(Arcknight) Recently, “Breakers of
Shadow(BOSH)” unveiled new cards that enriched the taste buds of duelists once
again. New archetypes and staples were introduced as well. One of them is the
newest pendulum clan called “Dinomist”.
“Dinomist”
is a series of Level 4 and 5 pendulum monsters that revolves around swarming
through their in-built effects and by pendulum summoning. Another route to
drive with is through aggro/beatdown strategy. Their field spell card
transforms every “Dinomist” into an instant “Armades” and they also have a very
powerful searcher (Dinomist Charge) which also recycles tributed and triggered
“Dinomist” monsters. Since this is a new group with so much potential in their
metallic body, I have decided to figure out how to make this deck even more
consistent. That is why today, I will share some of my analysis with regards to
this deck as well as a pre-constructed deck that you may enjoy upon reading all
of my unprecedented rants on this article. Okay, let’s rev this up!
Monsters(15)
3 Magical Abductor
3 Dinomist Pteran
3 Dinomist Brachion
3 Dinomist Ceratops
3 Dinomist Rex
Spells(17)
3 Dinomist Charge
3 Terraforming
3 Upstart Goblin
3 Chicken Game
3 Wavering Eyes
1 Instant Fusion
1 Harpie’s Feather Duster
Traps(8)
3 Solemn Notice
3 Dinomist Rush
1 Solemn Warning
1 Solemn Judgment
Extra(15)
3 Cyber Dragon Infinity
3 Cyber Dragon Nova
1 Artifact Durendal
1 Number 16: Shock Master
1 Gear Gigant-X
1 Panzer Dragon
1 Number 61: Volcasaurus
1 Gaia Dragon, the Thunder
Charger
1 Castel the Avian Skyblaster
1 Gagaga Cowboy
1 Evilswarm Exciton Knight
Overview:
Chicken Game Engine |
This engine involves 3 cards:
Terraforming, Upstart Goblin and Chicken Game. Using these cards, the chances
to start the first turn with your ideal cards increases. Imagine your deck
reduced to 31 cards instead of the usual 40.
Magical Abductor from CORE |
This card has the ability to
search for any pendulum monster as long as you remove 3 Spell counters from
her. Unlike other pendulum decks, it is unnecessary for us to include “Luster
Pendulum, the Dracoslayer” because his scale is 5 and it contradicts with our
level 5 monsters. Since we can activate our turbo engine consecutively and
pendulum monsters act as spell cards by the time you use them as one of your
scales, this makes putting spell counters a lot easier. Hence, you can use
abductor’s effect and search for any pendulum monsters you desire.
The Monsters:
As you can notice, the
“Dinomist” that we put are only those who were seen on their theme Spell and
Trap cards. That is: “Dinomist Rex” in the artwork of “Dinomist Charge”, “Dinomist Pteran” and “Dinomist Ceratops” in the artwork
of “Dinomist Rush”. Quite ironic but I have noticed that only these monsters
are the ones usable. While “Dinomist Plesios” and “Dinomist Stegosaurus” are
good additions, their effects seem situational and lackluster if we talk about
the fast paced game of today.
-Although a Level 4, it can
search our searcher “Dinomist Charge” which is the heart and soul of the deck.
It doesn’t even require you to send the destroyed monster to the graveyard to
activate its search effect so we can utilize its effect more effectively. Run 3
-Even without using the
pendulum mechanic, these two can instantly summon themselves with minimal
requirements. Upon having two monsters with the same level (Insert Yuma voice
here), we can xyz summon “Cyber Dragon Nova” that turns into “Cyber Dragon
Infinity” without using your normal summon or pendulum mechanic. Run 3
Dinomist Rex
-Honestly, this is one of
those debatable cards that I opt not to use. Aside from being a candidate of
the hype train with its rarity, it doesn’t even have a way to summon itself and
it badly depends on pendulum and tribute summons. But since our archetype is
new and we still don’t have any idea what other cards they might have in the
future, I have decided to include this card in one of our test plays.
It took some time for me to
appreciate the true power of this card. While I was testing with a player that
uses a “Monarch” deck, there are instances that I cannot special summon from my
extra deck due to their field spell “Dominion of the legendary Monarch”
blocking my way. And so, I’ve realized that the Xyz concept is too vulnerable
from this card and I have to find a way to cope up with the situation. After several
tries using “Dinomist Rex”, I found out that it can help in solving some of the
weaknesses of this deck. This monster has the non-targeting ability to shuffle
any card from hand or field to their owner’s deck by just battling. The
tributed “Dinomist” will then return to your hand if you managed to have
“Dinomist Charge” on your field. Run 3
The Spells:
Dinomist Charge
-As I have said awhile ago,
most of the free advantages using “Dinomist Rex” can be attained using this
card. Aside from searching every “Dinomist” monster you want, it can recycle your
monsters that can be used in your big comeback. So I think it is very optimal
to use 3.
Wavering Eyes
-Pendulum decks such as EmEm
(I prefer to use the OCG acronym rather than the TCG ones) ,
Igknights and Qli are quite common nowadays and one way to take advantage is by using wavering eyes. Aside from destroying opponent’s pendulums, we can also use this card to fill our extra deck and search for any pendulum piece for our combo such as “Magical Abductor” ,”Dinomist Brachion”, ”Dinomist Pteran”,”Dinomist Rex” and “Dinomist Ceratops”.
Igknights and Qli are quite common nowadays and one way to take advantage is by using wavering eyes. Aside from destroying opponent’s pendulums, we can also use this card to fill our extra deck and search for any pendulum piece for our combo such as “Magical Abductor” ,”Dinomist Brachion”, ”Dinomist Pteran”,”Dinomist Rex” and “Dinomist Ceratops”.
Traps:
Dinomist Rush
-Being a trap card makes it
somewhat slow but making your “Dinomist” invulnerable for a turn and searching
straight from your deck suffice its flaw. In addition, if you already have a
face up “Dinomist Charge” and the “Dinomist” you summon was destroyed at the
end of the turn, you can just bring it back to hand as if you are using a
“Reinforcement of the Army” during your opponent’s turn. Amazing card. RUN 3
-The trio has spoken. Let us
stop every play that the opponent has in mind. Technically, these cards are at
bane of being the most powerful counter trap cards in history. If we combine
one of these with our “Cyber Dragon Infinity”, you can stop almost every summon
and effects they will do. But offcourse, using these cards requires timing. One
must not use them if the life points are at risk so be careful.
Run if you’re one of those
lucky guys who own Solemn Notice. (They’re either lucky, rich or persevere)
Even though EmEm is still
dominating the Meta, we can never say that other decks don’t have the chance to
stand in the aisle. As long as you have the right build, the cards and the real
passion for the game we love, time will come that we will reach the top. If
EmEm is forever, we have INFINITY in our hands!!
Bye Bye!
-Arcknight
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