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Tuesday, November 4, 2014

"(RespectYGOer Decks #1): 4-Axis Yosenju"(Updated post SECE)

(ArcKnight) Hello there! It's me your favorite RespectYGOer! Bringing you yet another interesting deck to choose from! This time ,our team will post some creative deck Ideas that competitive or budget players may try!

Lore:
       Normally, they confine themselves in deepest depths of stormy mountains training themselves, but once a month each year, they cause a great storm that descends to the lands below. People recognize their power as a natural phonemenon that transcends human understanding.


"Yosenju Brothers!"
First on our list is what I called the "4-Axis Yosenju" .Well maybe it sounded nostalgic to hear the term "4-axis" as others may relate it to the very infamous 4-Axis Fire Fist deck since 2013.This time,we are going to incorporate the underrated part of the Yosenju which are the "Kamaitachi" brothers.

As of now,the "Kamaitachi" brothers currently consists level 4 Beast-Warrior type Yosenju monsters that swarms the field through massive normal summons to grind and perform an OTK and XYZ summon!

First,let's take a look at the core of the deck.As of today,most of these cards are relatively cheap due to their "all common" rarity in Booster SP:Tribe Force! You like that,do you?

Note:This variant unlike common "Yosenju" decks don't use the "Secret Technique of the Hermit Yokai" because the level 4 "Yosenju" will just return to your hand during your end turn.I'm glad that we are not obliged to run this card for us to be called a "Yosenju" deck albeit this card is a Super Rare in the set,.Although the pendulum "Yosenjus" are strong,they require a lot of set-up and you will only end up pendulum summoning "Daibakaze of Yosenju" because the level 4s can swarm on their own ways.This deck has a good Shadoll and Evilswarm matchup!.This is a mixture of Farm,Grind and OTK deck so if you are fond of these strategies,you should try this one!

Monsters:



 Kamaitachi of Yosenju
Wind/Beast-Warrior/4
1600/500
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Kamaitachi of the Hermit Yokai". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

First off,it's our themed spot removal.It is a Beast-Warrior monstyer so it is searchable by Fire Formation-Tenki.It's a good grind game monster that forces negation.It has the same (1) effect like his three brothers that normal summon other Yosenjus .It has a spirit-esque effect during the end of your turn so he  can be reused during your turn again and again.


 Kamanitachi of Yosenju
Wind/Beast-Warrior/4
1800/200
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Kamanitachi of the Hermit Yokai". This card can attack your opponent directly, but when it does so using this effect, any battle damage it inflicts to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Like kamaitachi,it packs the same (1) effect.It can also be searched by Fire Formation-Tenki.It has a unique effect that can attack your opponent's life points directly that can trigger Kamamitachi's search effect




Kamamitachi of Yosenju
Wind/Beast-Warrior/4
1500/800
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Kamamitachi of the Hermit Yokai". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Kamamitachi of the Hermit Yokai". You can only use this effect of "Kamamitachi of the Hermit Yokai" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Our themed searcher in a monster form.It also normal summons an extra Yosenju from your hand and can farm a number of Yosenju cards as long as you inflict battle damage with your other "Yosenjus".Great card.


Yosenju Tsujikirikaze
WIND/Beast-Warrior/4
1000/0
During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujikirikaze" once per turn.
● During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
● You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.


-Post SECE,we have a new searchable KALUT that can also act as a beater that can exchange fists with Thunderking Raioh.This card is great but players may prefer to run any number of copies depending on their playstyle.

















Other monsters:



Cardcar D
Earth/Machine/2
800/400
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.

Now your asking,"Why would I add a card that can waste my normal summon and is prone to negation?"

It's simple,to give a ride to your "Yosenjus"(That was a bad joke xD)
Actually,this card can be your best first turn play and it baits removal.In reality,there are times when you have no yosenju in your hand cards or you have two or more level 4 Yosenju but with the same name.This card solves that problem.Since this is combo-oriented deck,this card is your "go to play"card to thin your deck and maintain card advantage.It also baits negation and removal and it's a solid +1



 Brotherhood of the Fire Fist-Bear
Fire/Beast-Warrior/4
1600/1200
 Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard, then target 1 monster on the field; destroy that target.


Yet another +1 for the search effect or +2 if you use it's monster removal effect.This card can search your Fire Formation-Tenki that will latter search your Yosenjus.This card is a good grind card and it forces removal from your opponent.


Spells:

 


Yokai Shrine of Trials
Continuous Spell Card
Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosenju Counter on this card. You can remove Yosenju Counters from this card to activate these effects.
● 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn. (This ATK gain remains even if this card leaves the field.)
● 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
You can only use this effect of "Yokai Shrine of Trials" once per turn.



The themed "Gateway of the six" of the archetype.While still not as great as "Gateway of the Six",it is still a good card.If you have 3 different "Kamaitachi" brothers in your hand,you are ensured to +1 "Yosenju" card on each of your turns! And don't forget the search that you can get from "Kamamitachi of Yosenju" 's effect for a total of +2 every turn assuming a "Yosenju" monster you control other than "Kamamitachi" inflicts battle damage!





Fire Formation-Tenki
Continous Spell Card
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

Yet another searcher.This card can search all of your level 4 "Yosenju" so you can swarm and gather the trio as fast as possible.
 






Trap cards:


Vanity's Emptiness
Continuous Trap Card

Neither player can Special Summon monsters. When a card is sent from the Deck or the field to your Graveyard: Destroy this card.

I had told you that the "Yosenju" brothers swarm by means of repeated Normal summons? Does that ring any bell to you? Yes,your right! We seldomly special summon! This card is your "go to play" card vs. "Necroz","Tellarknights" and "Ritual Beasts". Play this then waste their resources via "Kamaitachi's" bounce effect and farm and OTK to win!




Other cards may include staple spell and trap cards like Pot of Duality,Mystical Space Typhoon,Bottomless Trap Hole and Torrential Tribute.Torrential tribute is a good card here considering our monsters just go back to our hand nullifying the effects of torrential tribute in our field making it a pseudo "Raigeki" during your opponent's turn!

Extra Deck:


Lightning Chidori
Wind/Thunder/Xyz/4
1900/1600
2 Level 4 WIND monsters
When this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; return that target to the top of the Deck.

Wait,what are "Yosenju"'s again?
Oh,your right WIND.And this card requires you 2 WIND monsters? Definitely a card worth using on your "4-axis Yosenju" deck.If you feel a little scared or your "Kamaitachi's" bounce effect fails,you can XYZ summon into Lightning Chidori THEN +2. It's not required but it's nice to have a pair of chidoris on your extra when you use this deck.Be warned,this card is a super rare.The hype is REAL.

Other extra deck cards may include Brotherhood of the Fire Fist-Tiger King,Castel,the Avian Skyblaster and myself.(Im referring to 101 lol).

So far,this is a good entry and competitive deck.Just a friendly reminder,don't rush your resources early game.As much as possible,Farm your cards first and if you do, try to grind your opponent every turn by using the above cards that I have mention.
On our next article,we will feature another deck that you can find some use and make it competitive epecially to our budget player "RespectYGOers"!


Don't forget to leave your thoughts and suggestions!
Let's RespectYGO!


-ArcKnight


Credits to:Cedric Vergel




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