heatsoul", you would always wish to draw monster hand traps. Another reason is that monster hand traps can be used as fodder for "Fire King Island" and can be converted to "Salamangreat Almiraj" for it to combo with "Sacred Fire King Garunix".</li></ul><ul style="text-align: left;"><li>Heatsoul combo is quite life changing. This can be done by recycling "Fire King High Avatar Kirin" that you destroyed with "Sacred Fire King Garunix" using "Salamangreat Sunlight Wolf" with the help of summoning a "Linkuriboh" using "Legendary Fire King Ponix" and summoning Heatsoul for that extra 2 draws on your turn and next turn. Since Heatsoul is fire, you can use "Fire King High Avatar" to destroy it then since a FIRE monster is destroyed, this triggers the "Sacred Fire King Garunix" effect to revive itself and destroy a FIRE monster from your deck for a potential interruption.</li></ul><ul style="text-align: left;"><li>Having "Sacred Fire King Garunix" in GY allows you to take advantage of its effect to destroy a FIRE monster from your deck rather than a combo ending with it and just destroying "Fire King Avatar Barong" in your deck. This ensures that "Evenly Matched" won't scare your combo away if your only interruption is summoning "Garunix Eternity, Hyang of the Fire Kings". To be fair, I rarely ever summon their XYZ due to how fragile the set-up is especially on games 2 and 3 where people can already side "Ghost Ogre & Snow Rabbit" or "Cosmic Cyclone".</li></ul><ul style="text-align: left;"><li>I played 3 "Fire Formation - Tenki" as this not only allows you to use it as a fodder for "Diabellestarr the Black Witch" but also temp check if you can bait your opponent's "Ash Blossom & Joyous Spring" or or have them preemptively use Maxx C to dodge a possible "Fire King Avatar Arvata" summon.</li></ul><ul style="text-align: left;"><li>The "Sinful Spoils" engine is the best in helping you access "Legendary Fire King Ponix". I would strongly recommend using "Fire King Sanctuary" in placing "Fire King Island" and potentially use its effect to search and destroy so that you can deck thin and avoid drawing another "Fire King Island" with your additional draw 1 with "The Sinful Spoils Hunter Field" . Historically, this can still happen though FYI.</li></ul><ul style="text-align: left;"><li>Super Polymerization is excellent when facing Decks like "Centurion" or "Fire King" with the help of "Mudragon of the Swamp". I don't own "Garura, Wings of Resonant Life" that's why it's not there but Mudragon does the job anyway.</li></ul><p></p><p dir="ltr"><b><u>Summary</u></b>:</p><p dir="ltr"></p><div class="separator" style="clear: both; text-align: center;">
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</div><br /><p></p><p dir="ltr">I kinda feel that there's still room for improvement especially in my side deck as I keep facing different decks every week. I'm glad that I hold on to these decks for weeks as it allows me to get familiar with its plays and correct my misplays each week. </p><p></p><p dir="ltr">Clearly, the more you use your deck, the more you get used to it. It is also very important that you are well aware of your local meta and consider your deck's toughest match-ups. These things will help you on ways to adapt your deck build to increase your winrate in a way.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTtY7W4COJKy4Uh6RFR9OgrxaZDdMsQIstJ8vswtUygtSv0M3i36kswOx0-cBYT7RxPp9cfEn33VM7ZwrfKdcQ1EnJUMgCZweiXG1xacQuh4eXD9YX-JNhB7BieBUKWNMkIj0HAxxsgIwNOWOE0spi2Grc4-awbClsZYY1xA2XqJCzN7dPp0iS7N63IxGX/s1080/Screenshot_20231017-233856.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="602" data-original-width="1080" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTtY7W4COJKy4Uh6RFR9OgrxaZDdMsQIstJ8vswtUygtSv0M3i36kswOx0-cBYT7RxPp9cfEn33VM7ZwrfKdcQ1EnJUMgCZweiXG1xacQuh4eXD9YX-JNhB7BieBUKWNMkIj0HAxxsgIwNOWOE0spi2Grc4-awbClsZYY1xA2XqJCzN7dPp0iS7N63IxGX/s320/Screenshot_20231017-233856.jpg" width="320" /></a></div><p dir="ltr">It's nice that I had a chance to find a new deck that I enjoy playing competitively and I always look forward to the things I will discover as I use "Fire King". I hope this can ignite the fire of fellow "Fire King" players out there who's willing to enter the Sanctuary of this scorching "Fire King Island". Thanks for reading 'til the end and for being "Legendary". </p><p dir="ltr">(Shout to my mentor @YUK1NA) :)</p>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-49973466875883483142023-10-10T23:16:00.033-07:002023-10-11T00:01:00.618-07:00What's the best way to counter "Kashtira"? | Counter Strategy Discussion<div>Greetings duelists! ArcKnight here and today, I'm sharing some best practices to counter "Kashtira" from the POV (Point-of-view) of a "Kashtira" player like me. "Kashtira" has been one of my go-to decks when joining big events in OCG as it's very versatile and it counters the meta as an anti-meta strategy. It was my bread and butter when I topped (4th) in this year's <a href="https://roadoftheking.com/duelist-cup-2023-philippines/">Duelist Cup</a>. While the recent OCG and TCG forbidden & limited list nerfed "Kashtira" real hard, Yu-Gi-Oh! Master Duel introduced the remaining "Kashtira" cards this week which are already starting to create a huge impact. </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>So, what's really the weakness of "Kashtira"? Let's talk about this now before papa "Fenrir" sees me.<br /></div><span><a name='more'></a></span><div><b><u><br /></u></b></div><div><b><u>Overview</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Kashtira" is an archetype released in DARKWING BLAST which got further support in PHOTON HYPERNOVA that increased its consistency to the roof. As a "Kashtira" enjoyer, I won't count the spell support it gotten in CYBERSTORM ACCESS xD. Kidding aside, the main focus of the deck is to banish opponent cards face-down, destroy the opponent from the core (by banishing their cards from deck), lock opponent zones until they move residency, and summon their main boss monster "Kashtira Arise-heart which is a walking "Macro Cosmos.</div><div><br /></div><div>I feel it's very timely to talk about "Kashtira" in Master Duel because unlike OCG and TCG, you still have a chance to use your side deck to counter "Kashtira" but in Master Duel, you only get one chance (in life xD). Once you get banished to the shadow realms, it's over. Hence, it's very crucial to understand the choke points of the deck to know when is the best time to use your precious cards to interrupt their strategy.</div><div><br /></div><div><b><u>So Arc, what's the "weak point" of "Kashtira"?</u></b></div><div><br /></div><div>Here are some of the things I can share as a "Kashtira" user. I bet other "Kashtira" enjoyers have me on their banish list already xD.</div><div><br /></div><div><b>1. The main "Kashtira" monsters (Kashtira Fenrir, Kashtira Ogre, Kashtira Unicorn) all want an empty monster field.</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Putting a monster on their field like "Knightmare Corruptor Iblee" or "Kaiju" can prevent them from special summoning those "Kashtira" monsters using their own method. Be wary though as they still have "Kashtira Birth" which could allow them to normal summon them for free.</div><div><br /></div><div><b>2. "Kashtira" monsters are weak to board wipes and card removal.</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Cards like "Triple Tactics Talent", "Mind Control", and "Raigeki" to some extent, can cripple "Kashtira Arise-heart". </div><div><br /></div><div>You can also summon your own "Kashtira Arise-Heart" using your own "Kashtira" monster (especially in mirror) when their "Kashtira Shangri-Ira" activates on standby phase. This allows you to ram your "Kashtira Arise-Heart" against their indestructible "Kashtira Shangri-Ira" (they can't get the material detach as they are both at 3000 ATK/DEF Respectively). </div><div><br /></div><div>Afterward, use your "Kashtira Arise-Heart" to summon "Divine Arsenal AA-Zeus - Sky Thunder" to wipe their board! (P.s ensure to not activate any card or effect that would trigger the material attach of Arise-Heart because if it gathered enough materials, this strategy is useless)</div><div><br /></div><div><b>3. They hate "Nibiru, the Primal Being".</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Kashtira" has little to no counter to "Nibiru, the Primal Being" unless they make "Baronne de fleur" or have "Crossout Designator" ready. </div><div><br /></div><div>When using "Nibiru, the Primal Being", wait for them to summon "Kashtira Arise-Heart" with its method when "Kashtira Shangri-La" activates before summoning Nibiru. In that way, it'll be harder for them to establish another ariseheart plus, you are putting a wild token. Read the (1) again to know why that token is an eyesore to "Kashtira".</div><div><br /></div><div><b>4. Maxx "C" can tame them (a bit).</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Expect to see people throwing Maxx "C" blindly on draw phase or standby phase a lot in Master Duel. Doing that ensures a player can plus-off the first "Kashtira" special summon and prevent them from using "Triple Tactics Talent". </div><div><br /></div><div>Sadly, they can just normal summon their "Kashtira Unicorn" or similar monsters using "Kashtira Birth" which would just give you minus 1 in hand advantage. This doesn't stop them from going all out or end until they reach "Kashtira Arise-heart" on fourth summon after realizing you still play "Tearlaments" this format.</div><div><br /></div><div><b>5. "Kashtira" hates bowing down.</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Kashtira" wants to banish cards face-down ALOT, but hates being turned face-down by cards such as "Book of Eclipse", "Book of Moon" or "Destructive Daruma Karma Cannon". </div><div><br /></div><div>"Tackle Crusader" is also a good tech in "Labrynth" to turn their first "Kashtira" monster to face-down. The reason why this is good as face-down "Kashtira" monsters cannot be used for XYZ or Synchro summon summon or even be a target for "Kashtiratheosis" to further extend. </div><div><br /></div><div><b><u>Tips:</u></b></div><div><br /></div><div>Here are some strategic tips you may consider doing when facing "Kashtira":</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><ul style="text-align: left;"><li>When your opponent has "Kashtira Shangri-Ira" and they have "Kashtira Rise-heart" on the field, their next step is to banish a "Kashtira" card from their deck to banish 3 cards face-down on top of your deck. Prevent them from resolving "Kashtira Rise-Heart" effect by negating it with "Effect Veiler" or "Infinite Impermanence" as examples. This ensures that they cannot easily get out "Kashtira Arise-Heart" by placing it on any "Kashtira" monster. "Kashtira Riseheart" won't become level 7 when its effect is negated so even if "Kashtira Big Bang" special summons one of the material of "Kashtira Shangri-Ira", they still cannot easily XYZ summon another rank 7.</li></ul></div><div><ul style="text-align: left;"><li>"Kashtira" loves searching from their deck - "Droll & Lock Bird" can cripple their one card combo from "Pressured Planet Wraithsoth" if they added a "Kashtira" monster using that field spell. If they used "Kashtiratheosis", you can use your "Ash Blossom & Joyous Spring" to negate it rather than negating "Kashtira Unicorn's" search effect. The rationale is because "Kashtiratheosis" can only be used once per turn and chances are, they already have "Kashtiratheosis" in hand to begin with anyway.</li></ul></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><ul style="text-align: left;"><li>"Kashtira" can't easily out towers - If you play a deck that summons tower monsters with greater attack than "Kashtira Arise-Heart", chances are they may have a hard time against it. When I say tower monsters, I'm talking about "totally unaffected by card effect" monsters and not "Mekknight Crusadia Avramax". "Kashtira" has "Scareclaw Kashtira" which can negate effects of monsters a "Kashtira" monster battles and it doesn't even activate, hence, "Expurrely Noir" and Avramax aren't even safe if that's what's on your mind right now.</li></ul><ul style="text-align: left;"><li>Locked zones stay even if "Kashtira Shangri-Ira" is negated afterwards - "Dark Ruler No More" is futile against "Kashtira Shangri-Ira" as the zones locked look at "Kashtira Shangri-Ira" being face-up on the field. Hence, it's best to use "Book of Moon" or "Book of Eclipse" to free your locked zones. If your opponent has "Kashtira Shangri-Ira" ready to activate on standby phase to special summon a "Kashtira" monster from their deck, use your "Book of Moon" or "Book of Eclipse" to flip them face down on draw phase before it even attempts to activate.</li></ul></div><div><b><u>Summary</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Kashtira" is one of the strongest decks that can counter a lot of strategies, whether it's meta or rogue. While it sounds like a formidable opponent, it also comes with its weaknesses.</div><div><br /></div><div>"Kashtira Arise-heart" has been one of my favorite boss monsters and for sure, he won't mind me sharing how to counter their theme. In fact, while I was typing this article, he shared that I..hushbdmdmjemwnzbbd...dmndndmd..d.d.djdk.....(faints)</div><div><br /></div><div>(<i>ArcKnight officially banished face-down</i>)</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-37184301442012826852023-10-10T01:39:00.036-07:002023-10-10T01:49:02.201-07:00Here's why "S:P Little Night" is a staple in EVERY Extra Deck | AGE OF OVERLORD(AGOV) Single Card Discussion<div>Hey everyone! ArcKnight here. Today, I'm going to talk about one of the best cards ever revealed in AGE OF OVERLORD and it's no other than "S:P Little Night". Are you still deciding whether it's worth getting a copy? We'll, I'm here to show you several reasons why you should get yours based on my experience in using it and facing it in the land of OCG.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Let's get down to business.<br /></div><span><a name='more'></a></span><div><br /></div><div><b><u>Overview</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"S:P Little Night" is a generic link 2 monster released in AGE OF OVERLORD. Lore-wise, it is in the same world as S-Force and I:P Masquerena. The first time I saw this card, I already knew that it'll be a staple in every Extra Deck. Here are some of the reasons why I think so:</div><div><br /></div><div><ul style="text-align: left;"><li><b>It's generic</b> - The requirement is just two effect monsters only! You can even use dead handtraps to summon it and go from there. I can attest to this as I once had a scenario where I used my Effect Veiler and Ghost Mourner to summon this card. </li></ul></div><div><ul style="text-align: left;"><li><b>It can banish any card</b> - Provided that the target is prone, it can banish it on the field or even in the GY so long as you use an Extra Deck monster as material(s). If you play level 1 monsters, you can turn them into "Linkuriboh" or similar monsters before going to S:P Little Night to get the bonus banish effect. This link monster also interacts well with I: Masquerena as you can use I:P Masquerena to bring out S:P Little Night!</li></ul></div><div><ul style="text-align: left;"><li><b>It helps you dodge</b> - S:P Little Night has another effect that can help you dodge threats. When your opponent activates a card or effect, you can target 2 face-up monsters on the field including itself and if you do, you can banish those targets until the end of that turn. If you're worried that your monster effect activation is susceptible to the likes of "Effect Veiler" and "Infinite Impermanence", simply use the second effect of "S:P Little Night" to dodge those hand traps so your monster effect safely resolves. Facing a board wipe like "Raigeki" or "Nibiru, the Primal Being"? Simply use "S:P Little Night" to help one of your monsters and itself dodge the wrath of those cards. </li></ul><ul style="text-align: left;"><li><b>It has decent ATK</b> - 1600 ATK is nothing to scoff at and based on my experience, it's a little hard to deal with as it can dodge every turn. Hence, you would want to ensure that you destroy it in battle by one of your higher ATK monsters or it will keep messing up with your strategy.</li></ul></div><div><ul style="text-align: left;"><li><b>It's versatile</b> - Leaving S:P Little Night on the field puts some level of threat especially for some decks that are weak to monster removal. When "Centurion Trudea" would activate to place itself and a "Centurion" monster from their hand or deck, simply chain "S:P Little Night" to banish "Centurion Trudea" and the effect won't push through. The monster affected won't matter when they return at the end of the turn as "S:P Little Night" could either destroy them in battle or you could have already drawn a card that can end that particular game.</li></ul></div><div><br /></div><div><b><u>Tips</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><ul style="text-align: left;"><li>When you use its effect to banish a card when it is link summoned, your monsters cannot attack directly. Similarly, your opponent should also not be able to direct attack if they are the ones who use it against you. (Don't forget!) I still feel that is a balanced trade-off vs. the damage that you can deal to your opponent's card advantage. You can still battle monsters normally though.</li></ul></div><div><ul style="text-align: left;"><li>When you target a card on the field or GY to banish with its first effect and your opponent uses cards such as "Effect Veiler" or "Infinite Impermanence" to negate "S:P Little Night", you can still chain S:P Little Night's second effect to dodge those interruptions so long as you can banish 1 additional monster on the field.</li></ul><ul style="text-align: left;"><li>When you banish "S:P Little Night" and another monster, please <b><u>don't forget</u></b> to return them during the end of the turn!</li></ul></div><div><ul style="text-align: left;"><li>For "Unchained" users like me, "S:P Little Night" is a DARK Link monster you can climb using "Unchained Soul of Rage" or similar cards. It's already better than "Knightmare Unicorn" as you don't have to discard to get the removal effect and on top of the first effect, you can also do a second monster removal with its second effect.</li></ul></div><div><br /></div><div><b><u>Summary</u></b>:</div><div><br /></div><div>"S:P Little Night" is a very powerful generic link monster that already made its huge impact in OCG land and soon in TCG. Deck knowledge and meta awareness can surely help you maximize this card's versatility. Getting a copy of "S:P Little Night" is one of the best card investments I made I must say.</div><div><br /></div><div>Will "S:P Little Night" become cheap on its release in TCG? That's the question I will dodge so I'll use the second effect of my "S:P Little Night" in response. :)</div><div><br /></div><div>Thanks for reading 'til the end. What else would you like us to feature in our next article? Share your thoughts in the comments!</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-32532778901240483742023-10-09T11:20:00.021-07:002024-01-08T21:46:33.447-08:00Do you have what it takes to become a "Goblin Biker"? | New archetype discussion - PHANTOM NIGHTMARE (PHNI)<div><i>Long ago, a theme called "Purrely" was created. Everything was fun and light until "Purelily" became "Expurrely Noir". Your heart is suddenly filled with rage as you're unable to get rid of it. It gets even worse as your friend tells you "just draw the out". You tried searching for answers on the internet and it ended getting negated by "Ash Blossom & Joyous Spring", just like your hopes and dreams.</i></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><i>A few months later, an elite group called "Goblin Biker" was formed which specializes on stealing XYZ materials. Filled with determination, you decided to join the group and pay the miscellaneous fees. "Do you have what it takes to become a 'Goblin Biker'?", said Goblindberg. "Aye aye", you uttered. The training begins and your first task is to meet your squad. </i></div><div><br /></div><div>Welcome to your journey on becoming the newest "Goblin Biker" in PHANTOM NIGHTMARE. Please head to the meeting room!</div><span><a name='more'></a></span><div><br /></div><div><b><u>Meet the squad:</u></b></div><div><br /></div><div>The squad consists of 6 members. Let's get to know them one by one.</div><div><br /></div><div><i><b>Goblin Biker Dug Assaulter</b></i></div><div><i><b><br /></b></i></div><div><i><b><div class="separator" style="clear: both; text-align: center;">
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</div><br /></b></i></div><div>This monster is your typical 3-off starter that can search any "Goblin" spell/trap. It also packs a bonus effect to special summon itself by detaching an XYZ material from any monster on the field. This is super neat if you're facing threatening XYZ monsters like "Divine Arsenal AA-Zeus - Sky Thunder" or "Purrely" XYZ monsters. Play 3.<br /></div><div><br /></div><div><b><i>Goblin Biker Clutter the Noisy</i></b><br /></div><div><b><i><br /></i></b></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>This monster can revive any fallen "Goblin" monster in your GY except its name. It also has a bonus effect to revive itself from GY by just detaching a material from an XYZ. While this effect only works on your opponent's turn, it is a neat interruption for XYZ monsters that rely on XYZ materials to do something. I'd say 1-2 copies since you don't want to draw this as it's not a starter.</div><div><br /></div><div><b><i>Goblin Biker Boon the Machspeed</i></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>The hand trap of the archetype which once again, messes XYZ materials to special summon itself. It works on either main phase and he can revive itself as well in GY. It's a good extender though sadly, it only has one effect. 1-2 copies will do.</div><div><br /></div><div><b><i>Goblin Biker Mianda the Coldblooded</i></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Mianda is one of the core monsters of "Goblin Biker" to do the XYZ summons. It also has a nice GY effect to revive itself by detaching a material. The banish can be bypassed if Mianda is used fot another XYZ monster. In that way, you have unlimited extender each of your turns. Play 2-3.</div><div><br /></div><div><b><i>Goblin Biker Big-Head Gabonga</i></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>The core rank 3 XYZ of "Goblin Biker". Your main search for this will be Dug Assaulter or Boon. If you start the combo with Mianda, you can detach the Mianda material to special summon Dug Assaulter or Boon. Mianda can detach another material to special summon itself and you can prepare for another rank 3 or rank 6 with the help of their new spell. Play 2-3 copies in Extra.</div><div><br /></div><div><b><i>Goblins' Crazy Beast</i></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>A generic rank 6 monster that can steal face-up Spell/Trap. It also has an in-built protection by just detaching a material. I think what's the most useful effect is its 3rd effect. It allows you to revive itself and attach a material to it which makes it easier for you to summon "Divine Arsenal AA-Zeus - Sky Thunder". Other than that, I feel there are better XYZs to summon. Play 1-2 in extra.</div><div><br /></div><div><b><u>Spell/Traps</u></b></div><div><br /></div><div><b><i>Grand Meeting of the Goblin Bikers</i></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>It has a nice 300 ATK boost for every "Goblin". monster you control. It also acts as an extender to normal summon another "Goblin Biker" in case you need more in the absence of Mianda. This is also your go-to spell when changing the levels of the monsters to rank 6. 1-3 copies. 1 could work.</div><div><br /></div><div><b><i>Grand Arrival of the Goblin Bikers</i></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>The monster searcher of the theme. It doubles as an XYZ Encore-esque card like the rest of the core monsters which allows you to special summon a "Goblin" monster from hand right after the search. It also has a nice GY effect to recycle a "Goblin" monster in your GY by just detaching an XYZ material from a monster on the field. This card can also search "Goblin" cards like "Memento Goblin" and "Goblindbergh". Best of all, it is searchable by "Goblin Rider Duck Assaulter". Play 3 copies.</div><div><br /></div><div><b><i>Goblin Biker Stampede</i></b></div><div><b><i><br /></i></b></div><div><b><i><div class="separator" style="clear: both; text-align: center;">
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</div><br /></i></b></div><div>The lone trap of the theme. It has two effects but you can only use one of the two per turn. The first effect allows you to XYZ summon on either main phase using "Goblin" monsters you control. So far, I don't see any rank 3 XYZ that is useful as an interruption. It's second effect is useful to negate 1 effect monster on the field when you detach an XYZ material. Play 1.</div><div><br /></div><div><b><i>Other strategies you can try:</i></b></div><div><b><i><br /></i></b></div><div><b><i><div class="separator" style="clear: both; text-align: center;">
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</div><br /></i></b></div><div><ul style="text-align: left;"><li><b>Emergency Teleport</b> - You can play this card to special summon a level 3 monster like "Psychic Tracker" and "Psychic Wheeleder". "Ghost Ogre and Snow Rabbit" could work as another target which also doubles as a handtrap.</li></ul></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><ul style="text-align: left;"><li><b>Speedroid Engine</b> - Speedroid Terrortop and Speedroid Taketomborg could work as an engine to bring out their rank 3. I just hope you don't draw both.</li></ul></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><ul style="text-align: left;"><li><b>Armored XYZ Engine</b> - You can summon Armor XYZ Torpedo to draw additional card then climb to XYZ Armor Fortress which can search Full-Armored XYZ. You can summon Full Armored Dark Lancer and have another solid defense. </li></ul></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><ul style="text-align: left;"><li><b>Utopic engine</b> - You can use your XYZ monsters with the same rank to summon Number F0: Utopic Future which eventually becomes Number F0: Utopic Draco Future to give you a nice monster negate and monster steal.</li></ul></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><ul style="text-align: left;"><li><b>Tour Guide from the Underworld</b> - Tour Guide from the Underworld is an instant rank 3. Just don't get negated by Ash or Impermanence.</li></ul></div><div><br /></div><div><b><u>Summary</u></b>:</div><div><br /></div><div>"Goblin Biker" showed a decent strategy that can powercreep one of the top contenders of this format which is "Purrely". As a theme, I still feel that they need more support to strengthen their board without relying too much on outside support. </div><div><br /></div><div>It's refreshing to see another XYZ based archetype with a cool playstyle. I'm sure better support will come its way as you join this theme as a "Goblin Biker" in the future sets so buckle your seatbelt and get ready!</div><div><br /></div><div>~ArcKnight</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-58480054954520254562023-10-08T02:04:00.017-07:002023-10-08T02:14:06.755-07:00Is "Super Starslayer TY-PHON - Sky Crisis" a must in every Extra Deck? | AGE OF OVERLORD Single Card Discussion<div>Have you been in that situation wherein, you had a good sleep, joined the locals, and suddenly, you are facing "Baronne de Fleur", "Mekk-Knight Crusadia Avaramax", "Borrelend Dragon", or even the "Supreme King Z-Arc" and you find yourself not having enough resources to out these boss monsters? Well, gone are the days that we feel helpless after not having any main deck out to it as <b>AGE OF OVERLORD</b> brings us the newest generic XYZ that can "Slay" these potential threats!</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Today, we'll feature the newest XYZ in AGE OF OVERLORD (AGOV) which is called "Super Starslayer TY-PHON - Sky Crisis" which will arrive in TCG in October! Let's dive into it!<br /></div><span><a name='more'></a></span><div><br /></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><b><u>Overview</u></b>:<br /></div><div>At first glance, "Super Starslayer TY-PHON - Sky Crisis" resembles "Divine Arsenal AA-ZEUS - Sky Thunder" as it also packs a transformer/gundam-like boss appearance and it looks like its evil nemesis. To be fair, "Super Starslayer TY-PHON - Sky Crisis" is a direct counter to Zeus as the summoning condition of Zeus would instantly open the possibility of "Super Starslayer TY-PHON - Sky Crisis". Let's admit it, we had those situation where a four material Zeus is like an auto-win situation for whoever controls it....but it looks like it'll come to an end! (Evil Laugh sfx)</div><div><br /></div><div>Let's have a closer look at what "Super Starslayer TY-PHON - Sky Crisis" does:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><div><i>AGOV-JP042 Super Starslayer TY-PHON - Sky Crisis<br /></i></div><div><i>Rank 12 DARK Fiend Xyz Effect Monster</i></div><div><i>ATK 2900</i></div><div><i>DEF 2900</i></div><div><i>Materials: 2 Level 12 monsters</i></div><div><i>You can also Xyz Summon this card by using 1 monster you control with the highest ATK during the turn, or the next turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck. (Transfer its materials to this card.) If Summoned this way, you cannot Normal or Special Summon other monsters for the rest of this turn.</i></div><div><i>(1) Neither player can activate the effects of monsters with 3000 or more ATK while you control this Xyz Summoned card.</i></div><div><i>(2) Once per turn: You can detach 1 material from this card; return 1 monster on the field to the hand.</i></div><div><i><br /></i></div><div><i>Source: OCG Official Twitter</i></div><div><i>Translated by YGOrganization</i></div></div><div><br /></div><div><b><u>How to summon it?</u></b></div><div><br /></div><div>"Super Starslayer TY-PHON - Sky Crisis" can be summoned the turn after the opponent summons 2 or more monsters from their Extra Deck or during the turn they did (say they are also summoning on your turn) by using 1 monster you control with the highest ATK. It's super easy that you can even use a hand trap like "Effect Veiler" or "Ash Blossom & Joyous Spring" to bring out "Super Starslayer TY-PHON - Sky Crisis"! </div><div><br /></div><div><i><b>There's a catch though</b></i>: After you summon this card, you cannot Normal or Special summon any other monsters for the rest of that turn. I guess it's a small price to pay for salvation.</div><div><br /></div><div><b><u>How does this XYZ help me turn the tables?</u></b></div><div><br /></div><div>"Super Starslayer TY-PHON - Sky Crisis" has a continuous effect to prevent neither player from activating any monster effects anywhere so long as its ATK is 3000 or more (<i>Take that Nibiru!</i>). This immediately shuts down "Baronne de Fleur", "Divine Arsenal AA-ZEUS - Sky Thunder", or even a 3200 ATK "Apollousa, Bow of the Goddess"!</div><div><br /></div><div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/a/AVvXsEhiegnNYrOg8eX-5n6f6a2Ucbzj386-Mv0g7ravY9U5KWWPQHDoLa7ndgzSa4sO-0F-Ct7xqccAV3KsWFsf3GqhbOfY-NJeOVqkPCgQ80xR21vi6lgMysqfxVWm8H6UtzwxEY9ehMqxlpjR7WQSlOEcoEQ8Il6cigUoWqciuF0c61kkgHUhTgka8NbUL1p7" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr><tr><td class="tr-caption" style="text-align: center;">Me pulling TY-PHON in my prize pack 😭</td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Super Starslayer TY-PHON - Sky Crisis" is a generic rank 12 XYZ monster that packs a 2900 ATK and DEF which is already huge enough to single handedly overpower a "Naturia Beast" which is denying you of Spells for days. </div><div><br /></div><div>While its ATK isn't that high to take down the boss monsters I mentioned in this article through normal head-to-head battle, it has another effect to return a monster back to hand and mind you, that effect doesn't target so the likes of "Mekk-Knight Crusadia Avramax" and"Borrelend Dragon" can be returned back to Extra Deck in just a single material detach!<br /></div><div><br /></div><div><b><u>Tips:</u></b></div><div><ul style="text-align: left;"><li>You can use cards like "Mind Control", "Triple Tactics Talent", or similar cards that can steal an opponent's monster to summon "Super Starslayer TY-PHON - Sky Crisis" for free so long as the conditions are met.</li></ul></div><div><ul style="text-align: left;"><li>If you still struggle to remove the threat because it has higher ATK than "Super Starslayer TY-PHON - Sky Crisis", you can find a way to summon "Number 16: Bagooska, the Terribly Tired Tapir" first to switch all monsters to defense position (unless they are link monsters) then use Bagooska (or another monster that fits the summoning requirement) to bring out "Super Starslayer TY-PHON - Sky Crisis". In that way, your 2900 ATK "Super Starslayer TY-PHON - Sky Crisis" will a fair battle chance if the monsters it'll battle have weaker DEF.</li></ul></div><div><b><u>Summary</u></b>:</div><div>It's a new "age" indeed! AGE OF OVERLORD brought many generic cards and engines that would definitely shape our meta whether its OCG or TCG and "Super Starslayer TY-PHON - Sky Crisis" is definitely something you wouldn't want to miss having. Considering how useful this XYZ is in situations where you feel that there's no way out, I strongly feel that "Super Starslayer TY-PHON - Sky Crisis" deserves a slot in every Extra Deck when possible. </div><div><br /></div><div>I like that there are new cards introduced that allow going second players to fight back against tower monsters that we once thought as auto-win conditions. Now, calming the storm has never been easier with "Super Starslayer TY-PHON - Sky Crisis"!</div><div><br /></div><div>Thanks for reading 'til the end! This has been Arcknight. Stay tuned as we feature more cards in AGE OF OVERLORD!</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-88965336857126374102023-10-05T08:06:00.020-07:002023-10-05T08:14:13.200-07:00What will the next "Mikanko" card look like? | Future Support Discussion<div>Heya~ ArcKnight here! I'm back with another article and this time, we'll talk about one of the Deck Build Pack: Amazing Defenders' theme which is "Mikanko". I always wonder, what kind of support does "Mikanko" need to break the scene?</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Let's dig into it.<br /></div><span><a name='more'></a></span><div><br /></div><div><b><u>Overview</u></b>:</div><div>"Mikanko" as a theme revolves around equip spells and taking advantage of their low ATK to deal damage. Their main searcher, "Ohime the Manifested Mikanko" (which was rarely ritual summoned) can search everything in the phone book. </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>In CYBERSTORM ACCESS, they received "Hu-Li the Jewel Mikanko" and "Mikanko Dance - Mayowashidori" which gave "Mikanko" a defensive play by being able to search "Mikanko" trap cards.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div> </div><div>DUELIST NEXUS also gave them a ritual monster and a new trap card "Mikanko Spiritwalk" which can help with the first turn set-up of "Mikanko" by being able to equip a face-up monster to your "Mikanko". The new ritual monster, not so much of a boost sadly.<br /></div><div><br /></div><div><b><u>Easter Egg</u></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>Sometimes, an easter egg is planted in a card that somehow would become a future support. In the artwork of "The Great Mikanko Ceremony", we can see that there is still a possible purple haired "Mikanko" that is left unrevealed as well as an orange haired "Mikanko" on the far right side. I'd say that is the case as all the other three with Hu-li (yellow green) have been revealed already. </div><div><br /></div><div><b><u>What does "Mikanko" need?</u></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>While "Mikanko" gained some defensive strategy recently, we can't argue that one of its weaknesses is....not having a monster to battle with to deal damage. You can't battle using Dogmatika Maximus forever or pray that you can hard draw a magical Kaiju so you can OTK (One-turn kill). Hence, here are some card ideas that I feel would fit to boost its gameplay:</div><div><br /></div><div><ul style="text-align: left;"><li> <b>An Equip Spell or Ritual Monster searcher</b> - Ashoka Pillar gave "Mikanko" a boost allowing it to even summon "XYZ torpedo" and do "Armored XYZ" plays. Sadly, you cannot do this using Ashoka alone. "Mikanko" needs a reliable 3-of card that searches for something like an equip spell or "Mikanko" ritual monster that may somehow make Diviner of the Herald or Ashoka Pillar obsolete because of the "Mikanko" name. It would also be nice if it helps facilitate the ritual summon so we can finally see their ritual monsters in action.</li></ul></div><div><ul style="text-align: left;"><li><b>A theme "Kaiju"</b> - It would be nice if "Mikanko" has a searchable "Kaiju" that you can summon on the opponent's field for free. This would allow "Mikanko" to have a searchable answer to "Expurrely Noir" and an easier way to achieve a potential OTK.</li></ul></div><div><ul style="text-align: left;"><li><b>A card that provides ATK boost</b> - I know that the gimmick of "Mikanko" is to use your opponent's monster to destroy them to the core but based on testing, your set-up is nothing if you won't be able to see a monster on your opponent's field. This is why I want them to have a card that gives ATK boost when the opponent doesn't control any monster.</li></ul></div><div><ul style="text-align: left;"><li><b>A new equip spell that negates</b> - Axe of Fools is tech in "Mikanko" to allow "Mikanko" to have an instant monster negate. Evenly matched is something automatically sided on games 2 or 3 when facing "Mikanko". Hence, I feel "Mikanko" deserves a new equip spell that provides at least one protection against mass wipe cards.</li></ul></div><div><br /></div><div><b><u>Summary</u></b>:</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>As time goes by, people are starting to notice the potential of "Mikanko" and the threat it brings to the scene. I think that this deck deserves the spotlight like its comrades, "Purrely" and "Rescue Ace". I hope that this theme gets what they deserve in the future and who knows, one or two of our predictions could happen, or zero chance like the ATK points of "Mikanko". :)</div><div><br /></div><div>Thanks for reading 'til the end.</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-22747133649584895362023-10-02T23:34:00.028-07:002023-10-02T23:44:46.163-07:00Here's why this ONE card can help boost "Memento"? | Single card discussion featuring "Memento Attic Ghost" in PHNI<div>Greetings duelists, ArcKnight here! I'm back with another discussion article and this time, we'll feature the newest "Memento" monster revealed in PHANTOM NIGHTMARE (PHNI) called "Memento Attic Ghost"/ "Memento Uramon"! </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Will this attic ghost finally see the light? Let's find out today.</div><span><a name='more'></a></span><div><br /></div><div><b><u>Backstory</u></b>:</div><div>For those who followed my X account @Respect_YGO and YouTube account @RespectYGO, you saw how I cope so hard in getting a new "Memento" that can boost the theme to meta relevancy. I also attempted to create an archetype review article pre-PHNI although unfortunately, Blogger had a bug and it wiped all the things I wrote so I was a little bit disheartened. </div><div><br /></div><div>Usually, deck build pack themes only receive an archetype boost on the second main set (Like PHHY,DUNE, AGOV, etc.) after its debut. Turns out, the release of "Memento Attic Ghost" broke this pattern (AFAIK) and they immediately received their support right away in PHANTOM NIGHTMARE. I'm so glad it happened since I already conditioned my body and soul in coping 'til LEGACY OF DESTRUCTION (JAN 2024) and it's a support that is nothing to scoff at either.</div><div><br /></div><div>Let's have a quick summary of the archetype, shall we? </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Memento" as a theme revolves around destroying "Memento" cards and gathering 5 different named "Memento" monsters in the GY to summon their ultimate boss monster that is "Mementoral Tecuhtlica, the Netherskull Dragon". </div><div><br /></div><div>Their boss has a massive 5000 ATK and DEF that can attack all monsters which can lead to a potential OTK. It is by far the strongest Deck Build Pack boss monster in terms of ATK and DEF stats. Its other effect allows you to revive any fallen "Memento" monster as soon as he sees a card or effect activation of your opponent and other "Memento Goblin" and "Memento Mace" provides protection and field control respectively.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>The theme also has several consistency cards that can search one another such as "Memento Dark Blade", "Memento Fairywitch", "Memento Tatsunooshigo", and "Memento Bone Party". When it comes to set-up, one card that stands out is their continuous trap called "Memento Cranium Burst" which allows the player to negate up to 5 times by reducing the boss monster stats by 1000. Reminds me of Apollousa.<br /></div><div><br /></div><div><b><u>What does it lack as a theme?</u></b></div><div><br /></div><div>After several tests, I found that "Memento" lacks a "Memento" monster that generates advantage when sent to the GY. To create the set-up of Mementoral with backrow, you would need to have their field spell just so you can further extend. </div><div><br /></div><div><i>Will the Ghost in the attic help them finally see the light?</i></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>PHANTOM NIGHTMARE revealed a new "Memento" monster last Sunday. Nope, it's not "Kuriboh" but a retrain of the classic "Ghost Wretched from the Attic". It has an effect that can recycle any other "Memento" card when summoned and can also revive itself from the ashes when it is sent to the GY by a "Memento" monster. </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Finally, a "Memento" name that provides free card advantage when sent to GY and it also recycles! At first glance, you may think that this is just a late game card and another name. WRONG (<i>Insert Thunder SFX</i>)<br /></div><div><br /></div><div>This card helps "Memento" in a lot of ways like allowing you to have even more 1 card starters and a way to set-up their Field Spell without relying on hard drawing it or using Terraforming to search it.</div><div><br /></div><div><b>Pros:</b></div><div><ul style="text-align: left;"><li>"Memento Goblin" becomes a 1 card starter now that can lead to Mementoral on its own. Use its effect to send "Memento Attic Ghost" and "Memento Bone Party". By doing so, you can revive "Memento Attic Ghost" and return "Memento Bone Party" back to hand. "Memento Bone Party" can destroy "Memento Ghost Attic" to summon "Memento Dark Blade" and go from there.</li></ul></div><div><ul style="text-align: left;"><li>"Memento Bone Party" + a "Memento" name can now lead to a Mementoral with Trap set-up. Simply use "Memento Bone Party" to summon "Memento DarkBlade" then summon "Memento Fairywitch". "Memento Fairywitch" can search "Memento Tatsunooshingo" which can destroy itself to send "Memento Mace", "Memento Goblin", and "Memento Ghost Attic". Ghost Attic will trigger and revive itself and recycle "Memento Mace". Since you haven't used your normal summon, you can summon "Memento Mace" to destroy itself and add their field spell. Revive "Memento Goblin" using "Memento Fairywitch" and send Cranium burst and tectolica. You know the drill.</li></ul></div><div><br /></div><div><b>What's next?</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>"Memento" is a very promising theme and will definitely receive more boosts in the future. Unlike other themes like "Rescue Ace", "Purrely", and "Mikanko", "Memento" falls short on its weakness against common hand traps. I like that "Memento" is now more consistent than ever although I feel that they need a better win condition than setting up a fragile 5000 big boss with 5 monster effect negates. I want to see an Extra Deck support that can solidify the combo. This has been hinted in Tecuhtlica's summoning condition but the question now is..when will that happen?<br /></div><div><br /></div><div>Thanks for reading 'til the end and make sure to comment on what you'd like to see next in the "Memento" archetype!</div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0tag:blogger.com,1999:blog-7563762142866491352.post-14236830202545281222023-09-27T01:00:00.009-07:002023-09-27T01:05:40.226-07:00What does "Valmonica" need to become Meta? | Future Support Discussion<div>Heya~ Arcknight here! I was reviewing some of the new themes that came out recently and I came across one of the most interesting themes I still couldn't figure: that is "Valmonica". I figure that I need to tackle this archetype and I always wonder, what kind of support will it get that can maximize its potential?</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div>Join me in this journey while we cope all together on what "Valmonica" could get potentially in the future sets!</div><div><br /></div><span><a name='more'></a></span><div><br /></div><div><b><u>Archetype Overview:</u></b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>"Valmonica" is a theme that debuted in Deck Build Pack: Valiant Smashers in OCG alongside "Memento" and "Centurion". Among the three, "Memento" and "Valmonica" had little to no representation in most local and international OCG tournament results I have seen. Here are some of the reasons as to why it happened:</div><div><br /></div><div>1. Inconsistency in getting Resonance Counters.</div><div>2. Reliance on outside generic monsters.</div><div>3. Requires specific cards to combo and the set-up is fragile to disruption.</div><div>4. Too much effort to pull-off the combo but little return.</div><div>5. No one card combo and/or one card that searches any "Valmonica" card.</div><div><br /></div><div><b><i>What's next for "Valmonica"?</i></b></div><div><br /></div><div>Here are some card ideas that they should get to make the theme even better.</div><div><br /></div><div>*<i>Note: These are just card concepts that I personally feel they deserve to achieve a competitive level state.</i></div><div><br /></div><div>1. <b>A "Valmonica" card searcher</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>"Valmonica" has 10 ways to land on Demone and Angelo: (3) Demone and (3) Angelo themselves, the field spell + Terraforming. Since their field spell can already search any "Valmonica" monster, it would be nice to have a monster that can search any "Valmonica" card on summon. This ensures that the field spell can land on both Demone and Angelo face-up and a monster ready to be used as a link material. </div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>Make it a pendulum monster too so that you can generate card advantage every turn. It would be cool if it has an in built in effect to gain/inflict LP to yourself. Add a hard xenophobic restriction for balancing purposes. (Cope) I could really see the monster shown in "Valmonica Scelta" becoming a real monster soon. (Another cope)</div><div><br /></div><div>2. <b>A card that can instantly help you gain or inflict LP</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>After you set-up Demone and Angelo, your next problem is how you can consistently gain LP or inflict damage to your LP. While you have Spells and Traps that do that, you have very few cards that can search them and they can only help you generate 1 Resonance counter per card at most.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div> The "Valmonica" link monsters require 3 Resonance counters that exist to summon them and the field spell triggers its monster control effect only after the third counter has been placed. </div><div><br /></div><div>Perhaps a continuous Spell that can directly activate the "Valmonica" field spell would be nice and it should have a way to gain LP/inflict damage to your LP everytime a player summons. In that case, you can punish opponents who swarms and you can even use the controlled monster via the field spell for your own link summons! </div><div><br /></div><div>3.<b> A monster that can instantly summon itself straight from Deck or Extra Deck!</b></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;">
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</div><br /></div><div><br /></div><div>Yes, that's right! Think of it as a familar possessed monster but the requirements is controlling both Angelo and Demone. You can also add a search effect on this monster to tie things up. In this way, there is one solid reason why keeping both Demone and Angelo necessary aside from their counter generating effect.</div><div><br /></div><div><b><u>Overall Summary:</u></b></div><div><br /></div><div>We all witnessed how 1 or 2 cards can change the fate of a theme. Two popular examples are "Purrely" and "Rescue Ace". Both themes showed potential at first glance but failed to show results due to the theme being incomplete to being unplayable. Both themes received an excellent support that made them two of the top contenders of OCG and TCG and even received hits in the recently banned list. </div><div><br /></div><div>"Valmonica" is certainly a possible candidate in the future for sure. I strongly feel that while "Valmonica" will have something very solid that would make people regret not getting them while they can. </div><div><br /></div><div>This could be wishful thinking for now but one thing is for sure: Deck build pack themes always have something nice on their sleeves: either cards that can help them <b><i>GAIN</i></b> success which eventually will <b><i>INFLICT</i></b> enough damage to win the match. Thanks for reading 'til the end!</div><div><br /></div><div>~Arcknight</div><div><br /></div><div><a href="https://x.com/boNYupkrQTTURN1?t=sxaUy3OFyik9umApaSPKfw&s=09" target="_blank">Image Source</a></div>Arcknighthttp://www.blogger.com/profile/00332979833048215616noreply@blogger.com0