Friday, November 14, 2014

"Overwhelming" -The Complete Secrets of Eternity(SECE) card list(SECE-JP001-090 /With Pictures)

(ArcKnight) Hello there! At this point,I'm quite sure that everybody was overwhelmed because the new booster pack releases support cards for the most number of archetypes in Yu-Gi-Oh! History.Not just support cards,but STRONG support cards!

For those who haven't seen all the cards in SECE,we are going to share it to all of you accordingly(With Pictures,Effects and Reviews).Feel free to bookmark our page. Hey! Read below! Hail Konami!

Features


  • Contains 80 cards in the main set, plus 10 Japanese World Premiere cards.
  • The Ultra Rare and Super Rare cards are also available as Secret Rare.
  • The TCG version contains members/support for the "Burning Abyss" archetype.

Introduces the "Infernoid" and "Raid Raptors" archetypes   




SECE-JP001 EMファイア・マフライオ (Entermate Fire Mufflion)
Lv. 3/FIRE/Beast-Type/Pendulum/Effect
Red/Blue Scales: 5
Pendulum Effect: (1): When a Pendulum Monster you control is destroyed by battle, you can Special Summon this card from your Pendulum Zone.
Monster Effect: (1): Once per turn, this effect can be activated during the Damage Step when a Pendulum Monster you control battles and destroys an opponent’s monster you control. That Pendulum Monster gains 200 ATK, also it can attack once more during this turn.
ATK 800/DEF 800


SECE-JP002 EMパートナーガ (Entermate Partnaga)
Lv. 5/EARTH/Reptile-Type/Pendulum/Effect
Red/Blue Scales: 3
Pendulum Effect: (1): Once per turn, you can target 1 monster you control. Until the end of this turn, that monster gains ATK equal to the number of “Entermate” monsters you control x300.
Monster Effect: (1): When this card is Normal or Special Summoned, you can target 1 monster you control. That monster gains ATK equal to the number of “Entermate” monsters you control x300. (2): While this card is in your Monster Zone, all Level 5 or lower monsters on the Field cannot declare an attack.
ATK 500/DEF 2100

 Entermate Friendonkey / Performapal Friendonkey
Level 3 EARTH Beast-Type Effect Monster
ATK 1600
DEF 600
(1) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Performapal” monster from your hand or Graveyard.


SECE-JP004 EMスパイク・イーグル (Entermate Spikeagle)
Lv. 2/WIND/Winged Beast-Type/Effect
(1): Once per turn, you can target 1 face-up monster you control. This turn, that monster inflicts Piercing battle damage.
ATK 900/DEF 900



SECE-JP005 EMプラスタートル (Entermate Plusturtle)
Lv. 4/WATER/Aqua-Type/Effect
(1): Once per turn, you can target 2 face-up monsters on the Field. Increase the Level of those monsters by 1.
ATK 100/DEF 1800


 Entermate Trump Witch / Performapal Trump Witch
Level 1 DARK Spellcaster-Type Pendulum Effect Monster
ATK 100
DEF 100
Pendulum Scale: 4
Pendulum Effect:
(1) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
Monster Effect:
(1) You can Tribute this card; add 1 “Polymerization” from your Deck or Graveyard to your hand.

 SECE-JP007 – Super Rare
Choujuu Musha Kagebou-C / Superheavy Samurai Kagebou-C

Earth Machine / Effect
LV3 500/1000
You can only use each effect of “Superheavy Samurai Kagebou-C” once per turn. (1) You can Tribute this card; Special Summon 1 “Superheavy Samurai” monster from your hand. (2) During either player’s turn, when a “Superheavy Samurai” monster you control is targeted by a card effect: You can banish this card from your Graveyard; negate that activation, and if you do, destroy it.

SECE-JP008 – Rare
Choujuu Musha Horaga-E / Superheavy Samurai Horaga-E
Earth Machine / Tuner / Effect
LV2 300/600
(1) If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon monsters for the rest of the turn, except for “Superheavy Samurai” monsters. (2) If this card is Tributed for the Tribute Summon of a “Superheavy Samurai” monster while you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card from your Graveyard.

 Choujuu Musha Souru Iwatooshi / Superheavy Samurai Soul Iwatooshi
Earth Machine / Effect
LV4 1200/0
(1) You can target 1 “Superheavy Samurai” monster you control; equip this monster from your hand or your side of the field to that target. (2) The monster equipped by this effect inflicts piercing battle damage when it attacks a Defense Position monster. (3) If this card is sent from the field to the Graveyard: You can add 1 “Superheavy Samurai” monster from your Deck to your hand, except for “Superheavy Samurai Iwatooshi”.


SECE-JP010 超重武者装留マカルガエシ (Superheavy Samurai Soul Makarugaeshi)
Lv. 1/EARTH/Machine-Type/Effect
(1): During your Main Phase, you can target 1 “Superheavy Samurai” monster you control. Equip this card from your hand or Field to that target as an Equip Card. (2): Once per turn, a monster that is equipped with this card cannot be destroyed by a card effect. (3): You can activate this effect by sending this card from the hand to the Graveyard when a Defense Position monster you control is destroyed by battle. Special Summon that monster in face-up Attack Position.
ATK 0/DEF 0



 SECE-JP011 – Rare
Raid Raptors – Banishing Lanius
Dark Winged Beast / Effect
LV4 1300/1600
(1) Once, during the turn this card was Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Raid Raptors” monster from your hand.
 Gem-Knight Lapis
Earth Rock
LV3 1200/100
A kind warrior who is very concerned for the well-being of her comrades. She’s very good friends with Lazuli.

 Infernoid Beelzebul
Level 2 FIRE Fiend-Type Special Summon Effect Monster
ATK 0
DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it





 Infernoid Lucifugus
Level 3 FIRE Fiend-Type Special Summon Effect Monster
ATK 1600
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), by banishing 1 “Infernoid” monster from your hand or Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 face-up monster; destroy it. This card cannot attack during the turn you activate this effect. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it.

 Infernoid Astaroth
Level 4 FIRE Fiend-Type Special Summon Effect Monster
ATK 1800
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 “Infernoid” monster from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. (2) Once per turn, during your opponent’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

 Infernoid Asmodai
Level 5 FIRE Fiend-Type Special Summon Effect Monster
ATK 2200
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) When this card inflicts battle damage to your opponent by attacking a monster they control: You can send 1 random card from your opponent’s hand to the Graveyard. (2) Once per turn, during either player’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

 Infernoid Baal
Level 7 FIRE Fiend-Type Special Summon Effect Monster
ATK 2600
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing (3?) “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) At the end of the Battle Phase, if this card attacked a monster: You can banish 1 card on the field. (2) Once per turn, during either player’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

 Infernoid Adramelech
Level 8 FIRE Fiend-Type Special Summon Effect Monster
ATK 2800
DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing (3?) “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) During the Damage Step, if this attacking card destroys an opponent’s monster by battle and sends it to the Graveyard: It can make a second attack in a row. (2) Once per turn, during either player’s turn: You can Tribute 1 monster you control, then target 1 card in your opponent’s Graveyard; banish it. (This is a Quick Effect.)

 Infernoid Nehemoth
Level 10 FIRE Fiend-Type Special Summon Effect Monster
ATK 3000
DEF 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters total from your hand/Graveyard while the combined Level/Rank of all monsters you control is 8 or less, and cannot be Special Summoned by other ways. (1) When this card is Special Summoned: You can destroy all other monsters on the field. (2) Once per turn, when a Spell/Trap Card, or a Spell/Trap Effect is activated: You can Tribute 1 monster you control; negate that activation, and if you do, banish it. (This effect can be activated during your opponent’s turn).





SECE-JP020 クリフォート・アセンブラ (Qliphort Assembly) (Rare)
Lv. 5/EARTH/Machine-Type/Pendulum/Normal
Red/Blue Scales: 1
Pendulum Effect: (1): You can only Special Summon “Qliphort” monsters. This effect cannot be negated. (2): This effect can be activated during the End Phase of the turn in which you Advance Summoned a monster(s). Draw cards equal to the number of “Qliphort” monsters released for the Advance Summon this turn.
Monster Flavor Text:
Unhandled exception at 0x1i-666 in qliphoth.exe
Access violation writing location 0×00-000
Ignore error and continue? <Y/N> … [ ]
= = = CARNAGE = = =
g n i o d r u o y n o y r g n a s i d o G
d o o l f e r i f g n i r b o t t n a w d n a
                                                            ATK 2400/DEF 1000

SECE-JP021 クリフォート・アクセス (Qliphort Access)
Lv. 7/EARTH/Machine-Type/Pendulum/Effect
Red/Blue Scales: 9
Pendulum Effect: (1): You can only Special Summon “Qliphort” monsters. This effect cannot be negated. (2): Reduce the ATK of all monsters your opponent controls by 300.
Monster Effect: (1): You can Normal Summon this card without releasing. (2): If this card is Special Summoned or Normal Summoned without releasing, its original Level becomes 4, and its original ATK becomes 1800. (3): This Normal Summoned card is unaffected by the effects of monsters whose Level or Rank are lower than it. (4): This effect can be activated when this card is Advance Summoned by releasing a “Qliphort” monster(s). If your opponent has more monsters in the Graveyard then you do, you gain LP equal to the difference in number x300, and inflict the same amount of damage to your opponent.
ATK 2800/DEF 1000

Qliphort Alias
[Pendulum Scale 1 ATK 2800/DEF 1000]
Monster Effects:
(1) You can Normal Summon this card without Tributing.
(2) If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800.
(3) If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card’s current Level.
(4) When this card is Tribute Summoned by Tributing “Qliphort” monsters: You can target 1 card on the field; return that card to the hand. Your opponent cannot activate cards or effects in response to this effect’s activation.
Pendulum Effects:
(1) You cannot Special Summon monsters, except for “Qliphort”       monsters. This effect cannot be negated.
(2) All “Qliphort” monsters you control gain 300 ATK.



SECE-JP023 アポクリフォート・カーネル (Apoqliphort Kernel) (Super Rare)
Lv. 9/EARTH/Machine-Type/Effect
This card cannot be Special Summoned. You can only Normal Summon this card by Releasing 3 “Qliphort” monsters you control. (1): This Normal Summoned card is unaffected by the effects of Spell and Trap Cards, and the effects of Monsters whose Level/Rank are lower than it. (2): Once per turn, target 1 monster your opponent controls. Take control of that monster until the end of the turn.
ATK 2900/DEF 2500

SECE-JP024 星因士 カペラ (Stellarknight Capella)
Lv. 4/LIGHT/Warrior-Type/Effect
You can only use the effect of “Stellarknight Capella” once per turn. (1): When this card is Normal, Flip or Special Summoned, you can activate this effect. This turn, if you would Xyz Summon a monster using 3 or more monsters as the Xyz Materials, you can treat all Level 4 or lower “-tellaknight” monsters you control as Level 5 for the Xyz Summon.
ATK 1100/DEF 2000

SECE-JP025 星因士 リゲル (Stellarknight Rigel)
Lv. 4/LIGHT/Warrior-Type/Effect
You can only use the effect of “Stellarknight Rigel” once per turn. (1): When this card is Normal, Flip or Special Summoned, you can target 1 “-tellarknight” monster on the Field. That monster gains 500 ATK, and is sent to the Graveyard during the End Phase.
ATK 1900/DEF 700

 SECE-JP026
Yousenjuu Magatsusenran/Hermit Youkai Magatsusenran
Wind Beast / Effect
LV6 2000/100
(1) If this card is Normal Summoned: You can Special Summon 1 “Hermit Youkai” monster from your Deck, except for “Hermit Youkai Magatsusenran”. (2) During the End Phase, if this card was Special Summoned during this turn: Return it to the hand.

SECE-JP027 妖仙獣 辻斬風 (Hermit Youkai Ujikirikaze)
Lv. 4/WIND/Beast Warrior-Type/Effect
Each of the (1) and (2) effects of “Hermit Youkai Ujikirikaze” can only be activated once per turn. (1): You can activate this effect by discarding this card before the Damage Step of a battle in which a “Hermit Youkai” monster you control battles with an opponent’s monster. The monster you control gains 1000 ATK until the end of the turn. (2): Target 1 “Hermit Youkai” monster on the Field. It gains 1000 ATK until the end of the turn. (3): During the End Phase of the turn in which this card was Summoned, return this card to the hand.
ATK 1000/DEF 0

SECE-JP028 影霊衣の舞姫 (Emilia, Dancer of the Necloth)
Lv. 4/WATER/Spellcaster-Type/Effect
The (2) effect of “Emilia, Dancer of the Necloth” can only be activated once per turn. (1): While this card is face-up on your Monster Zone, you opponent cannot activate card effects in response to the activation of your “Necloth” Ritual Spell Card. Also, all “Necloth” Ritual Monsters you control cannot be targeted by your opponent’s card effects. (2): If this card is Released by a card effect, target 1 of your banished “Necloth” monsters other than “Emilia, Dancer of the Necloth”. Add the target to your hand.
ATK 1600/DEF 800

 SECE-JP029
Seireijuu Rampenta / Noble Spirit Beast Rampenta

Wind Beast / Effect
LV4 1600/400
You can only Special Summon 1 “Noble Spirit Beast Rampenta” per turn. (1) Once per turn: You can banish 1 “Spirit Beast” monster from your Extra Deck, and if you do, send 1 “Spirit Beast” monster with the same Type as that banished monster from your Main Deck to the Graveyard.
 SECE-JP030
Deformer Smaphone / Morphtronic Smarfon

Level 1 EARTH Machine-Type Special Summon Tuner Effect Monster
ATK 100
DEF 100
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 “Morphtronic” monster from your Graveyard. (1) Apply the appropriate effect based on this card’s battle position. -Attack Position: Once per turn: You can roll a six-sided die, then excavate cards from the top of your Deck equal to the result, add 1 of the excavated “Morphtronic” cards to your hand, also shuffle the other cards into your Deck. -Defense Position: Once per turn: You can roll a six-sided die, look at cards from the top of your Deck equal to the result, then return them to the top or bottom of your Deck in any order.

SECE-JP031
Jinzou Ningen – Psycho Jacker – / Jinzo – Jacker
Level 4 DARK Machine-Type Effect Monster
ATK 800
DEF 2000
You can only use the (2) effect of “Jinzo – Jacker” once per turn. (1) This card’s name is treated as “Jinzo” while it is face-up or in the Graveyard. (2) You can Tribute this card; add 1 “Jinzo” monster from your Deck to your hand, except for “Jinzo – Jacker”. Then, reveal all Set cards in your opponent’s Spell & Trap Zones, and if there are any Trap Cards revealed, you can Special Summon any number of “Jinzo” monsters from your hand, up to the number of Trap Cards revealed.

 Koa’ki Meiru Overdose
EARTH/Rock
Level 4
1900/1200
During each of your End Phases, destroy this card unless you send 1 “Iron Core of Koa’ki Meiru” from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand.
(1) During either player’s turn, when your opponent would Summon a monster(s): You can Tribute this card; negate that Summon, and if you do, destroy that monster(s).

SECE-JP034 ジゴバイト (Gigobyte)
Lv. 4/WATER/Reptile-Type/Effect
(1): You can only control 1 face-up “Gigobyte”. (2): If you control a Spellcaster-Type monster, this card can be Special Summoned from your hand. (3): If this card is destroyed by battle or card effect and sent to the Graveyard, you can Special Summon 1 monster with ATK 1500/DEF 200 from your Deck other than “Gigobyte”.
ATK 1500/DEF 200

SECE-JP035 怨邪帝ガイウス (Caius, the Mega Monarch)
Lv. 8/DARK/Fiend-Type/Effect
This card can be Advance Summoned by Releasing 1 monster you control that was Advance Summoned. (1): When this card is Advance Summoned, target 1 card on the Field. Banish that target, the inflict 1000 damage to your opponent. If the banished card is a DARK monster, banish all monsters of the same name from its controller’s hand, Deck, Extra Deck and Graveyard. If this card was Advance Summoned by Releasing a DARK monster, it gains the following effect: – You can banish 2 cards instead.
ATK 2800/DEF 1000

Ookaminari
Light Thunder / Effect
LV7 2500/2000
You cannot enter your Battle Phase during the turn you activate this card’s effect. (1) If this card is Special Summoned from the Graveyard: You can destroy all face-up monsters your opponent controls.

SECE-JP037 避雷神 (Hiraijin)
Lv. 4/LIGHT/Thunder-Type/Effect
(1): While this card is face-up in a Monster Zone, neither player can activate Spell Cards during their Main Phase 1.
ATK 1800/DEF 100

SECE-JP038 ドラゴンダウザー (Dragon Dowser)
Lv. 4/EARTH/Wyrm-Type/Effect
You can only use the effect of “Dragon Dowser” once per turn. (1): When this card you control is destroyed by battle or an opponent’s card effect and sent to the Graveyard, you can Special Summon 1 EARTH Pendulum Monster from your Deck in face-up Defense Position. The monster Special Summoned by this effect is destroyed during the End Phase.
ATK 1500/DEF 1500

SECE-JP039 フロント・オブザーバー (Front Observer)
Lv. 4/EARTH/Machine-Type/Effect
(1): During the End Phase of the turn in which this card is Normal Summoned, you can add 1 EARTH Pendulum Monster from your Deck to your hand. (2): If this card is Normal Summoned, during the End Phase of the next turn you can Release this card you control. Add 1 EARTH monster from your Deck to hand.
ATK 1000/DEF 1500


 Unizombie
Level 3 DARK Zombie-Type Tuner Effect Monster
ATK 1300
DEF 0
You can only use each effect of “Unizombie” once per turn. (1) You can target 1 monster on the field; discard 1 card, and if you do, that monster gains 1 Level. (2) You can target 1 monster on the field; send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, that monster gains 1 Level. If you activated this effect, you cannot attack for the rest of this turn, except with Zombie-Type monsters.

SECE-JP041 ブンボーグ003 (Deskbot 003)
Lv. 3/EARTH/Machine-Type/Effect
(1): When this card is Normal Summoned, you can Special Summon 1 “Deskbot” monster from your Deck other than “Deskbot 003″. (2): Once per turn, you can target 1 “Deskbot” monster you control. Until the end of the turn, that monster gains ATK and DEF equal to the number of “Deskbot” monsters you control x500. This effect can be activated on your opponent’s turn.
ATK 500/DEF 500

SECE-JP042 真魔獣 ガーゼット (True Maju Gazette)
Lv. 8/DARK/Fiend-Type/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing all monsters you control (at least 1). (1): This card’s ATK is the total original ATK of all monsters Released for the Special Summon of this card. (2): This card inflicts Piercing battle damage.
ATK 0/DEF 0

SECE-JP043 切り盛り隊長 (Marauding Cook)
Lv. 3/EARTH/Warrior-Type/Effect
(1): When this card is Normal Summoned, you can shuffle 1 card in your hand back to your Deck, then draw 1 card. If that card is a monster, you can Special Summon that monster.
ATK 1200/DEF 400
 SECE-JP044
Gungnir no Necloth / The Necloth of Gungnir

Water Spellcaster / Ritual / Effect
Lv7 2500/1700
Can be Ritual Summoned by a “Necloth” Ritual Spell Card. Must be Ritual Summoned using monster that are not Level 7 monsters, and cannot be Special Summoned by other ways. You can only use each effect of “The Necloth of Gungnir” once per turn, during either player’s turn. (1) You can discard this card, then target 1 “Necloth” monster you control; during this turn that monster cannot be destroyed by battle or effects. (2) You can discard 1 “Necloth” card, then target 1 card on the field; destroy that card.
 SECE-JP045 Rune-Eyes Pendulum Dragon
Level 8 DARK Dragon-Type Fusion Effect Monster
ATK 3000
DEF 2000
“Odd-Eyes Pendulum Dragon” + 1 Spellcaster-Type monster
(1) This card gains 1 of the following effects based on the Level of the Fusion Material that isn’t “Odd-Eyes Pendulum Dragon”.
● Level 4 or lower: This card can attack your opponent’s monsters twice during each Battle Phase.
● Level 5 or higher: This card can attack your opponent’s monsters three times during each Battle Phase.
(2) During the turn this card is Fusion Summoned using a Pendulum Summoned Monster as Fusion Material, this card is unaffected by your opponent’s card effects.
 Gem-Knight Lady Lapis Lazuli
Earth Rock / Fusion / Effect
LV5 2400/1000
“Gem-Knight Lapis” + 1 “Gem-Knight” monster
Must first be Fusion Summoned by using the above cards as Fusion Material. You can only Special Summon 1 “Gem-Knight Lady Lapis Lazuli” per turn. (1) Once per turn: You can send 1 “Gem-Knight” monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.

SECE-JP047 エルシャドール・ウェンディゴ (El-Shaddoll Wendigo) (Super Rare)
Lv. 6/WIND/Psychic-Type/Fusion/Effect
1 “Shaddoll” monster + 1 WIND monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. The (1) effect of “El-Shaddoll Wendigo” can only be used once per turn. (1): Target 1 monster you control. Until the end of this turn, the target cannot be destroyed by battle with an opponent’s Special Summoned monster. This effect can also be activated on your opponent’s turn. (2): When this card is sent to the Graveyard, you can target 1 “Shaddoll” Spell/Trap card in your Graveyard. Return that card to your hand.
ATK 200/DEF 2800
 Choujuu Koujin Susano-O / Superheavy Deity Susano-O
EARTH/Machine
Level 10
Synchro/Effect
2400/3800
1 Machine-Type Tuner + 1 or more “Superheavy Samurai” non-Tuner monsters
(This card is also always treated as a “Superheavy Samurai” card.)
(1) This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the DEF of this card for damage calculation.
(2) Once per turn, during either player’s turn, if you have no Spell or Trap Cards in your Graveyard: Target 1 Spell or Trap Card in your opponent’s Graveyard; Set that card on your field. If that card leaves the field, it is banished.
 SECE-JP049 – Ultra Rare
Metaphys Horus Dragon

Light Wyrm / Synchro / Effect
LV6 2300/1600
1 Tuner + 1 or more non-Tuner monsters
(1) If this card is Synchro Summoned: You can apply the following effects based on the Card Type of its non-Tuner materials.
-Normal Monster: During this turn, this card is unaffected by other card effects.
-Effect Monster: You can target 1 other face-up card on the field; negate its effects.
-Pendulum Monster: Your opponent gives you control of 1 monster they control. It cannot attack during this turn.

 SECE-JP050
Raid Raptors – Rise Falcon
Dark Winged Beast / Xyz / Effect
RK4 100/2000
3 Level 4 Winged Beast-Type monsters
(1) This card can attack every Special Summoned monster your opponent controls once each per Battle Phase. (2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; this card gains ATK equal to that monster’s ATK.

 Stellarknight Sacred Dia / Constellarknight Diamond
Light Wyrm / Xyz / Effect
RK5 2700/2000
3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a “tellarknight” Xyz Monster you control as the Xyz Material, except for “Constellarknight Diamond”. (Xyz Materials attached to that monster also become Xyz Materials on this card.) (1) While this card has Xyz Materials, neither player can send cards from the Deck to the Graveyard, and if a card would be returned from the Graveyard to the hand, banish it instead. (2) When an opponent’s DARK monster activates an effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do destroy it. (This is a Quick Effect)
 SECE-JP052
Shinki Saintorea
Light Beast-Warrior / Xyz / Effect
RK2 2000/0
2 Level 2 monsters
(1) This card with Xyz Materials cannot be destroyed by battle. (2) At the end of the damage step that this card battled an opponent’s monster: You can detach 1 Xyz Material from this card; return that opponent’s monster to the hand.



SECE-JP053
Illusion Balloon

Spell Quick-Play
(1) If a monster you control was destroyed during this turn: Excavate the top 5 cards of your Deck, you can Special Summon 1 excavated “Performapal” monster, also shuffle the other cards into your Deck.



SECE-JP054 – Rare
Raid Raptors – Nest

Spell Continuous
You can only use the effect of “Raid Raptors – Nest” once per turn. (1) If you control 2 or more “Raid Raptors” monsters: You can add 1 “Raid Raptors” monster from your Deck or Graveyard to your hand.
 SECE-JP055
Twinkle Sacred / Constellar Twinkle
Spell Normal

You can only use the (2) effect of “Constellar Twinkle” once per turn. (1) Target 1 “Constellar” monster you control; have it gain 1 or 2 Levels. (2) If this card is in your Graveyard: You can banish 1 “Constellar” monster from your Graveyard; add this card from your Graveyard to your hand.
 SECE-JP056
Gottoms no Hijou Shoushuu / Gottoms’ Emergency Convocation

Spell Normal
You can only activate 1 “Gottoms’ Emergency Convocation” per turn. During the turn you activate this card, you cannot enter your Battle Phase. (1) If you control an “X-Saber” Synchro Monster: Target 2 “X-Saber” monsters in your Graveyard; Special Summon those 2 targets, ignoring their Summoning conditions. Their ATK becomes 0, and they are destroyed during the End Phase.

SECE-JP057 煉獄の死徒 (Apostle of the Purgatory)
Quick-Play Spell
(1): You can activate this effect by targeting 1 “Infernoid” monster you control. This turn, that monster is unaffected by your opponent’s card effects. (2): When an “Infernoid” monster you control would be destroyed by a card effect, you can banish 1 “Infernoid” monster from your Graveyard instead.
 Rengoku no Hanran / Overflowing Purgatory
Spell Field
(1) During each of your Standby Phases: You can Special Summon 1 “Infernoid Token” (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0) to your side of the field. (2) If you would Special Summon an “Infernoid” monster by its own procedure, you can banish “Infernoid” monsters from your field as well. (3) All “Infernoid” monsters you control cannot be targeted by your opponent’s attack, and cannot be targeted by your opponent’s card effects, except for the “Infernoid” monster(s) with the highest Level.

SECE-JP059 魂写しの同化 (Neph-Shaddoll Fusion)
Equip Spell
This card can only be equipped to a “Shaddoll” monster. You can only activate the (2) effect of “Neph-Shaddoll Fusion” once per turn. (1): Declare 1 Attribute. The equipped monster becomes the declared Attribute. (2): You can only activate this effect during your Main Phase. Fusion Summon 1 Fusion Monster from your Extra Deck, by sending the Fusion Material Monsters listed on that Fusion Monster from your hand or Field to the Graveyard, and this includes the equipped monster.

SECE-JP060 影霊衣の反魂術 (Necloth Illusion)
Ritual Spell Card
This card is used for the Ritual Summon of any “Necloth” Ritual Monster. You can only use the (1) effect of “Necloth Illusion” once per turn. (1): Release monster(s) from your hand or Field whose total Levels equal to that of 1 “Necloth” Ritual Monster in your hand or Graveyard, and Ritual Summon that Ritual Monster. (2): If you do not control any monsters and this card is in your Graveyard, you can banish this card with 1 other “Necloth” monster in your Graveyard. Add 1 “Necloth” Spell Card from your Deck to your hand.

SECE-JP061 帝王の深怨 (Deep Grudge of the Monarch)
Normal Spell
You can only activate 1 “Deep Grudge of the Monarch” once per turn. (1): You can activate this effect by revealing 1 monster with stats ATK 2400/DEF 1000 or ATK 2800/DEF 1000 in your hand. Add 1 “Monarch” or “Monarchs” Spell/Trap card from your Deck to your hand other than “Deep Grudge of the Monarch”
  
Dragunity Spear of Destiny
(Equip Spell Card)
Equip only to a “Dragunity” monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase, you can: Equip 1 Dragon-Type “Dragunity” Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of “Dragunity Spear of Destiny” once per turn.
 Pot of Wealth
(Normal Spell Card)
You can only activate 1 “Pot of Wealth” per turn. During the turn in which you activate this card, you cannot Special Summon monsters, except by Pendulum Summoning. Choose 3 Pendulum Monsters in your Graveyard or that are face-up in your Extra Deck, shuffle them in your Deck, then draw 2 cards.

SECE-JP064 青天の霹靂 (A Bolt from the Blue)
Normal Spell
(1): This effect can only be activated if you control no monsters while your opponent controls a monster(s). Special Summon from your hand, 1 monster whose original Level is 10 or lower that cannot be Normal Summoned, ignoring its Summoning conditions. The monster Special Summoned by this effect is unaffected by your card effects other than its own effect, and returns to your Deck during the End Phase of your opponent’s next turn. You cannot Normal Summon or Special Summon other monsters during the turn you activate this effect, also any damage your opponent would have taken is reduced to 0.

SECE-JP065 ペンデュラム・ターン (Pendulum Turn)
Quick-Play Spell
(1): Target 1 card in your or your opponent’s Pendulum Zone, then declare a number between 1-10. This turn, the Pendulum Scale of that target becomes the declared number.

SECE-JP066 召喚制限-エクストラネット (Summon Limit Area – Extra Net)
Field Spell
(1): This effect can be activated when either player Special Summons a monster(s) from the Extra Deck. Apply the following effect to the opponent of the player who Special Summons the monster(s): – Draw 1 card.


SECE-JP067
Entermate Call / Performapal Call
Trap Normal
(1) When an opponent’s monster attacks you directly: Target that 1 attacking monster; negate that attack, and if you do, add from your Deck to your hand 1 or 2 “Performapal” monsters whose combined DEF is lower than or equal to the ATK of that attacking monster. After you activated this card, you cannot Special Summon monsters from your Extra Deck until the end of your next turn.

SECE-JP068 分断の壁 (A Dividen Wall)
Normal Trap
(1): When your opponent declares an attack, all Attack Position monsters your opponent controls lose ATK equal to the number of monsters on your opponent’s side of the Field x800.

SECE-JP069 ドタキャン (Last Minute Cancellation)
Normal Trap
(1): When an opponent’s monster declares an attack, change all monsters you control to Defense Position. Also, for the rest of the turn, when an “Entermate” monster you control is destroyed by battle or card effect, return that monster to the hand instead of sending to the Graveyard.


 Raid Raptors – Readiness
Normal Trap Card
(1) During this turn, “Raid Raptors” monsters you control cannot be destroyed by battle. (2) If you have a “Raid Raptors” monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.

SECE-JP071 蒼焔の煉獄 (Purgatory of the Azure Flame)
Normal Trap
(1): Special Summon 1 “Infernoid” monster from your hand ignoring its Summoning conditions. The effects of the Special Summoned monster are negated until the end of this turn.

 Kakuseisuru Rengoku / Awakened Purgatory
Trap Continuous
(1) During each of your Standby Phases: You can send 1 or 2 “Infernoid” monster(s) from your Main Deck to the Graveyard. (2) If you control a non-“Infernoid” monster, send this card to the Graveyard.

SECE-JP073 機殻の再星  (Qliphort Restar/Re-Qliphort)
Continuous Trap
(1): This effect can only be activated when a Level 4 or lower monster is Normal or Flip Summoned. Until the end of the turn, that monster’s effect(s) is negated. (2): This effect can only be activated when a Level 5 or higher monster is Special Summoned. Until the end of the turn, that monster’s effect(s) is negated. When that monster leaves the Field, banish it. (3): If you do not control 1 other “Qliphort” card, this face-up card is sent to the Graveyard.

SECE-JP074 霊獣の騎襲 (Raid of the Spirit Beasts) (Rare)
Normal Trap
You can only activate 1 “Raid of the Spirit Beasts” once per turn. (1): Target 1 monster in your Graveyard or that is banished. Special Summon that target in face-up Defense Position. After this effect is resolved, you cannot Special Summon any monsters other than “Spirit Beast” monsters until the end of this turn.
 Zenmai no Makiage / Zenmaintenance
Trap Continuous
You cannot activate this card’s (1) and (2) effects on the same chain. (1) Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 “Wind-Up” monster from your field or hand to it as Xyz Material. (2) You can send this face-up card in your Spell & Trap Zone to the Graveyard, then target 1 “Wind-Up” Xyz Monster you control; Special Summon from your Extra Deck, 1 “Wind-Up” monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon, Xyz Materials attached to that monster also become Xyz Materials on the Summoned monster.)

SECE-JP076 憑依解放 (Release Possession)
Continuous Trap
You can only activate the (3) effect of “Release Possession” once per turn. (1): All “Charmer” monsters you control cannot be destroyed by battle. (2): “Familiar-Possessed” monsters you control gain 800 ATK during the Damage Step of a battle in which it attacks a monster your opponent controls only. (3): While this card is in your Spell/Trap Zone, you can activate this effect when a monster you control is destroyed by battle or card effect. Special Summon, in face-up Attack Position or face-down Defense Position, 1 Spellcaster-Type monster with 1500 DEF whose original Attribute is different from that of the destroyed monster
 Blaze Cannon Magazine / Blaze Accelerator Magazine
Continuous Trap Card
You can only use the (2) effect of “Blaze Accelerator Magazine” once per turn.
(1) This card’s name is treated as “Tri-Blaze Accelerator” while in the Spell & Trap Zone.
(2) During either player’s Main Phase: You can send 1 “Volcanic” card from your hand to the Graveyard, and if you do, draw 1 card from your Deck.
(3) During either player’s Main Phase: You can banish this card from your Graveyard; send 1 “Volcanic” card from your Deck to your Graveyard.
Also, Volcanic Eruption is not a Volcanic card in Japan, so hopefully the TCG will fix this at some point, but it’ll probably be some time, seeing as Vampire Koala and Vampire Orchis have yet to be fixed.

SECE-JP078 魂の転身 (Turning of the Soul) (Super/Secret Rare)
Normal Trap
You can only activate 1 “Turning of the Soul” once per turn. You cannot Special Summon monsters during the turn you activate this card. (1): If you do not control any Special Summoned monsters, you can activate this effect by Releasing 1 face-up Level 4 monster that was Normal Summoned. Draw 2 cards.



SECE-JP079 連成する振動 (Continuous Oscillation)
Continuous Trap
You can only use the effect of “Continuous Oscillation” once per turn. (1): Target 1 card in your Pendulum Zone. Destroy that card, then draw 1 card

SECE-JP080 姑息な落とし穴 (Makeshift Trap Hole)
Normal Trap
(1): Activate when your opponent Special Summons a monster(s) in face-up Defense Position. Banish that monster(s).

SECE-JP081 宝玉の先導者 (Vanguard of the Crystals) (Rare)

Lv. 3/DARK/Spellcaster-Type/Pendulum/Effect
Red/Blue Scales: 5
Pendulum Effect: (1): If this card is in your Pendulum Zone, all “Crystal Beast” and “Ultimate Crystal Beast” monsters you control cannot be targeted by your opponent’s card effects.
Monster Effect: (1): This effect can be activated by Releasing this card you control. Add 1 card from your Deck to your hand among these choices: “Ultimate Crystal Beast” monsters, “Crystal Beast” monsters or “Crystal” Spell/Trap Card.
ATK 1300/DEF 1000

SECE-JP082 宝玉の守護者 (Defender of the Crystals) (Rare)
Lv. 4/FIRE/Warrior-Type/Pendulum/Effect
Red/Blue Scales: 2
Pendulum Effect: (1): If this card is in your Pendulum Zone, once per turn, an “Ultimate Crystal Beast” or “Crystal Beast” monster you control cannot be destroyed by your opponent’s card effect.
Monster Effect: (1): During the Damage Step in which a “Crystal Beast” monster you control battles with an opponent’s monster, you can activate this effect by Releasing this card from your hand or your Field. Double the ATK and DEF of your monster during that Damage Step only, then destroy it after the Damage Step.
ATK 1500/DEF 1800

SECE-JP083 オーバー・ザ・レインボー (Over the Rainbow)
Quick-Play Spell
(1): You can activate this effect during the turn in which a monster whose original name is “Rainbow Dragon” or “Rainbow Dark Dragon” you control activates its effect. Special Summon any number of “Crystal Beast” monsters from your Deck (you can only summon a maximum of 1 copy of each monster with a different name).

SECE-JP084 宝玉の集結 (Crystal Aggregation)
Continuous Trap
The (1) and (2) effects of this card cannot be activated in the same Chain. (1): This effect can be activated once per turn if a face-up “Crystal Beast” monster you control is destroyed by battle or card effect. Special Summon 1 “Crystal Beast” monster from your Deck. (2): By sending this face-up card in your Spell/Trap Zone to the Graveyard, target 1 “Crystal Beast” card on your Field and 1 other card on the Field. Return those targets to the hand.

SECE-JP085 重機貨列車デリックレーン (Heavy Loading Railcar Derrickren)
Lv. 10/EARTH/Machine-Type/Effect
You can only activate the (1) effect of this card once per turn. (1): You can activate this effect when you Normal or Special Summoned an EARTH Machine-Type monster. Special Summon this card from your hand. If you do, halve the ATK and DEF of this card. (2): If this card is detached as an Xyz Material from an Xyz Monster and sent to the Graveyard, you can target 1 card on your opponent’s side of the Field. Destroy that card.
ATK 2800/DEF 2000

SECE-JP086 No. 81 超弩級砲塔列車スペリオル・ドーラ (Number 81: Super Rail Cannon Superior Dora)
Rank 10/EARTH/Machine-Type/Xyz/Effect
Level 10 monsters x2
(1): Once per turn, you can detach 1 Xyz Material from this card, then target 1 face-up monster on the Field. Until the end of the turn, that monster is unaffected by any other card effects. This effect can also be activated during your opponent’s turn.
ATK 3200/DEF 4000

SECE-JP087 転回操車 (Revolving Switchyard) (Rare)
Field Spell
Only 1 effect from (1) or (2) can be activated once per turn. (1): This effect can be activated when a Level 10 EARTH Machine-Type monster is Normal or Special Summoned. Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck. Increase the Level of the monster Special Summoned by this effect to 10. After this effect has resolved, until the end of the turn any damage inflicted to your opponent becomes 0. (2): You can activate this effect by sending 1 card from your hand to the Graveyard. Add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand.

SECE-JP088 音響戦士 ギータス (Symphonic Warrior Guitars)
Lv. 3/WIND/Machine-Type/Pendulum/Effect
Red/Blue Scales: 7
Pendulum Effect: You can only use the Pendulum Effect of “Symphonic Warrior Guitars” once per turn. (1): Discard 1 card. Special Summon 1 “Symphonic Warrior” monster from your Deck other than “Symphonic Warrior Guitars”. 
Monster Effect: (1): If this card is Normal Summoned, you can target 1 “Symphonic Warrior” monster in your Graveyard. Special Summon that target.
ATK 1500/DEF 100

SECE-JP089 音響戦士サイザス (Symphonic Warrior Saizus)
Lv. 4/WIND/Machine-Type/Flip/Effect
(1): When this card is flipped face-up, add 1 “Symphonic Warrior” monster other than “Symphonic Warrior Saizus” from your Deck to your hand. (2): Once per turn, you can activate this effect by targeting 1 “Symphonic Warrior” monster other than “Symphonic Warrior Saizus” on your Field or Graveyard. Until the end of this turn, this card’s name become the same as that target, also it gains the target’s effect(s). (3): You can banish this card in your Graveyard, then target 1 of your banished “Symphonic Warrior” monster other than “Symphonic Warrior Saizus”. Special Summon that target.
ATK 1200/DEF 1900






SECE-JP090 アンプリファイヤー (Amplifier)
Field Spell
(1): When a “Symphonic Warrior” monster activates its effect place 1 “Symphonic Counter” on this card. (2): All “Symphonic Warrior” monsters you control gain ATK equal to the number of “Symphonic Counters” on this card x100. (3): Once per turn, you can remove 5 or 7 “Symphonic Counters” from this card, then activate the appropriate effect:
- 5: Inflict damage to your opponent equal to the number of “Symphonic Warrior” monsters on the Field x300.
- 7: Banish cards from your opponent’s Field or Graveyard up to the number of “Symphonic Warrior” monsters you control.



Don't forget to share this post to your friends!
-arcknight

Friday, November 7, 2014

(RespectYGOcardOFtheDay) "Shining Shimmering Purple Centaur" and the decks you can use it with-"Shinki Saintorea" card discussion

             (ArcKnight) Hey! Arc is back! Today,I am going to feature a new card on "The Secrets of Eternity" booster pack(SECE) that is bound to be released next week!

             Set 904 will give us another reason to love our rank 2 based decks(or whatever deck that can make rank 2s).This time,Konami brought us a new Flying centaur that everyone will surely love!
Here is the card:

SECE-JP052
Shinki Saintorea
Light/Beast-Warrior / Xyz / Effect
RK2 2000/0
2 Level 2 monsters
(1) This card with Xyz Materials cannot be destroyed by battle. (2) At the end of the damage step that this card battled an opponent’s monster: You can detach 1 Xyz Material from this card; return that opponent’s monster to the hand.

 Oh! This is a sweet 2000 attacker that can bounce a monster?
What else can you ask for?And besides,this is the first 2k attacker rank 2 monster and we don't have that much.Looking closer,this monster is indestructible by battle.Meaning,you can battle your opponent's monster on your turn then you can now remove a threat like "Evilswarm Ophion".This is also one of the strongest rank 2 monster that is not only focused on pure offense but also on defense!

Here are some of the decks that you can splash "Shinki Saintorea"

1.)Frog Monarch
"Des Croaking this 2014"
Frog monarch is a popular deck way back 2008 and one of the top picks of usual players on a budget because of its versatility and surprise factor.Before,the focus of this deck is to farm your "Treeborn Frogs" and "Ronintoadin" then tributing them to summon the very powerful "Monarchs" such as "Caius,the Shadow Monarch" and "Raiza,the Storm Monarch".Now,even without your "Monarchs",you can make an offensive move by using "Shinki Saintorea".You can use your "Swap Frogs" and "Ronintoadin" as the main materials for this xyz monster.This new xyz monster will serve as another boss monster for this deck.

2.)Baby Raccoons

Did you miss them? Or should I say,"Did you ever played Raccoons before?" .Do you want to turn your baby raccoons into beastly flying centaurs? Oh yes! definitely! With the advent of "Obedience Schooled" and "Valeryfrown,the Mythical Beast of the Forest",you can get your engine going faster.With "Shinki Saintorea", you are now entitled to have your monster removal after establishing your "Sandayu,Beast lock".Just be warned,you cannot special summon "Shinki Saintorea" after you use the effect of "Obedience Schooled" because it only allows you to summon "Beast" monsters the turn you used it so you better use your spent "Tantan,the Baby Raccoon" or "Ponpoko,the Baby Raccoon" so you can summon Saintorea.

3.)Prophecy

"Hey! I have a magical idea!" -Spellbook Magician of Prophecy

Your favorite spellcaster deck has a new toy to play with! Sometimes,you opt to use your "Spellbook of Fate" to eliminate your opponent's pesky monster that is hindering your play and with only "Spellbook Magician of Prophecy" sitting on your field doing magic tricks,you are susceptible to attacks therefore you are prone to heavy damage.Now,you can overlay your spent Spellbook Magicians to summon a monster that cannot be destroyed by battle at the same time and bounce an opposing monster.This is a good counter vs. Thunder king Rai-oh or Big beaters.But before you make your shinka plays,be warned because it is a beast-warrior and not a spellcaster monster.Still,it is a good card to pile on your extra deck.

4.)Malicevorous

"Now we have something to cook"-Malicevorous

Oh! Malicevorous! Our master "Dark Mist" would be so proud! Have you ever thought about them? Honestly? Well,let me just remind you.Malicevorous is a Fiend-type archetype composed of all level 2 monsters that can swarm using their effects.Before,their main focus is to summon "Number 96:Dark Mist","Gachi-Gachi-Gantentsu" and other know rank 2s.Today,they can now do some killing.(using their knives?).Interesting deck to use our powerful xyz!

And last but not the least!

5.)Agent Fairies
credits to Fanboygaming.com for the photo
There's a new reason to pay 500.Your "Mystical Shining Balls" and "Agent of Mystery-Earth" can now be utilized to produce this new rank 2 xyz monster.Other than "Master Hyperion",they don't have other sources of monster removal in a form of monster card.Now,they can summon "Shinka Saintorea" if their "Hyperion" plays fails.







Nonetheless,this card deserve some love due to the usefulness of this card.Definitely it is a card worth using.Actually when I saw the art of this card,I have a feeling that they will make a "Shinka" archetype.Isn't it cool to have a deck full of different colored flying centaurs? for me it's amazing and whoever conceptualized this card is eloquent!
Stay tune for more exciting news and reviews about the game we love!
Together,let's all RespectYGO!!

-ArcKnight

Wednesday, November 5, 2014

RespectYGOer Card of the Day-"Gottoms' Emergency Convocation"

 (ArcKnight) Hello! I'm back! As always!
Here's a new card from the Secrets of Eternity(SECE),a new support for "X-Saber" cards!
Would this card bring them to the top tables once again? Let's have a short review.



Gottoms' Emergency Convocation
Normal Spell Card
If you control an "X-Saber" Synchro Monster: Target 2 "X-Saber" monsters in your Graveyard; Special Summon them, ignoring their Summoning conditions, but their ATK become 0, and they are destroyed during the End Phase. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Gottoms' Emergency Convocation" per turn.

 It acts as a pseudo "Advance Heraldry Art" but you must control an "X-Saber" Synchro monster to activate this card.I must say,it's easy to create a number of synchros in an "X-Saber" deck provided that they are not negated.Great thing this card can also revived "X-Saber" synchros who are negated or not properly summoned.On the brighter side,we can now have another card to search with our "Saber Reflect".

On the second part,you cannot conduct your battle phase after resolving this card so unless a new X-Saber comes out that can combo with this card,your go to synchro is Gottoms(As seen on the art) and start to wreck havoc your opponent's hand cards.

One week left and the Secrets of Eternity pack will be released.Other unknown cards might provide the usability of this card. For now this is a decent card to boot.



-ArcKnight

Tuesday, November 4, 2014

"(RespectYGOer Decks #1): 4-Axis Yosenju"(Updated post SECE)

(ArcKnight) Hello there! It's me your favorite RespectYGOer! Bringing you yet another interesting deck to choose from! This time ,our team will post some creative deck Ideas that competitive or budget players may try!

Lore:
       Normally, they confine themselves in deepest depths of stormy mountains training themselves, but once a month each year, they cause a great storm that descends to the lands below. People recognize their power as a natural phonemenon that transcends human understanding.


"Yosenju Brothers!"
First on our list is what I called the "4-Axis Yosenju" .Well maybe it sounded nostalgic to hear the term "4-axis" as others may relate it to the very infamous 4-Axis Fire Fist deck since 2013.This time,we are going to incorporate the underrated part of the Yosenju which are the "Kamaitachi" brothers.

As of now,the "Kamaitachi" brothers currently consists level 4 Beast-Warrior type Yosenju monsters that swarms the field through massive normal summons to grind and perform an OTK and XYZ summon!

First,let's take a look at the core of the deck.As of today,most of these cards are relatively cheap due to their "all common" rarity in Booster SP:Tribe Force! You like that,do you?

Note:This variant unlike common "Yosenju" decks don't use the "Secret Technique of the Hermit Yokai" because the level 4 "Yosenju" will just return to your hand during your end turn.I'm glad that we are not obliged to run this card for us to be called a "Yosenju" deck albeit this card is a Super Rare in the set,.Although the pendulum "Yosenjus" are strong,they require a lot of set-up and you will only end up pendulum summoning "Daibakaze of Yosenju" because the level 4s can swarm on their own ways.This deck has a good Shadoll and Evilswarm matchup!.This is a mixture of Farm,Grind and OTK deck so if you are fond of these strategies,you should try this one!

Monsters:



 Kamaitachi of Yosenju
Wind/Beast-Warrior/4
1600/500
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Kamaitachi of the Hermit Yokai". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

First off,it's our themed spot removal.It is a Beast-Warrior monstyer so it is searchable by Fire Formation-Tenki.It's a good grind game monster that forces negation.It has the same (1) effect like his three brothers that normal summon other Yosenjus .It has a spirit-esque effect during the end of your turn so he  can be reused during your turn again and again.


 Kamanitachi of Yosenju
Wind/Beast-Warrior/4
1800/200
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Kamanitachi of the Hermit Yokai". This card can attack your opponent directly, but when it does so using this effect, any battle damage it inflicts to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Like kamaitachi,it packs the same (1) effect.It can also be searched by Fire Formation-Tenki.It has a unique effect that can attack your opponent's life points directly that can trigger Kamamitachi's search effect




Kamamitachi of Yosenju
Wind/Beast-Warrior/4
1500/800
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Kamamitachi of the Hermit Yokai". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Kamamitachi of the Hermit Yokai". You can only use this effect of "Kamamitachi of the Hermit Yokai" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Our themed searcher in a monster form.It also normal summons an extra Yosenju from your hand and can farm a number of Yosenju cards as long as you inflict battle damage with your other "Yosenjus".Great card.


Yosenju Tsujikirikaze
WIND/Beast-Warrior/4
1000/0
During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujikirikaze" once per turn.
● During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
● You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.


-Post SECE,we have a new searchable KALUT that can also act as a beater that can exchange fists with Thunderking Raioh.This card is great but players may prefer to run any number of copies depending on their playstyle.

















Other monsters:



Cardcar D
Earth/Machine/2
800/400
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase of this turn. You cannot Special Summon during the turn you activate this effect.

Now your asking,"Why would I add a card that can waste my normal summon and is prone to negation?"

It's simple,to give a ride to your "Yosenjus"(That was a bad joke xD)
Actually,this card can be your best first turn play and it baits removal.In reality,there are times when you have no yosenju in your hand cards or you have two or more level 4 Yosenju but with the same name.This card solves that problem.Since this is combo-oriented deck,this card is your "go to play"card to thin your deck and maintain card advantage.It also baits negation and removal and it's a solid +1



 Brotherhood of the Fire Fist-Bear
Fire/Beast-Warrior/4
1600/1200
 Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard, then target 1 monster on the field; destroy that target.


Yet another +1 for the search effect or +2 if you use it's monster removal effect.This card can search your Fire Formation-Tenki that will latter search your Yosenjus.This card is a good grind card and it forces removal from your opponent.


Spells:

 


Yokai Shrine of Trials
Continuous Spell Card
Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosenju Counter on this card. You can remove Yosenju Counters from this card to activate these effects.
● 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn. (This ATK gain remains even if this card leaves the field.)
● 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
You can only use this effect of "Yokai Shrine of Trials" once per turn.



The themed "Gateway of the six" of the archetype.While still not as great as "Gateway of the Six",it is still a good card.If you have 3 different "Kamaitachi" brothers in your hand,you are ensured to +1 "Yosenju" card on each of your turns! And don't forget the search that you can get from "Kamamitachi of Yosenju" 's effect for a total of +2 every turn assuming a "Yosenju" monster you control other than "Kamamitachi" inflicts battle damage!





Fire Formation-Tenki
Continous Spell Card
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

Yet another searcher.This card can search all of your level 4 "Yosenju" so you can swarm and gather the trio as fast as possible.
 






Trap cards:


Vanity's Emptiness
Continuous Trap Card

Neither player can Special Summon monsters. When a card is sent from the Deck or the field to your Graveyard: Destroy this card.

I had told you that the "Yosenju" brothers swarm by means of repeated Normal summons? Does that ring any bell to you? Yes,your right! We seldomly special summon! This card is your "go to play" card vs. "Necroz","Tellarknights" and "Ritual Beasts". Play this then waste their resources via "Kamaitachi's" bounce effect and farm and OTK to win!




Other cards may include staple spell and trap cards like Pot of Duality,Mystical Space Typhoon,Bottomless Trap Hole and Torrential Tribute.Torrential tribute is a good card here considering our monsters just go back to our hand nullifying the effects of torrential tribute in our field making it a pseudo "Raigeki" during your opponent's turn!

Extra Deck:


Lightning Chidori
Wind/Thunder/Xyz/4
1900/1600
2 Level 4 WIND monsters
When this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; return that target to the top of the Deck.

Wait,what are "Yosenju"'s again?
Oh,your right WIND.And this card requires you 2 WIND monsters? Definitely a card worth using on your "4-axis Yosenju" deck.If you feel a little scared or your "Kamaitachi's" bounce effect fails,you can XYZ summon into Lightning Chidori THEN +2. It's not required but it's nice to have a pair of chidoris on your extra when you use this deck.Be warned,this card is a super rare.The hype is REAL.

Other extra deck cards may include Brotherhood of the Fire Fist-Tiger King,Castel,the Avian Skyblaster and myself.(Im referring to 101 lol).

So far,this is a good entry and competitive deck.Just a friendly reminder,don't rush your resources early game.As much as possible,Farm your cards first and if you do, try to grind your opponent every turn by using the above cards that I have mention.
On our next article,we will feature another deck that you can find some use and make it competitive epecially to our budget player "RespectYGOers"!


Don't forget to leave your thoughts and suggestions!
Let's RespectYGO!


-ArcKnight


Credits to:Cedric Vergel




Sunday, October 26, 2014

Sudden Changes!-"Hermit Yokai Kamaitachi"

(ArcKnight) Just wanted to share this.As I was testing my 4-axis Hermit Yokai deck,I notice some change.It is about the effect of "Hermit Yokai Kamaitachi".Before the first effect says,"You can special summon 1 "Hermit Yokai" monster from your hand except..." .In other words,I can special summon the level 6 monsters that is named "Hermit Yokai".But today is different,seems like the three hermit Yokai brothers have more things to share in common.
Here is the updated text:

"If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Hermit Yokai" monster from your hand, except "Kamaitachi of the Hermit Yokai". If you control another "Hermit Yokai" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand."

source:Yugioh.wikia.com



So basically,if your thinking of putting their trap "Secret Technique of Hermit Yokai",you probably might need to think twice. In other words,since the 3 level 4 "Hermit Yokai" brothers return to your hand during your end phases,there might be no face up hermit yokai monster on your field during your opponents turn.Also,for me,using the pendulums will lead to dead draws because unlike Qliphort,their deck is composed of solely pendulums and they have tool.
That's it!
For the benefit of the doubt.

-arcknight