(ArcKnight) Hello there! At this point,I'm quite sure that everybody was overwhelmed because the new booster pack releases support cards for the most number of archetypes in Yu-Gi-Oh! History.Not just support cards,but STRONG support cards!
For those who haven't seen all the cards in SECE,we are going to share it to all of you accordingly(With Pictures,Effects and Reviews).Feel free to bookmark our page. Hey! Read below! Hail Konami!
Features
- Contains 80 cards in the main set, plus 10 Japanese World Premiere cards.
- The Ultra Rare and Super Rare cards are also available as Secret Rare.
- Contains members and/or support for the "Constellar", "Deskbot", "Dragunity", "Gem-Knight", "Jinzo", "Koaki Meiru", "Monarch", "Morphtronic", "Nekroz", "Performapal", "Qli", "Shaddoll", "Spirit Beast", "Superheavy Samurai", "tellarknight", "Volcanics", "Wind-Up", "X-Saber" and "Yosenju" archetypes.
- The TCG version contains members/support for the "Burning Abyss" archetype.
Introduces the "Infernoid" and "Raid Raptors" archetypes
SECE-JP001 EMファイア・マフライオ (Entermate Fire Mufflion)
Lv. 3/FIRE/Beast-Type/Pendulum/Effect
Red/Blue Scales: 5
Pendulum Effect: (1): When a Pendulum Monster you control is destroyed by battle, you can Special Summon this card from your Pendulum Zone.
Monster Effect: (1): Once per turn, this effect can be
activated during the Damage Step when a Pendulum Monster you control
battles and destroys an opponent’s monster you control. That Pendulum
Monster gains 200 ATK, also it can attack once more during this turn.
ATK 800/DEF 800
SECE-JP002 EMパートナーガ (Entermate Partnaga)
Lv. 5/EARTH/Reptile-Type/Pendulum/Effect
Red/Blue Scales: 3
Pendulum Effect: (1): Once per turn, you can target 1
monster you control. Until the end of this turn, that monster gains ATK
equal to the number of “Entermate” monsters you control x300.
Monster Effect: (1): When this card is Normal or
Special Summoned, you can target 1 monster you control. That monster
gains ATK equal to the number of “Entermate” monsters you control x300.
(2): While this card is in your Monster Zone, all Level 5 or lower
monsters on the Field cannot declare an attack.
ATK 500/DEF 2100
Entermate Friendonkey / Performapal Friendonkey
Level 3 EARTH Beast-Type Effect Monster
ATK 1600
DEF 600
(1) When this card is Normal Summoned: You can Special Summon 1 Level 4
or lower “Performapal” monster from your hand or Graveyard.
SECE-JP004 EMスパイク・イーグル (Entermate Spikeagle)
Lv. 2/WIND/Winged Beast-Type/Effect
(1): Once per turn, you can target 1 face-up monster you control. This turn, that monster inflicts Piercing battle damage.
ATK 900/DEF 900
SECE-JP005 EMプラスタートル (Entermate Plusturtle)
Lv. 4/WATER/Aqua-Type/Effect
(1): Once per turn, you can target 2 face-up monsters on the Field. Increase the Level of those monsters by 1.
ATK 100/DEF 1800
Entermate Trump Witch / Performapal Trump Witch
Level 1 DARK Spellcaster-Type Pendulum Effect Monster
ATK 100
DEF 100
Pendulum Scale: 4
Pendulum Effect:
(1) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
Monster Effect:
(1) You can Tribute this card; add 1 “Polymerization” from your Deck or Graveyard to your hand.
SECE-JP007 – Super Rare
Choujuu Musha Kagebou-C / Superheavy Samurai Kagebou-C
Earth Machine / Effect
LV3 500/1000
You can only use each effect of “Superheavy Samurai Kagebou-C” once per
turn. (1) You can Tribute this card; Special Summon 1 “Superheavy
Samurai” monster from your hand. (2) During either player’s turn, when a
“Superheavy Samurai” monster you control is targeted by a card effect:
You can banish this card from your Graveyard; negate that activation,
and if you do, destroy it.
SECE-JP008 – Rare
Choujuu Musha Horaga-E / Superheavy Samurai Horaga-E
Earth Machine / Tuner / Effect
LV2 300/600
(1) If you have no Spell/Trap Cards in your Graveyard, you can Special
Summon this card (from your hand). If Summoned this way, you cannot
Special Summon monsters for the rest of the turn, except for “Superheavy
Samurai” monsters. (2) If this card is Tributed for the Tribute Summon
of a “Superheavy Samurai” monster while you have no Spell/Trap Cards in
your Graveyard: You can Special Summon this card from your Graveyard.
Choujuu Musha Souru Iwatooshi / Superheavy Samurai Soul Iwatooshi
Earth Machine / Effect
LV4 1200/0
(1) You can target 1 “Superheavy Samurai” monster you control; equip
this monster from your hand or your side of the field to that target.
(2) The monster equipped by this effect inflicts piercing battle damage
when it attacks a Defense Position monster. (3) If this card is sent
from the field to the Graveyard: You can add 1 “Superheavy Samurai”
monster from your Deck to your hand, except for “Superheavy Samurai
Iwatooshi”.
SECE-JP010 超重武者装留マカルガエシ (Superheavy Samurai Soul Makarugaeshi)
Lv. 1/EARTH/Machine-Type/Effect
(1): During your Main Phase, you can target 1 “Superheavy Samurai”
monster you control. Equip this card from your hand or Field to that
target as an Equip Card. (2): Once per turn, a monster that is equipped
with this card cannot be destroyed by a card effect. (3): You can
activate this effect by sending this card from the hand to the Graveyard
when a Defense Position monster you control is destroyed by battle.
Special Summon that monster in face-up Attack Position.
ATK 0/DEF 0
SECE-JP011 – Rare
Raid Raptors – Banishing Lanius
Dark Winged Beast / Effect
LV4 1300/1600
(1) Once, during the turn this card was Normal or Special Summoned: You
can Special Summon 1 Level 4 or lower “Raid Raptors” monster from your
hand.
Gem-Knight Lapis
Earth Rock
LV3 1200/100
A kind warrior who is very concerned for the well-being of her comrades. She’s very good friends with Lazuli.
Infernoid Beelzebul
Level 2 FIRE Fiend-Type Special Summon Effect Monster
ATK 0
DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your
hand), by banishing 1 “Infernoid” monster from your hand or Graveyard
while the combined Level/Rank of all Effect Monsters you control is 8 or
less, and cannot be Special Summoned by other ways. (1) Once per turn:
You can target 1 face-up card your opponent controls; return it to the
hand. (2) Once per turn, during your opponent’s turn: You can Tribute 1
monster you control, then target 1 card in your opponent’s Graveyard;
banish it
Infernoid Lucifugus
Level 3 FIRE Fiend-Type Special Summon Effect Monster
ATK 1600
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your
hand), by banishing 1 “Infernoid” monster from your hand or Graveyard
while the combined Level/Rank of all Effect Monsters you control is 8 or
less, and cannot be Special Summoned by other ways. (1) Once per turn:
You can target 1 face-up monster; destroy it. This card cannot attack
during the turn you activate this effect. (2) Once per turn, during your
opponent’s turn: You can Tribute 1 monster you control, then target 1
card in your opponent’s Graveyard; banish it.
Infernoid Astaroth
Level 4 FIRE Fiend-Type Special Summon Effect Monster
ATK 1800
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by banishing 1 “Infernoid” monster from your hand/Graveyard while the
combined Level/Rank of all Effect Monsters you control is 8 or less, and
cannot be Special Summoned by other ways. (1) Once per turn: You can
target 1 Spell/Trap Card on the field; destroy it. (2) Once per turn,
during your opponent’s turn: You can Tribute 1 monster you control, then
target 1 card in your opponent’s Graveyard; banish it. (This is a Quick
Effect.)
Infernoid Asmodai
Level 5 FIRE Fiend-Type Special Summon Effect Monster
ATK 2200
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand
or Graveyard) by banishing 2 “Infernoid” monsters total from your
hand/Graveyard while the combined Level/Rank of all Effect Monsters you
control is 8 or less, and cannot be Special Summoned by other ways. (1)
When this card inflicts battle damage to your opponent by attacking a
monster they control: You can send 1 random card from your opponent’s
hand to the Graveyard. (2) Once per turn, during either player’s turn:
You can Tribute 1 monster you control, then target 1 card in your
opponent’s Graveyard; banish it. (This is a Quick Effect.)
Infernoid Baal
Level 7 FIRE Fiend-Type Special Summon Effect Monster
ATK 2600
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand
or Graveyard) by banishing (3?) “Infernoid” monsters total from your
hand/Graveyard while the combined Level/Rank of all Effect Monsters you
control is 8 or less, and cannot be Special Summoned by other ways. (1)
At the end of the Battle Phase, if this card attacked a monster: You can
banish 1 card on the field. (2) Once per turn, during either player’s
turn: You can Tribute 1 monster you control, then target 1 card in your
opponent’s Graveyard; banish it. (This is a Quick Effect.)
Infernoid Adramelech
Level 8 FIRE Fiend-Type Special Summon Effect Monster
ATK 2800
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand
or Graveyard) by banishing (3?) “Infernoid” monsters total from your
hand/Graveyard while the combined Level/Rank of all Effect Monsters you
control is 8 or less, and cannot be Special Summoned by other ways. (1)
During the Damage Step, if this attacking card destroys an opponent’s
monster by battle and sends it to the Graveyard: It can make a second
attack in a row. (2) Once per turn, during either player’s turn: You can
Tribute 1 monster you control, then target 1 card in your opponent’s
Graveyard; banish it. (This is a Quick Effect.)
Infernoid Nehemoth
Level 10 FIRE Fiend-Type Special Summon Effect Monster
ATK 3000
DEF 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand
or Graveyard) by banishing 3 “Infernoid” monsters total from your
hand/Graveyard while the combined Level/Rank of all monsters you control
is 8 or less, and cannot be Special Summoned by other ways. (1) When
this card is Special Summoned: You can destroy all other monsters on the
field. (2) Once per turn, when a Spell/Trap Card, or a Spell/Trap
Effect is activated: You can Tribute 1 monster you control; negate that
activation, and if you do, banish it. (This effect can be activated
during your opponent’s turn).
SECE-JP020 クリフォート・アセンブラ (Qliphort Assembly) (Rare)
Lv. 5/EARTH/Machine-Type/Pendulum/Normal
Red/Blue Scales: 1
Pendulum Effect: (1): You can only Special Summon
“Qliphort” monsters. This effect cannot be negated. (2): This effect can
be activated during the End Phase of the turn in which you
Advance Summoned a monster(s). Draw cards equal to the number of
“Qliphort” monsters released for the Advance Summon this turn.
Monster Flavor Text:
Unhandled exception at 0x1i-666 in
qliphoth.exe
Access violation writing location 0×00-000
Ignore error and continue? <Y/N> … [ ]
= = = CARNAGE = = =
g n i o d r u o y n o y r g n a s i d o G
d o o l f e r i f g n i r b o t t n a w d n a
ATK 2400/DEF 1000
SECE-JP021 クリフォート・アクセス (Qliphort Access)
Lv. 7/EARTH/Machine-Type/Pendulum/Effect
Red/Blue Scales: 9
Pendulum Effect: (1): You can only Special Summon
“Qliphort” monsters. This effect cannot be negated. (2): Reduce the ATK
of all monsters your opponent controls by 300.
Monster Effect: (1): You can Normal Summon this card
without releasing. (2): If this card is Special Summoned or Normal
Summoned without releasing, its original Level becomes 4, and its
original ATK becomes 1800. (3): This Normal Summoned card is unaffected
by the effects of monsters whose Level or Rank are lower than it. (4):
This effect can be activated when this card is Advance Summoned by
releasing a “Qliphort” monster(s). If your opponent has more monsters in
the Graveyard then you do, you gain LP equal to the difference in
number x300, and inflict the same amount of damage to your opponent.
ATK 2800/DEF 1000
Qliphort Alias
[Pendulum Scale 1 ATK 2800/DEF 1000]
Monster Effects:
(1) You can Normal Summon this card without Tributing.
(2) If this card is Normal Summoned without Tributing or is Special
Summoned, its Level becomes 4 and its original ATK becomes 1800.
(3) If this card is Normal Summoned/Set, it is unaffected by activated
effects from any monster whose original Level/Rank is lower than this
card’s current Level.
(4) When this card is Tribute Summoned by Tributing “Qliphort” monsters:
You can target 1 card on the field; return that card to the hand. Your
opponent cannot activate cards or effects in response to this effect’s
activation.
Pendulum Effects:
(1) You cannot Special Summon monsters, except for “Qliphort” monsters. This effect cannot be negated.
(2) All “Qliphort” monsters you control gain 300 ATK.
SECE-JP023 アポクリフォート・カーネル (Apoqliphort Kernel) (Super Rare)
Lv. 9/EARTH/Machine-Type/Effect
This card cannot be Special Summoned. You can only Normal Summon this
card by Releasing 3 “Qliphort” monsters you control. (1): This Normal
Summoned card is unaffected by the effects of Spell and Trap Cards, and
the effects of Monsters whose Level/Rank are lower than it. (2): Once
per turn, target 1 monster your opponent controls. Take control of that
monster until the end of the turn.
ATK 2900/DEF 2500
SECE-JP024 星因士 カペラ (Stellarknight Capella)
Lv. 4/LIGHT/Warrior-Type/Effect
You can only use the effect of “Stellarknight Capella” once per turn.
(1): When this card is Normal, Flip or Special Summoned, you can
activate this effect. This turn, if you would Xyz Summon a monster using
3 or more monsters as the Xyz Materials, you can treat all Level 4 or
lower “-tellaknight” monsters you control as Level 5 for the Xyz Summon.
ATK 1100/DEF 2000
SECE-JP025 星因士 リゲル (Stellarknight Rigel)
Lv. 4/LIGHT/Warrior-Type/Effect
You can only use the effect of “Stellarknight Rigel” once per turn.
(1): When this card is Normal, Flip or Special Summoned, you can target 1
“-tellarknight” monster on the Field. That monster gains 500 ATK, and
is sent to the Graveyard during the End Phase.
ATK 1900/DEF 700
SECE-JP026
Yousenjuu Magatsusenran/Hermit Youkai Magatsusenran
Wind Beast / Effect
LV6 2000/100
(1) If this card is Normal Summoned: You can Special Summon 1 “Hermit
Youkai” monster from your Deck, except for “Hermit Youkai
Magatsusenran”. (2) During the End Phase, if this card was Special
Summoned during this turn: Return it to the hand.
SECE-JP027 妖仙獣 辻斬風 (Hermit Youkai Ujikirikaze)
Lv. 4/WIND/Beast Warrior-Type/Effect
Each of the (1) and (2) effects of “Hermit Youkai Ujikirikaze” can only
be activated once per turn. (1): You can activate this effect by
discarding this card before the Damage Step of a battle in which a
“Hermit Youkai” monster you control battles with an opponent’s monster.
The monster you control gains 1000 ATK until the end of the turn. (2):
Target 1 “Hermit Youkai” monster on the Field. It gains 1000 ATK until
the end of the turn. (3): During the End Phase of the turn in which this
card was Summoned, return this card to the hand.
ATK 1000/DEF 0
SECE-JP028 影霊衣の舞姫 (Emilia, Dancer of the Necloth)
Lv. 4/WATER/Spellcaster-Type/Effect
The (2) effect of “Emilia, Dancer of the Necloth” can only be activated
once per turn. (1): While this card is face-up on your Monster Zone, you
opponent cannot activate card effects in response to the activation of
your “Necloth” Ritual Spell Card. Also, all “Necloth” Ritual Monsters
you control cannot be targeted by your opponent’s card effects. (2): If
this card is Released by a card effect, target 1 of your banished
“Necloth” monsters other than “Emilia, Dancer of the Necloth”. Add the
target to your hand.
ATK 1600/DEF 800
SECE-JP029
Seireijuu Rampenta / Noble Spirit Beast Rampenta
Wind Beast / Effect
LV4 1600/400
You can only Special Summon 1 “Noble Spirit Beast Rampenta” per turn.
(1) Once per turn: You can banish 1 “Spirit Beast” monster from your
Extra Deck, and if you do, send 1 “Spirit Beast” monster with the same
Type as that banished monster from your Main Deck to the Graveyard.
SECE-JP030
Deformer Smaphone / Morphtronic Smarfon
Level 1 EARTH Machine-Type Special Summon Tuner Effect Monster
ATK 100
DEF 100
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your
hand) by banishing 1 “Morphtronic” monster from your Graveyard. (1)
Apply the appropriate effect based on this card’s battle position.
-Attack Position: Once per turn: You can roll a six-sided die, then
excavate cards from the top of your Deck equal to the result, add 1 of
the excavated “Morphtronic” cards to your hand, also shuffle the other
cards into your Deck. -Defense Position: Once per turn: You can roll a
six-sided die, look at cards from the top of your Deck equal to the
result, then return them to the top or bottom of your Deck in any order.
SECE-JP031
Jinzou Ningen – Psycho Jacker – / Jinzo – Jacker
Level 4 DARK Machine-Type Effect Monster
ATK 800
DEF 2000
You can only use the (2) effect of “Jinzo – Jacker” once per turn. (1)
This card’s name is treated as “Jinzo” while it is face-up or in the
Graveyard. (2) You can Tribute this card; add 1 “Jinzo” monster from
your Deck to your hand, except for “Jinzo – Jacker”. Then, reveal all
Set cards in your opponent’s Spell & Trap Zones, and if there are
any Trap Cards revealed, you can Special Summon any number of “Jinzo”
monsters from your hand, up to the number of Trap Cards revealed.
Koa’ki Meiru Overdose
EARTH/Rock
Level 4
1900/1200
During each of your End Phases, destroy this card unless you send 1
“Iron Core of Koa’ki Meiru” from your hand to the Graveyard or reveal 1
Rock-Type monster in your hand.
(1) During either player’s turn, when your opponent would Summon a
monster(s): You can Tribute this card; negate that Summon, and if you
do, destroy that monster(s).
SECE-JP034 ジゴバイト (Gigobyte)
Lv. 4/WATER/Reptile-Type/Effect
(1): You can only control 1 face-up “Gigobyte”. (2): If you control a
Spellcaster-Type monster, this card can be Special Summoned from your
hand. (3): If this card is destroyed by battle or card effect and sent
to the Graveyard, you can Special Summon 1 monster with ATK 1500/DEF 200
from your Deck other than “Gigobyte”.
ATK 1500/DEF 200
SECE-JP035 怨邪帝ガイウス (Caius, the Mega Monarch)
Lv. 8/DARK/Fiend-Type/Effect
This card can be Advance Summoned by Releasing 1 monster you control
that was Advance Summoned. (1): When this card is Advance Summoned,
target 1 card on the Field. Banish that target, the inflict 1000 damage
to your opponent. If the banished card is a DARK monster, banish all
monsters of the same name from its controller’s hand, Deck, Extra Deck
and Graveyard. If this card was Advance Summoned by Releasing a DARK
monster, it gains the following effect: – You can banish 2 cards
instead.
ATK 2800/DEF 1000
Ookaminari
Light Thunder / Effect
LV7 2500/2000
You cannot enter your Battle Phase during the turn you activate this
card’s effect. (1) If this card is Special Summoned from the Graveyard:
You can destroy all face-up monsters your opponent controls.
SECE-JP037 避雷神 (Hiraijin)
Lv. 4/LIGHT/Thunder-Type/Effect
(1): While this card is face-up in a Monster Zone, neither player can activate Spell Cards during their Main Phase 1.
ATK 1800/DEF 100
SECE-JP038 ドラゴンダウザー (Dragon Dowser)
Lv. 4/EARTH/Wyrm-Type/Effect
You can only use the effect of “Dragon Dowser” once per turn. (1): When
this card you control is destroyed by battle or an opponent’s card
effect and sent to the Graveyard, you can Special Summon 1 EARTH
Pendulum Monster from your Deck in face-up Defense Position. The monster
Special Summoned by this effect is destroyed during the End Phase.
ATK 1500/DEF 1500
SECE-JP039 フロント・オブザーバー (Front Observer)
Lv. 4/EARTH/Machine-Type/Effect
(1): During the End Phase of the turn in which this card is Normal
Summoned, you can add 1 EARTH Pendulum Monster from your Deck to your
hand. (2): If this card is Normal Summoned, during the End Phase of the
next turn you can Release this card you control. Add 1 EARTH monster
from your Deck to hand.
ATK 1000/DEF 1500
Unizombie
Level 3 DARK Zombie-Type Tuner Effect Monster
ATK 1300
DEF 0
You can only use each effect of “Unizombie” once per turn. (1) You can
target 1 monster on the field; discard 1 card, and if you do, that
monster gains 1 Level. (2) You can target 1 monster on the field; send 1
Zombie-Type monster from your Deck to the Graveyard, and if you do,
that monster gains 1 Level. If you activated this effect, you cannot
attack for the rest of this turn, except with Zombie-Type monsters.
SECE-JP041 ブンボーグ003 (Deskbot 003)
Lv. 3/EARTH/Machine-Type/Effect
(1): When this card is Normal Summoned, you can Special Summon 1
“Deskbot” monster from your Deck other than “Deskbot 003″. (2): Once per
turn, you can target 1 “Deskbot” monster you control. Until the end of
the turn, that monster gains ATK and DEF equal to the number of
“Deskbot” monsters you control x500. This effect can be activated on
your opponent’s turn.
ATK 500/DEF 500
SECE-JP042 真魔獣 ガーゼット (True Maju Gazette)
Lv. 8/DARK/Fiend-Type/Effect
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by Releasing all monsters you control (at least 1).
(1): This card’s ATK is the total original ATK of all monsters Released
for the Special Summon of this card. (2): This card inflicts Piercing
battle damage.
ATK 0/DEF 0
SECE-JP043 切り盛り隊長 (Marauding Cook)
Lv. 3/EARTH/Warrior-Type/Effect
(1): When this card is Normal Summoned, you can shuffle 1 card in your
hand back to your Deck, then draw 1 card. If that card is a monster, you
can Special Summon that monster.
ATK 1200/DEF 400
SECE-JP044
Gungnir no Necloth / The Necloth of Gungnir
Water Spellcaster / Ritual / Effect
Lv7 2500/1700
Can be Ritual Summoned by a “Necloth” Ritual Spell Card. Must be Ritual
Summoned using monster that are not Level 7 monsters, and cannot be
Special Summoned by other ways. You can only use each effect of “The
Necloth of Gungnir” once per turn, during either player’s turn. (1) You
can discard this card, then target 1 “Necloth” monster you control;
during this turn that monster cannot be destroyed by battle or effects.
(2) You can discard 1 “Necloth” card, then target 1 card on the field;
destroy that card.
SECE-JP045 Rune-Eyes Pendulum Dragon
Level 8 DARK Dragon-Type Fusion Effect Monster
ATK 3000
DEF 2000
“Odd-Eyes Pendulum Dragon” + 1 Spellcaster-Type monster
(1) This card gains 1 of the following effects based on the Level of the Fusion Material that isn’t “Odd-Eyes Pendulum Dragon”.
● Level 4 or lower: This card can attack your opponent’s monsters twice during each Battle Phase.
● Level 5 or higher: This card can attack your opponent’s monsters three times during each Battle Phase.
(2) During the turn this card is Fusion Summoned using a Pendulum
Summoned Monster as Fusion Material, this card is unaffected by your
opponent’s card effects.
Gem-Knight Lady Lapis Lazuli
Earth Rock / Fusion / Effect
LV5 2400/1000
“Gem-Knight Lapis” + 1 “Gem-Knight” monster
Must first be Fusion Summoned by using the above cards as Fusion
Material. You can only Special Summon 1 “Gem-Knight Lady Lapis Lazuli”
per turn. (1) Once per turn: You can send 1 “Gem-Knight” monster from
your Main Deck or Extra Deck to the Graveyard, and if you do, inflict
500 damage to your opponent for each Special Summoned monster on the
field.
SECE-JP047 エルシャドール・ウェンディゴ (El-Shaddoll Wendigo) (Super Rare)
Lv. 6/WIND/Psychic-Type/Fusion/Effect
1 “Shaddoll” monster + 1 WIND monster
This card cannot be Special Summoned from the Extra Deck except by
Fusion Summon. The (1) effect of “El-Shaddoll Wendigo” can only be used
once per turn. (1): Target 1 monster you control. Until the end of this
turn, the target cannot be destroyed by battle with an opponent’s
Special Summoned monster. This effect can also be activated on your
opponent’s turn. (2): When this card is sent to the Graveyard, you can
target 1 “Shaddoll” Spell/Trap card in your Graveyard. Return that card
to your hand.
ATK 200/DEF 2800
Choujuu Koujin Susano-O / Superheavy Deity Susano-O
EARTH/Machine
Level 10
Synchro/Effect
2400/3800
1 Machine-Type Tuner + 1 or more “Superheavy Samurai” non-Tuner monsters
(This card is also always treated as a “Superheavy Samurai” card.)
(1) This card can attack while it is in Defense Position. If this card
attacks while in Defense Position, apply the DEF of this card for damage
calculation.
(2) Once per turn, during either player’s turn, if you have no Spell or
Trap Cards in your Graveyard: Target 1 Spell or Trap Card in your
opponent’s Graveyard; Set that card on your field. If that card leaves
the field, it is banished.
SECE-JP049 – Ultra Rare
Metaphys Horus Dragon
Light Wyrm / Synchro / Effect
LV6 2300/1600
1 Tuner + 1 or more non-Tuner monsters
(1) If this card is Synchro Summoned: You can apply the following effects based on the Card Type of its non-Tuner materials.
-Normal Monster: During this turn, this card is unaffected by other card effects.
-Effect Monster: You can target 1 other face-up card on the field; negate its effects.
-Pendulum Monster: Your opponent gives you control of 1 monster they control. It cannot attack during this turn.
SECE-JP050
Raid Raptors – Rise Falcon
Dark Winged Beast / Xyz / Effect
RK4 100/2000
3 Level 4 Winged Beast-Type monsters
(1) This card can attack every Special Summoned monster your opponent
controls once each per Battle Phase. (2) Once per turn: You can detach 1
Xyz Material from this card, then target 1 Special Summoned monster
your opponent controls; this card gains ATK equal to that monster’s ATK.
Stellarknight Sacred Dia / Constellarknight Diamond
Light Wyrm / Xyz / Effect
RK5 2700/2000
3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a
“tellarknight” Xyz Monster you control as the Xyz Material, except for
“Constellarknight Diamond”. (Xyz Materials attached to that monster also
become Xyz Materials on this card.) (1) While this card has Xyz
Materials, neither player can send cards from the Deck to the Graveyard,
and if a card would be returned from the Graveyard to the hand, banish
it instead. (2) When an opponent’s DARK monster activates an effect: You
can detach 1 Xyz Material from this card; negate that activation, and
if you do destroy it. (This is a Quick Effect)
SECE-JP052
Shinki Saintorea
Light Beast-Warrior / Xyz / Effect
RK2 2000/0
2 Level 2 monsters
(1) This card with Xyz Materials cannot be destroyed by battle. (2) At
the end of the damage step that this card battled an opponent’s monster:
You can detach 1 Xyz Material from this card; return that opponent’s
monster to the hand.
SECE-JP053
Illusion Balloon
Spell Quick-Play
(1) If a monster you control was destroyed during this turn: Excavate
the top 5 cards of your Deck, you can Special Summon 1 excavated
“Performapal” monster, also shuffle the other cards into your Deck.
SECE-JP054 – Rare
Raid Raptors – Nest
Spell Continuous
You can only use the effect of “Raid Raptors – Nest” once per turn. (1)
If you control 2 or more “Raid Raptors” monsters: You can add 1 “Raid
Raptors” monster from your Deck or Graveyard to your hand.
SECE-JP055
Twinkle Sacred / Constellar Twinkle
Spell Normal
You can only use the (2) effect of “Constellar Twinkle” once per turn.
(1) Target 1 “Constellar” monster you control; have it gain 1 or 2
Levels. (2) If this card is in your Graveyard: You can banish 1
“Constellar” monster from your Graveyard; add this card from your
Graveyard to your hand.
SECE-JP056
Gottoms no Hijou Shoushuu / Gottoms’ Emergency Convocation
Spell Normal
You can only activate 1 “Gottoms’ Emergency Convocation” per turn.
During the turn you activate this card, you cannot enter your Battle
Phase. (1) If you control an “X-Saber” Synchro Monster: Target 2
“X-Saber” monsters in your Graveyard; Special Summon those 2 targets,
ignoring their Summoning conditions. Their ATK becomes 0, and they are
destroyed during the End Phase.
SECE-JP057 煉獄の死徒 (Apostle of the Purgatory)
Quick-Play Spell
(1): You can activate this effect by targeting 1 “Infernoid” monster you
control. This turn, that monster is unaffected by your opponent’s card
effects. (2): When an “Infernoid” monster you control would be destroyed
by a card effect, you can banish 1 “Infernoid” monster from your
Graveyard instead.
Rengoku no Hanran / Overflowing Purgatory
Spell Field
(1) During each of your Standby Phases: You can Special Summon 1
“Infernoid Token” (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0) to your side of
the field. (2) If you would Special Summon an “Infernoid” monster by its
own procedure, you can banish “Infernoid” monsters from your field as
well. (3) All “Infernoid” monsters you control cannot be targeted by
your opponent’s attack, and cannot be targeted by your opponent’s card
effects, except for the “Infernoid” monster(s) with the highest Level.
SECE-JP059 魂写しの同化 (Neph-Shaddoll Fusion)
Equip Spell
This card can only be equipped to a “Shaddoll” monster. You can only
activate the (2) effect of “Neph-Shaddoll Fusion” once per turn. (1):
Declare 1 Attribute. The equipped monster becomes the declared
Attribute. (2): You can only activate this effect during your Main
Phase. Fusion Summon 1 Fusion Monster from your Extra Deck, by sending
the Fusion Material Monsters listed on that Fusion Monster from your
hand or Field to the Graveyard, and this includes the equipped monster.
SECE-JP060 影霊衣の反魂術 (Necloth Illusion)
Ritual Spell Card
This card is used for the Ritual Summon of any “Necloth” Ritual Monster.
You can only use the (1) effect of “Necloth Illusion” once per turn.
(1): Release monster(s) from your hand or Field whose total Levels equal
to that of 1 “Necloth” Ritual Monster in your hand or Graveyard, and
Ritual Summon that Ritual Monster. (2): If you do not control any
monsters and this card is in your Graveyard, you can banish this card
with 1 other “Necloth” monster in your Graveyard. Add 1 “Necloth” Spell
Card from your Deck to your hand.
SECE-JP061 帝王の深怨 (Deep Grudge of the Monarch)
Normal Spell
You can only activate 1 “Deep Grudge of the Monarch” once per turn. (1):
You can activate this effect by revealing 1 monster with stats ATK
2400/DEF 1000 or ATK 2800/DEF 1000 in your hand. Add 1 “Monarch” or
“Monarchs” Spell/Trap card from your Deck to your hand other than “Deep
Grudge of the Monarch”
Dragunity Spear of Destiny
(
Equip Spell Card)
Equip only to a “Dragunity” monster. It gains ATK equal to its Level x
100, also it is unaffected by Trap effects. During your Main Phase, you
can: Equip 1 Dragon-Type “Dragunity” Tuner monster from your Deck to the
monster equipped with this card. You can only use this effect of
“Dragunity Spear of Destiny” once per turn.
Pot of Wealth
(
Normal Spell Card)
You can only activate 1 “Pot of Wealth” per turn. During the turn in
which you activate this card, you cannot Special Summon monsters, except
by Pendulum Summoning. Choose 3 Pendulum Monsters in your Graveyard or
that are face-up in your Extra Deck, shuffle them in your Deck, then
draw 2 cards.
SECE-JP064 青天の霹靂 (A Bolt from the Blue)
Normal Spell
(1): This effect can only be activated if you control no monsters while
your opponent controls a monster(s). Special Summon from your hand, 1
monster whose original Level is 10 or lower that cannot be Normal
Summoned, ignoring its Summoning conditions. The monster Special
Summoned by this effect is unaffected by your card effects other than
its own effect, and returns to your Deck during the End Phase of your
opponent’s next turn. You cannot Normal Summon or Special Summon other
monsters during the turn you activate this effect, also any damage your
opponent would have taken is reduced to 0.
SECE-JP065 ペンデュラム・ターン (Pendulum Turn)
Quick-Play Spell
(1): Target 1 card in your or your opponent’s Pendulum Zone, then
declare a number between 1-10. This turn, the Pendulum Scale of that
target becomes the declared number.
SECE-JP066 召喚制限-エクストラネット (Summon Limit Area – Extra Net)
Field Spell
(1): This effect can be activated when either player Special Summons a
monster(s) from the Extra Deck. Apply the following effect to the
opponent of the player who Special Summons the monster(s): – Draw 1
card.
SECE-JP067
Entermate Call / Performapal Call
Trap Normal
(1) When an opponent’s monster attacks you directly: Target that 1
attacking monster; negate that attack, and if you do, add from your Deck
to your hand 1 or 2 “Performapal” monsters whose combined DEF is lower
than or equal to the ATK of that attacking monster. After you activated
this card, you cannot Special Summon monsters from your Extra Deck until
the end of your next turn.
SECE-JP068 分断の壁 (A Dividen Wall)
Normal Trap
(1): When your opponent declares an attack, all Attack Position monsters
your opponent controls lose ATK equal to the number of monsters on your
opponent’s side of the Field x800.
SECE-JP069 ドタキャン (Last Minute Cancellation)
Normal Trap
(1): When an opponent’s monster declares an attack, change all monsters
you control to Defense Position. Also, for the rest of the turn, when an
“Entermate” monster you control is destroyed by battle or card effect,
return that monster to the hand instead of sending to the Graveyard.
Raid Raptors – Readiness
Normal Trap Card
(1) During this turn, “Raid Raptors” monsters you control cannot be
destroyed by battle. (2) If you have a “Raid Raptors” monster in your
Graveyard: You can banish this card from your Graveyard; you take no
damage this turn.
SECE-JP071 蒼焔の煉獄 (Purgatory of the Azure Flame)
Normal Trap
(1): Special Summon 1 “Infernoid” monster from your hand ignoring its
Summoning conditions. The effects of the Special Summoned monster are
negated until the end of this turn.
Kakuseisuru Rengoku / Awakened Purgatory
Trap Continuous
(1) During each of your Standby Phases: You can send 1 or 2 “Infernoid”
monster(s) from your Main Deck to the Graveyard. (2) If you control a
non-“Infernoid” monster, send this card to the Graveyard.
SECE-JP073 機殻の再星 (Qliphort Restar/Re-Qliphort)
Continuous Trap
(1): This effect can only be activated when a Level 4 or lower monster
is Normal or Flip Summoned. Until the end of the turn, that monster’s
effect(s) is negated. (2): This effect can only be activated when a
Level 5 or higher monster is Special Summoned. Until the end of the
turn, that monster’s effect(s) is negated. When that monster leaves the
Field, banish it. (3): If you do not control 1 other “Qliphort” card,
this face-up card is sent to the Graveyard.
SECE-JP074 霊獣の騎襲 (Raid of the Spirit Beasts) (Rare)
Normal Trap
You can only activate 1 “Raid of the Spirit Beasts” once per turn. (1):
Target 1 monster in your Graveyard or that is banished. Special Summon
that target in face-up Defense Position. After this effect is resolved,
you cannot Special Summon any monsters other than “Spirit Beast”
monsters until the end of this turn.
Zenmai no Makiage / Zenmaintenance
Trap Continuous
You cannot activate this card’s (1) and (2) effects on the same chain.
(1) Once per turn: You can target 1 Machine-Type Xyz Monster you
control; attach 1 “Wind-Up” monster from your field or hand to it as Xyz
Material. (2) You can send this face-up card in your Spell & Trap
Zone to the Graveyard, then target 1 “Wind-Up” Xyz Monster you control;
Special Summon from your Extra Deck, 1 “Wind-Up” monster that is 1 Rank
higher than that monster you control, by using it as the Xyz Material.
(This Special Summon is treated as an Xyz Summon, Xyz Materials attached
to that monster also become Xyz Materials on the Summoned monster.)
SECE-JP076 憑依解放 (Release Possession)
Continuous Trap
You can only activate the (3) effect of “Release Possession” once per
turn. (1): All “Charmer” monsters you control cannot be destroyed by
battle. (2): “Familiar-Possessed” monsters you control gain 800 ATK
during the Damage Step of a battle in which it attacks a monster your
opponent controls only. (3): While this card is in your Spell/Trap Zone,
you can activate this effect when a monster you control is destroyed by
battle or card effect. Special Summon, in face-up Attack Position or
face-down Defense Position, 1 Spellcaster-Type monster with 1500 DEF
whose original Attribute is different from that of the destroyed monster
Blaze Cannon Magazine / Blaze Accelerator Magazine
Continuous Trap Card
You can only use the (2) effect of “Blaze Accelerator Magazine” once per turn.
(1) This card’s name is treated as “Tri-Blaze Accelerator” while in the Spell & Trap Zone.
(2) During either player’s Main Phase: You can send 1 “Volcanic” card
from your hand to the Graveyard, and if you do, draw 1 card from your
Deck.
(3) During either player’s Main Phase: You can banish this card from
your Graveyard; send 1 “Volcanic” card from your Deck to your Graveyard.
Also, Volcanic Eruption is not a Volcanic card in Japan, so hopefully
the TCG will fix this at some point, but it’ll probably be some time,
seeing as Vampire Koala and Vampire Orchis have yet to be fixed.
SECE-JP078 魂の転身 (Turning of the Soul) (Super/Secret Rare)
Normal Trap
You can only activate 1 “Turning of the Soul” once per turn. You cannot
Special Summon monsters during the turn you activate this card. (1): If
you do not control any Special Summoned monsters, you can activate this
effect by Releasing 1 face-up Level 4 monster that was Normal Summoned.
Draw 2 cards.
SECE-JP079 連成する振動 (Continuous Oscillation)
Continuous Trap
You can only use the effect of “Continuous Oscillation” once per turn.
(1): Target 1 card in your Pendulum Zone. Destroy that card, then draw 1
card
SECE-JP080 姑息な落とし穴 (Makeshift Trap Hole)
Normal Trap
(1): Activate when your opponent Special Summons a monster(s) in face-up Defense Position. Banish that monster(s).
SECE-JP081 宝玉の先導者 (Vanguard of the Crystals) (Rare)
Lv. 3/DARK/Spellcaster-Type/Pendulum/Effect
Red/Blue Scales: 5
Pendulum Effect: (1): If this card is in your Pendulum
Zone, all “Crystal Beast” and “Ultimate Crystal Beast” monsters you
control cannot be targeted by your opponent’s card effects.
Monster Effect: (1): This effect can be activated by
Releasing this card you control. Add 1 card from your Deck to your hand
among these choices: “Ultimate Crystal Beast” monsters, “Crystal Beast”
monsters or “Crystal” Spell/Trap Card.
ATK 1300/DEF 1000
SECE-JP082 宝玉の守護者 (Defender of the Crystals) (Rare)
Lv. 4/FIRE/Warrior-Type/Pendulum/Effect
Red/Blue Scales: 2
Pendulum Effect: (1): If this card is in your Pendulum
Zone, once per turn, an “Ultimate Crystal Beast” or “Crystal Beast”
monster you control cannot be destroyed by your opponent’s card effect.
Monster Effect: (1): During the Damage Step in which a
“Crystal Beast” monster you control battles with an opponent’s monster,
you can activate this effect by Releasing this card from your hand or
your Field. Double the ATK and DEF of your monster during that Damage
Step only, then destroy it after the Damage Step.
ATK 1500/DEF 1800
SECE-JP083 オーバー・ザ・レインボー (Over the Rainbow)
Quick-Play Spell
(1): You can activate this effect during the turn in which a monster
whose original name is “Rainbow Dragon” or “Rainbow Dark Dragon” you
control activates its effect. Special Summon any number of “Crystal
Beast” monsters from your Deck (you can only summon a maximum of 1 copy
of each monster with a different name).
SECE-JP084 宝玉の集結 (Crystal Aggregation)
Continuous Trap
The (1) and (2) effects of this card cannot be activated in the same
Chain. (1): This effect can be activated once per turn if a face-up
“Crystal Beast” monster you control is destroyed by battle or card
effect. Special Summon 1 “Crystal Beast” monster from your Deck. (2): By
sending this face-up card in your Spell/Trap Zone to the Graveyard,
target 1 “Crystal Beast” card on your Field and 1 other card on the
Field. Return those targets to the hand.
SECE-JP085 重機貨列車デリックレーン (Heavy Loading Railcar Derrickren)
Lv. 10/EARTH/Machine-Type/Effect
You can only activate the (1) effect of this card once per turn. (1):
You can activate this effect when you Normal or Special Summoned an
EARTH Machine-Type monster. Special Summon this card from your hand. If
you do, halve the ATK and DEF of this card. (2): If this card is
detached as an Xyz Material from an Xyz Monster and sent to the
Graveyard, you can target 1 card on your opponent’s side of the Field.
Destroy that card.
ATK 2800/DEF 2000
SECE-JP086 No. 81 超弩級砲塔列車スペリオル・ドーラ (Number 81: Super Rail Cannon Superior Dora)
Rank 10/EARTH/Machine-Type/Xyz/Effect
Level 10 monsters x2
(1): Once per turn, you can detach 1 Xyz Material from this card, then
target 1 face-up monster on the Field. Until the end of the turn, that
monster is unaffected by any other card effects. This effect can also be
activated during your opponent’s turn.
ATK 3200/DEF 4000
SECE-JP087 転回操車 (Revolving Switchyard) (Rare)
Field Spell
Only 1 effect from (1) or (2) can be activated once per turn. (1): This
effect can be activated when a Level 10 EARTH Machine-Type monster is
Normal or Special Summoned. Special Summon 1 Level 4 EARTH Machine-Type
monster with 1800 or more ATK from your Deck. Increase the Level of the
monster Special Summoned by this effect to 10. After this effect has
resolved, until the end of the turn any damage inflicted to your
opponent becomes 0. (2): You can activate this effect by sending 1 card
from your hand to the Graveyard. Add 1 Level 10 EARTH Machine-Type
monster from your Deck to your hand.
SECE-JP088 音響戦士 ギータス (Symphonic Warrior Guitars)
Lv. 3/WIND/Machine-Type/Pendulum/Effect
Red/Blue Scales: 7
Pendulum Effect: You can only use the Pendulum Effect
of “Symphonic Warrior Guitars” once per turn. (1): Discard 1 card.
Special Summon 1 “Symphonic Warrior” monster from your Deck other than
“Symphonic Warrior Guitars”.
Monster Effect: (1): If this card is Normal
Summoned, you can target 1 “Symphonic Warrior” monster in your
Graveyard. Special Summon that target.
ATK 1500/DEF 100
SECE-JP089 音響戦士サイザス (Symphonic Warrior Saizus)
Lv. 4/WIND/Machine-Type/Flip/Effect
(1): When this card is flipped face-up, add 1 “Symphonic Warrior”
monster other than “Symphonic Warrior Saizus” from your Deck to your
hand. (2): Once per turn, you can activate this effect by targeting 1
“Symphonic Warrior” monster other than “Symphonic Warrior Saizus” on
your Field or Graveyard. Until the end of this turn, this card’s name
become the same as that target, also it gains the target’s effect(s).
(3): You can banish this card in your Graveyard, then target 1 of your
banished “Symphonic Warrior” monster other than “Symphonic Warrior
Saizus”. Special Summon that target.
ATK 1200/DEF 1900
SECE-JP090 アンプリファイヤー (Amplifier)
Field Spell
(1): When a “Symphonic Warrior” monster activates its effect place 1
“Symphonic Counter” on this card. (2): All “Symphonic Warrior” monsters
you control gain ATK equal to the number of “Symphonic Counters” on this
card x100. (3): Once per turn, you can remove 5 or 7 “Symphonic
Counters” from this card, then activate the appropriate effect:
- 5: Inflict damage to your opponent equal to the number of “Symphonic Warrior” monsters on the Field x300.
- 7: Banish cards from your opponent’s Field or Graveyard up to the number of “Symphonic Warrior” monsters you control.
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-arcknight