(ArcKnight) Hello there! It's me your favorite RespectYGOer! Bringing you yet another interesting deck to choose from! This time ,our team will post some creative deck Ideas that competitive or budget players may try!
Lore:
Normally, they confine themselves in deepest depths of stormy
mountains training themselves, but once a month each year, they cause a
great storm that descends to the lands below. People recognize their
power as a natural phonemenon that transcends human understanding.
|
"Yosenju Brothers!" |
First on our list is what I called the
"4-Axis Yosenju" .Well maybe it sounded nostalgic to hear the term "4-axis" as others may relate it to the very infamous 4-Axis Fire Fist deck since 2013.This time,we are going to incorporate the underrated part of the Yosenju which are the
"Kamaitachi" brothers.
As of now,the
"Kamaitachi" brothers currently consists level 4 Beast-Warrior type Yosenju monsters that swarms the field through massive normal summons to grind and perform an OTK and XYZ summon!
First,let's take a look at the core of the deck.As of today,most of these cards are relatively cheap due to their "all common" rarity in
Booster SP:Tribe Force! You like that,do you?
Note:This variant unlike common "Yosenju" decks don't use the "Secret Technique of the Hermit Yokai" because the level 4 "Yosenju" will just return to your hand during your end turn.I'm glad that we are not obliged to run this card for us to be called a "Yosenju" deck albeit this card is a Super Rare in the set,.Although the pendulum "Yosenjus" are strong,they require a lot of set-up and you will only end up pendulum summoning "Daibakaze of Yosenju" because the level 4s can swarm on their own ways.This deck has a good Shadoll and Evilswarm matchup!.This is a mixture of Farm,Grind and OTK deck so if you are fond of these strategies,you should try this one!
Monsters:
Kamaitachi of Yosenju
Wind/Beast-Warrior/4
1600/500
If this card is
Normal Summoned, you can: Immediately after this
effect resolves, Normal Summon 1 "
Yosenju"
monster from your
hand, except "Kamaitachi of the Hermit Yokai". If you
control another "Yosenju" monster: You can
target 1
face-up card your opponent controls;
return it to the hand. This effect can only be used once while this card is face-up on the
field. During the
End Phase, if this card was Normal Summoned this
turn: Return it to the hand.
First off,it's our themed spot removal.It is a Beast-Warrior monstyer so it is searchable by Fire Formation-Tenki.It's a good grind game monster that forces negation.It has the same (1) effect like his three brothers that normal summon other Yosenjus .It has a spirit-esque effect during the end of your turn so he can be reused during your turn again and again.
Kamanitachi of Yosenju
Wind/Beast-Warrior/4
1800/200
If this card is
Normal Summoned, you can: Immediately after this
effect resolves, Normal Summon 1 "
Yosenju"
monster from your
hand, except "Kamanitachi of the Hermit Yokai". This card can
attack your opponent
directly, but when it does so using this effect, any
battle damage it inflicts to your opponent is halved. During the
End Phase, if this card was Normal Summoned this turn:
Return it to the hand.
Like kamaitachi,it packs the same (1) effect.It can also be searched by Fire Formation-Tenki.It has a unique effect that can attack your opponent's life points directly that can trigger Kamamitachi's search effect
Kamamitachi of Yosenju
Wind/Beast-Warrior/4
1500/800
If this card is
Normal Summoned, you can: Immediately after this
effect resolves, Normal Summon 1 "
Yosenju"
monster from your
hand, except "Kamamitachi of the Hermit Yokai". When another "Yosenju" monster you
control inflicts
battle damage to your opponent: You can
add 1 "Yosenju" card from your
Deck
to your hand, except "Kamamitachi of the Hermit Yokai". You can only
use this effect of "Kamamitachi of the Hermit Yokai" once per
turn. During the
End Phase, if this card was Normal Summoned this turn:
Return it to the hand.
Our themed searcher in a monster form.It also normal summons an extra Yosenju from your hand and can farm a number of Yosenju cards as long as you inflict battle damage with your other "Yosenjus".Great card.
Yosenju Tsujikirikaze
WIND/Beast-Warrior/4
1000/0
During the
End Phase, if this card was
Normal Summoned this turn:
Return it to the hand. You can only use each of these
effects of "Yosenju Tsujikirikaze" once per
turn.
● During either player's
Damage Step, when a "
Yosenju"
monster you
control battles an opponent's monster: You can
discard this card; that monster you control gains 1000
ATK until the end of this turn.
● You can
target 1 "Yosenju" monster on the
field; it gains 1000 ATK until the end of this turn.
-Post SECE,we have a new searchable KALUT that can also act as a beater that can exchange fists with Thunderking Raioh.This card is great but players may prefer to run any number of copies depending on their playstyle.
Other monsters:
Cardcar D
Earth/Machine/2
800/400
Cannot be
Special Summoned. During your
Main Phase 1, if this card was
Normal Summoned this
turn: You can
Tribute this card;
draw 2 cards, then it becomes the
End Phase of this turn. You cannot Special Summon during the turn you
activate this
effect.
Now your asking,"Why would I add a card that can waste my normal summon and is prone to negation?"
It's simple,to give a ride to your "Yosenjus"(That was a bad joke xD)
Actually,this card can be your best first turn play and it baits removal.In reality,there are times when you have no yosenju in your hand cards or you have two or more level 4 Yosenju but with the same name.This card solves that problem.Since this is combo-oriented deck,this card is your "go to play"card to thin your deck and maintain card advantage.It also baits negation and removal and it's a solid +1
Brotherhood of the Fire Fist-Bear
Fire/Beast-Warrior/4
1600/1200
Once per
turn, when this card inflicts
battle damage to your opponent: You can
Set 1 "
Fire Formation"
Spell Card directly from your
Deck. Once per turn: You can
send 1
face-up "Fire Formation" Spell/
Trap Card you
control to the
Graveyard, then
target 1
monster on the
field;
destroy that target.
Yet another +1 for the search effect or +2 if you use it's monster removal effect.This card can search your Fire Formation-Tenki that will latter search your Yosenjus.This card is a good grind card and it forces removal from your opponent.
Spells:
Yokai Shrine of Trials
Continuous Spell Card
Each time a "
Yosenju"
monster(s) is
Normal or
Special Summoned, place 1
Yosenju Counter on this card. You can remove Yosenju Counters from this card to
activate these
effects.
● 1 Counter: All "Yosenju" monsters you currently control gain 300
ATK until the end of this turn. (This ATK gain remains even if this card
leaves the field.)
● 3 Counters:
Add 1 "Yosenju" card from your
Deck or
Graveyard to your
hand.
You can only use this
effect of "Yokai Shrine of Trials" once per
turn.
The themed "Gateway of the six" of the archetype.While still not as great as "Gateway of the Six",it is still a good card.If you have 3 different
"Kamaitachi" brothers in your hand,you are ensured to +1 "Yosenju" card on each of your turns! And don't forget the search that you can get from
"Kamamitachi of Yosenju" 's effect for a total of +2 every turn assuming a
"Yosenju" monster you control other than "Kamamitachi" inflicts battle damage!
Fire Formation-Tenki
Continous Spell Card
When this card is
activated: You can
add 1
Level 4 or lower
Beast-Warrior-
Type monster from your
Deck to your
hand. All Beast-Warrior-Type monsters you
control gain 100
ATK. You can only activate 1 "Fire Formation - Tenki" per
turn.
Yet another searcher.This card can search all of your level 4 "Yosenju" so you can swarm and gather the trio as fast as possible.
Trap cards:
Vanity's Emptiness
Continuous Trap Card
Neither player can
Special Summon monsters. When a card is
sent from the
Deck or the
field to your
Graveyard:
Destroy this card.
I had told you that the "Yosenju" brothers swarm by means of repeated Normal summons? Does that ring any bell to you? Yes,your right! We seldomly special summon! This card is your "go to play" card vs. "Necroz","Tellarknights" and "Ritual Beasts". Play this then waste their resources via "Kamaitachi's" bounce effect and farm and OTK to win!
Other cards may include staple spell and trap cards like Pot of Duality,Mystical Space Typhoon,Bottomless Trap Hole and Torrential Tribute.Torrential tribute is a good card here considering our monsters just go back to our hand nullifying the effects of torrential tribute in our field making it a pseudo "Raigeki" during your opponent's turn!
Extra Deck:
Lightning Chidori
Wind/Thunder/Xyz/4
1900/1600
2
Level 4
WIND monsters
When this card is
Xyz Summoned:
Target 1
Set card your opponent
controls;
return that target to the bottom of the
Deck. Once per
turn: You can
detach 1
Xyz Material from this card to target 1
face-up card your opponent controls; return that target to the top of the Deck.
Wait,what are "Yosenju"'s again?
Oh,your right WIND.And this card requires you 2 WIND monsters? Definitely a card worth using on your "4-axis Yosenju" deck.If you feel a little scared or your "Kamaitachi's" bounce effect fails,you can XYZ summon into Lightning Chidori THEN +2. It's not required but it's nice to have a pair of chidoris on your extra when you use this deck.Be warned,this card is a super rare.The hype is
REAL.
Other extra deck cards may include
Brotherhood of the Fire Fist-Tiger King,Castel,the Avian Skyblaster and myself.(Im referring to 101 lol).
So far,this is a good entry and competitive deck.Just a friendly reminder,don't rush your resources early game.As much as possible,Farm your cards first and if you do, try to grind your opponent every turn by using the above cards that I have mention.
On our next article,we will feature another deck that you can find some use and make it competitive epecially to our budget player "RespectYGOers"!
Don't forget to leave your thoughts and suggestions!
Let's RespectYGO!
-ArcKnight
Credits to:Cedric Vergel