Monday, October 6, 2014

(RespectYGO) "Jinzo-Jacker"-The Return of the Psychic Android Machine!

(J.) Good Day people who respect YGO! I'm back and I will review one of the upcoming card that will be released in The Secret of Eternity(SECE) booster pack!
I guess most of you were shocked about the news and I feel you guys,it is quite shocking(Literally) because SECE will give us a support card for one of the most influential and infamous card in YGO history.It is no other than our beloved android machine "Jinzo" and their new female counterpart "Jinzo-Jacker"!

"Jinzo-Jacker in the house!"
SECE-JP031 Rarity-common
Jinzo-Jacker
Dark/Machine/4
800/2000
Card Effect: You can only use the (2) effect of "Jinzo-Jacker" once per turn.(1)This card is treated as "Jinzo" while on the field or in the graveyard.(2)You can tribute this card:Add 1 "Jinzo" monster from your deck to your hand except "Jinzo-Jacker".Then,you can reveal all set cards in your opponent spell and trap card zones,and if there are any trap card(s) revealed,you can special summon any number of "Jinzo" monster(s) from your hand up to the number of trap card(s) revealed.

Here we have the searcher of the archetype.In addition,if your opponent has set cards on his spell and trap card zones,you can summon the "Jinzo" monster you had just added with "Jinzo-Jacker's" second effect as well as your other "Jinzo" monsters in your hand if your opponent reveals up to that same number of revealed traps! In short,you can now get rid of the normal "Jinzo" that were stuck in your hand and swarm  a lot of these humanoid machines that are unafraid of traps!(barring solemn warning off course).In other words,since this archetype gets their themed searcher,the consistency of getting your "Jinzo-Returner" and "Jinzo-Lord" will increase.The tendency,you can accomplish your combo much faster than ever before! Overall,this is a great card with good effects to boot adding the fact that it has also a great artwork which we all loved from the "Jinzo" clan.



Other "Jinzo" cards:



-----
 Jinzo
Dark/Machine/6
2400/1500
Card Effect: If this card is face up on the field,all set trap cards cannot be activated and the effects of all face up trap cards are negated.
----
The Android machinery that started this all! It is one of the most fearsome monster way back in Yami Yugi days and now will come back for his sweet revenge. With him are his other forms.












----
Jinzo-Returner Rarity-Rare

Dark/Machine/3
600/1400
Card effect:
This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.

-----

Before,the most popular combo with this card is by sending copies of it by the effect of "Future Fusion" which is now forbidden.As of now,there is no consistent way yet on sending this card to grave and his revival effect can also miss the timing so it cannot activate when used as a tribute to summon your "Jinzo" unfortunately.Still,it is a great card and future support will dictate the usefulness of this card and effectivity.



-----
Jinzo-Lord rarity-Super rare
Dark/Machine/8
2600/1600
Card Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.


Brace yourselves to the boss monster of "Jinzo" archetype.It has all the effects of a regular "Jinzo" with an additional burn effect.What I just notice is that I think the card is made to work with "Jinzo-Returner" but unfortunately they have a problem on how they are worded.First,Jinzo-Lord can sends a "Jinzo" to special summon itself from hand.Sad to say,it doesn't indicate that it can be any other "Jinzo" card but you can only offer a regular Jinzo card or the one who is treated "Jinzo" on the field which "Jinzo-Jacker" accomplishes.The attack and defense of this monster is good but if compared to other boss monsters nowadays,it falls short.In this kind of meta,Monster effects is reigned supreme but since "Jinzo" can only bring pain to Trap dependent decks which is uncommon nowadays,it will be hard for the "Jinzo" deck player to cope up with the meta.



 ----
Amplifier
Equip Spell card

Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
----

Here we have the only spell support for "Jinzo".The card is only made to tell players that this material is used to control "Jinzo".Yes,it can prevent your trap cards
from being negated but it doesn't offer any advantage to jinzo even the much needed Attack boost.Overall,I like the story of the card and it is a very old card so it is understandable that it lacks the strong card effect that can boost the deck's playstyle.




Conclusion:
For the conclusion,I wanted to commend the new support cards that will be released on the next set.It was well designed and will suit to different player's preferences.I like the story of the cards and it opens many opportunities for player's who wanted to make their preferred deck.
Jinzo is indeed a benchmak in YGO History.That's a fact!
And whoever stand against the Jinzo clan will face the wrath of the shocking psychokinetic charge!

Stay tune for more exciting articles!
Thank you for respecting YGO!


-Jhay

Friday, October 3, 2014

"Diamond Overdose"-Single card discussion

(J.)I just wanted to share this info.It is one of the most OP Koa'ki Meiru card.It is the Koa'ki Meiru who holds the Diamond core of the Koa'ki Meiru!
Please welcome! the badass "Koa'ki Meiru Overdose!

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent would Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s).
 So basically,it is an instant summon negator for inherent summons such as normal,tribute,pendulumand inherent special summoned cards! What's cool about the card is the artwork because as you can see in the middle chest of the monster card,you can see the "Diamond core!"

It searches the whole koa'ki meiru family! What else can you ask for?

Overall,the new card is cool and seems like the Rock stun factor is now complete!
I'm looking forward to the success of this card though Necloths and the other tribe force stuffs looks more promising.

This card comes out on "The Secret of Evolution" that will be released in Japan on November 15,2014!

Stay Tune for more exciting infos!


-Jhay

The Story of my YGO Life-It's Sharing Time!

(Jave) Hello! Just got back from another week full of stressful activities and school duties.I'm very excited to write this article because I believe I can inspire new and starting players.Some of you may actually relate on my experiences regarding to my road in becoming an official player.

Overview

I started knowing Yu-Gi-Oh! way back on 2002 when the Yami Yugi Era had started.In case you can't recall it,it is the era wherein you can summon level 5 or higher monsters without tributing and if you summon all the three God cards(namely Obelisk,Slifer and Winged Dragon of Ra),you will win the duel.I was influenced to play the game when I saw my cousins play the game and I found it cool.I thought the game itself(I'm referring to the Yami Yugi era) is quite hard because as a kid,it is quite tiring and stressful to read between card effects and how the game works.Soon after that,I was really eager to learn the game and began to practice and collect cards.Later on,my cousins lose the interest in playing the game because of the popularity of online console and games like defender of the ancients,cabal,counter strike etc.But for me,it was like my go signal to continue learning and exploring what the game is all about and why many duelists like me are fond of playing it.

My first Tournament

On 2004,I created my first deck.It was like a scrambled deck filled with weak and strong monsters that I never knew was forbidden to use.I am always practicing with my friends and it was fun.As always,there are arguments about who knows what the right rulings are and I'm not fully aware about it.All I know is that I love playing the game.
Like every YGO players out there,there is what we called the "Decline" part.It is when players suddenly lose interest on the game or maybe too busy doing other stuffs.It also happened to me when I enter high school due to inability to watch even the anime and the lack of players in our school.I felt like I was alone and I'm not a part of any YGO Community.It was a very dark and misty moment for me.
When I'm, about to graduate in High school,I discovered some friends who are YGO players like me.On that same year,I joined my very first ygo tournament.I have chills that time and I think for hours just to make a single play.That time,I started to use the power of the internet and since there is no powerhouse community in our locals,I created one.Because of that,I meet new communities and players.
A year after that,I was introduced to "Official Gaming".It is when some of my colleagues encourages me to use official cards and play in the official tournaments.Without hesitation,I made my very first official deck with flying colors.

A Very crucial Part

I started making my official deck which is called "Rock Stun". I chose that deck because I like control decks.Also,it was one of the cheapest start-up deck that beginners like me can make.Off course, I lack the useful staples and so my deck is too slow.I also played the deck on the Inzektor Heavy format so I was really down that time.I also joined my very first official tournament but only ended winning the first round because of "Mermail" decks floating around.It was a very past-paced format and I'm just starting to adapt to the new changes and rulings.Because I think that my deck will do nothing against these decks,I sold my very first official deck.I admit I was very regretful that time because I was like I'm on the rising point then I'm back to the zero freezing point.

Starting again

Like my first deck,I began investing on a "Fire Fist 4-Axis" deck.From control,I shifted to a grind-beatdown deck.This time,I joined my second official tournament.And to my surprise,It was the most hated format of all time.It was when Spellbook has Spellbook Judgement and Dragon Rulers has its complete allies.I cannot do anything that time because the decks were just too OP.It was like "play the Dragon Ruler/prophecy decks or lose and go home". As usual,I sold the deck again.

Stepping on the stairs again

After those crucial moments,I just focused on local tournaments and won from there from time to time.But still,my goal to continuously play on the official game was never forgotten.It is the time when I created my third official deck named "Sylvan".I played the deck on the official store and as usual,I only won from a single round from time to time.Maybe the deck wasn't strong enough to compete with stronger decks like Chronomaly artifact and Heraldics.In addition,I was also becoming busy once again because I'm in my college and reports and thesis defense was like unending.Later on,I sold the deck with regrets.


At present

After those heartfelt incidents,I almost quit on the game because some players in my locals are quitting too.
But the heart of cards can never be beaten.The eagerness of playing and inspiring new players still prevails.That was the time I started to make this blog.Although,I cannot join the locals and official games like before,I always keep myself updated on the trend and latest updates.


As of now,I have a full play set of "Melodious" deck.Yes,quite funny but I collected them because I found these girls cute.Maybe in the future,I will play this deck but as of now,they really needed to have some push and new support cards to cope up with the format.I'm also thinking of bringing back my "Rock Stun" deck because I think that's the deck that is well suited with me and the deck that I'm so regretful with when I sold.If I manage to create an official deck again,I will never sold them again and I will learn to wait.Who knows,there may be future support cards for them just like what konami is doing with older decks.

I'm really excited to work again as an online marketing agent this upcoming end of October so that I can finance and support the game again.Right now,I'm on my third year in college and YGO has never been an issue on my studies because I make it to the point that I will manage my time and priorities very well.

Thanks for reading my YGO timeline!
Thanks for following my blog!
Til next Article!


Jave signing off!

Monday, September 29, 2014

What a Charming Combination!

(J.) Hello!
I can't help it!
I need to share these adorable cuties!
Here are the Pictures of the new "Charmer" character Sleeves!

Enjoy!

source:Ygorganization

Cover of the Sleeves! So adorable!
View of the other side of the Sleeve deck Divider
-Jhay

The Day before "The Day"

(J.)I'm so glad to be back!
After weeks of being sick and inactive in blogging and playing the game,I'm here to share my thoughts about the things that has happened while I'm away.

October 1st,2014,the official date of the start of the new format both OCG and TCG. But first let us talk about the OCG version.

Here are the changes:

Forbidden:
(none)

Limited:
Soul Charge
El-Shadoll Construct
El-Shadoll Winda
Star Seraph Sovereign
Summoner Monk
Sinister Shadow Games
Dark Armed Dragon

Semi-Limited:
Blackwing-Gale the Whirlwind

Unlimited:
Wind-up Shark
Abyss Sphere
Needlebug's Nest

My thoughts:

As you can see,Shadoll is badly hit and the Star Seraph Combo is broken.Soul Charge is just an overpowered card and deserves the limited status considering it has also its drawbacks.The universal rank 4 searcher named "Summoner Monk" is now back to 1 and a player can now only have 1 DAD because 2 DADs are pretty sick.Blackwing regained their second gale which is good to push the archetype a little bit on this fast paced format.Lastly,there are some random comebacks in the form of Wind-up Shark,Abyss Sphere and Needlebug's nest.Overall,the list is good so players can try newer archetypes and strategies(For those who were hit.)

Here is the second one and the moment I saw this one I was like "For real?" .Here is the TCG October 1st Banlist

Here are the changes(It's not actually a change,it's a HUGE CHANGE!)

Forbidden:
(None) Just like OCG.Maybe some sort of trend?

Limited:
Glow-up Bulb
Infernity Archfiend
Raigeki
Soul Charge
Super Polymerization

Semi-Limited:
Blackwing Gale the Whirlwind
Gorz the emissary of Darkness
Ceasefire
The Transmigration Prophecy

Unlimited:
Coach Soldier Wolfbark
Magician of Faith
Formula Synchron
Reinforcement of the Army

My thoughts:

Raigeki
Raigeki
Raigeki
Raigeki


and yet dark hole is banned? why?
Infernity archfiend is a good hit,the one I have wished the OCG has done instead of limiting summoner monk.I like the Super Poly hit tho limiting it will reduce the popularity of attribute fusions of Shadolls and heroes.Though Super Polymerization is a strong card,it requires many cards for you to play like the monster on your field and the discard that's why I think it was not hit on OCG.Glow-up bulb is surprising but time will tell if the infamous bulb will still impose a huge threat in TCG environment.The rest of the unlimited section is understandable though I found unlimiting Reinforcement of the Army odd.It's an okay list aside from the fact that it has Raigeki in it.



Closing Remarks:
So far,I still can't decide on what will I build on OCTOBER format.Right now I am practicing my old Prophecy Deck and I'm trying to make it adopt on a Qliphort heavy Format.Hopefully,I can play again on our local and official tournaments.
Right now,I am focusing on the new look of this blog.Hopefully,I can implement it on the third week of October.Stay tune for more articles!

Thanks for following!

Singing off
Jhay


Friday, September 5, 2014

Card Reasoning for the card "Reasoning"-Single Card Discussion

(Kaz) Good Day!113 Days to go before Christmasand guess what?25 days to go before the October 2014 Banlist.Seems like christmas,everyone is already been discussing few of their predictions for the upcoming banlist where hate post about their most hated cards arises.My new article for today is about a card that has been Limited for a few long years but is now free from the sealing chain of the forbidden list.The card I am talking about is "Reasoning".For those who don't know what this card does,here is the full effect:
"I choose you!"(using Ash voice from Pokemon)
Reasoning
Normal Spell Card
Card Effect:
Your opponent declares a monster LevelExcavate cards from the top of your Deck until you excavate a monster that can beNormal Summoned/Set. If that monster is the same Level as the one declared by your opponent, send all excavated cards to theGraveyard. If not, Special Summon the excavated monster, also send the remaining cards to the Graveyard.

What makes this card amazing?
  • First,it acts a generic searcher for all monster cards(provided that the opponent chose the wrong level and the monster excavated is not a nomi
  • Second,It can trigger monsters that has a trigger effects whenever it is special summoned
  • Third,It's a one for one.Meaning you do not lose card advantage(Still provided that your opponent picked the wrong level that your monsters has
  • Fourth,If there is a point that your opponent might declare the right level,it acts as a lucky-based foolish burial.
  • Last,Old cards are cool.:)
What are the decks that can benefit with this card?
  1. Melodious-Here is our first candidate.It is an archetype that involves about special summoning.In simpler term,it doesn't do anything if "Melodious" monsters aren't special summoned.This card can be a great help for them because it special summons.It has a high chance that you can special summon a "Melodious" because their levels vary from 3-8
  1. Ice Barrier-One of the member of the south water tribe Duel terminal.It receives a massive support on Photon Shockwave which was named "Prior of the Ice Barrier" and the plays that this deck makes involves using Prior everyday.But the biggest problem is that aside from their theme searcher "Medallion of the Ice Barrier",there is no other card or if so,few cards can only search those prior or moreover,the requirement of ice barrier to have another Ice Barrier face up.Good thing Reasoning can aid that.Like Melodious,Ice barrier does have different levels on the monsters part,they can also fully utilize the power of Reasoning.
  1. Spellbooks-Not only it can aid on maintaining a face up Spell caster-type monster for various Spellbook cards to work out,it can also send excavated Spellbook Spell cards as a huge fuel for Spellbook of Fate to banish cards.
  1. Dragon Rulers-dragon rulers is marked as one of the most annoying and indeed one of the most hammered deck in Yu-Gi-Oh History.In addition,Dragon Ravine which serves as their Search engine has recently been limited.Reasoning can help on summoning those dragons for no cost and since dragon Rulers has little to no number of level 4 monsters which the opponent might always declare for reasoning's effect,this deck has a great potential for using "Reasoning"
  1. Chaos Dragons-The Structured deck 22 which includes a reprint of "Reasoning" and yet no one uses it because let's admit at that time that it is overhauled by many stronger cards such as Future Fusion,Future Fusion and Future Fusion. :D Now that Future Fusion is banned and Reasoning is now unlimited(Semi-Limited for TCG for some reason,kindly explain this to me),I think this is the best deck that can use the card "Reasoning" full force! As I have said,once the opponent has luckily declared the right level that your excavated monster has,it proceeds to the graveyard.For Chaos dragon's case,whether the monster is special summoned and sent to the graveyard,it will have it's uses! In the case where your opponent declares level 4,you have a chance of sending Eclipse Wyvern to grave at the same time triggering it's effect! Then if Eclipse wyvern has happened to be special summoned instead,then you can even plus more because you can have field presence or maybe you can use it to summon Rank 4 xyzs.Same applies with Lightpulsar Dragon. Sweet!
  1. Sylvan-Since this card also has the word "Excavate",obviously it is designed as one of the cards that can help in this deck's piloting.If your opponent calls a wrong level,you can summon your Big trees or little plants.If the opponent happens to call the right level which is a very small chance,then you can trigger the effects of your powerful sylvans for no cost and without your normal summon.This is by far one of the most appealing archetypes that can use the card "Reasoning" at full advantage.
While there are many known decks that can benefit from it,offcourse there are some who doesn't and do not have a synergy to start with.
  1. Satellarknights-While satellarknights trigger their effects in any method of summoning(aside from ritual and fusion off course),it is very common that the opponent calls level 4 because it is one of the common levels in every deck.It so happens that all satellarknight monster level is 4 so you might end up just sending your knights which Mathematician and Unukalhai already does.
  1. Evilswarm-Same as above.
  1. Fire Fist-Same as above
  1. Rock Stun-most are level 4
  1. Geargia-Really,it doesn't help.
  1. Gadgets-definitely not.

There you have it, while reasoning has many pros and cons in a certain deck,there are some other decks that doesn't benefit from it.Still,it is a widely known card but yet forgotten due to the luck factor and popularity of other cards but who knows,this card might be the key to speed up your cool decks! See you next time for more exciting articles!-Kazuhiko


Wednesday, August 27, 2014

The Fun Never Stops!-Official Guide to a Competitive Furnimal deck

(J.) It's been a while since I  have posted here because I'm still finding that drive that the game I love the most is into.In simpler term,I found the meta boring.If your an OCG duelist like me,you'll get my point.
Well I'm not really fond of decks that are too mainstream that's because I find it not so fun and it gets boring and boring as far as similar decks increases.
So Mr. J. ,what is this emotional intro all about when your headline implies the opposite?
Actually,I'm going to introduce a not so boring deck and is fun in the competitive way.Excited?
Well the hint is Fun.Need more clues? Well I will not give you guys any more clues because I myself is also excited to bring you the very first ever competitive guide in playing one of the cutest archetypes so far in Yu-Gi-Oh! History!

No other than...

"Furnimals"!

You heard it right! Furnimals!
This archetype was released just a month ago in OCG in the Next Challengers(902) booster pack.While being a cute a cuddly archetype,nobody saw them deadly.For me,I also don't find them competitive because they are overshadowed by lot of obvious archetypes in the same set like Qliphorts and Shadolls.Most players found this deck a trash.Well if you ask me,I always find beauty in all not so popular cards and that includes furnimals.Their playing style is fusion summoning "Des-Toy" fusion monsters and gain advantage through little "Furnimal" mosters.

Q:So that's it? a boring beatdown deck with no defense or even outs vs. cards of the opponent?

Well maybe your probably right,but adding a few techs won't harm right? And about those tech cards,I will mention them below and they are one of the most relevant part of this deck so keep on reading okay? :)

Let's start with the core monsters first!

NECH-JP017
Furnimal Dog

Earth Fairy / Effect
LV4 1700/1000
You can only use the effect of “Furnimal Dog” once per turn.
(1) When this card is Normal or Special Summoned from the hand: You can add 1 “Edge Imp Scissors” or 1 “Furnimal” monster from your Deck to your hand, except “Furnimal Dog”.

The key monster of the archetype.It can search any furnimal monster including "Edge Imp Scissor" and it can also start a combo with "Furnimal Bear" which then search "Toypot" for some fun.Definitely at 3





 NECH-JP018
Furnimal Owl
Earth Fairy / Effect
LV2 1000/1000
You can only use 1 “Furnimal Owl” effect per turn, and only once that turn.
(1) When this card is Normal or Special Summoned from the hand: You can add 1 “Polymerization” from your Deck to your hand.
(2) You can pay 500 Life Points; Fusion Summon 1 “Des-Toy” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

Like Dog,this card is an automatic plus 1.This card cans earch your polymerizations.Run 3





NECH-JP016
Furnimal Bear
Earth Fairy / Effect
LV3 1200/800
You can only use 1 “Furnimal Bear” effect per turn, and only once that turn.
(1) You can send this card from your hand to the Graveyard; Set 1 “Toypot” directly from your Deck.
(2) You can Tribute this card, then target 1 “Polymerization” in your Graveyard; add that target to your hand.

Searches Toypot,one of the main card of the deck.It dumps your edge-imps and the techs I'm talking about awhile ago which I will discuss later on.Run 3



NECH-JP019
Furnimal Cat
Earth Fairy/Effect
LV1 700/300
You can only use the effect of “Furnimal Cat” once per turn.
(1) If this card is sent to the Graveyard as a Fusion Material Monster: You can target 1 “Polymerization” in your Graveyard; add that target to your hand.

It fetches your polymerizations in the graveyard just like the shadoll fusion monsters but since there are still no new supports for them,definitely add 3 for the consistency of Toypot effect.








NECH-JP020
Furnimal Rabbit
Earth Fairy / Effect
LV1 300/1200
You can only use the effect of “Furnimal Rabbit” once per turn.
(1) If this card is sent to the Graveyard as a Fusion Material Monster: You can target 1 “Edge Imp Scissors” or 1 “Furnimal” monster in your Graveyard, except “Furnimal Rabbit”; add that monster to your hand.

It's "Furnimal Cat's" partner in crime hehhe. In the contrary,it fetches fallen furnimals in your graveyard especially your furnimal dogs and bears.Run 3

NECH-JP015
Furnimal Lion
Earth Fairy / Effect
LV4 1600/1200
(1) When this card declares an attack: This card gains 500 ATK until the end of the Battle Phase.

I actually don't see the point of this card.REALLY.Well,it can pair up with dog for rank 4 plays but that's just so random.Maybe in the future they will create a fusion monster which requires this card.For now run 0.






NECH-JP014
Edge Imp Scissor / Edge Imp Scissors
Dark Fiend / Effect
LV3 1200/800
You can only use the effect of “Edge Imp Scissors” once per turn.
(1) If this card is in your Graveyard: You can return 1 card from your hand to the top of your Deck; Special Summon this card from your Graveyard in face-up Defense Position.

Ah! our new favorite scissor who destroys are furnimals and turn them into zombies.Without him,you obviously cannot fusion summon Des-Toy fusions.I cannot suggest 1 only on the deck since you definitely need to see this as fast as possible.Run 3.




Fusions:

NECH-JP046
Deathtoy Scissor Bear / Des-Toy Scissors Bear
Dark Fiend / Fusion / Effect
LV6 2200/1800
“Edge Imp Scissors” + “Furnimal Bear”
(1) When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Card whose effect makes this card gain 1000 ATK.

It gets big.Really really big.But trust me,you will rarely summon this card.Run 1.I'm so glad it's the ultra rare hahah!







NECH-JP047
Deathtoy Scissor Wolf / Des-toy Scissors Wolf
Dark Fiend / Fusion / Effect
LV6 2000/1500
“Edge Imp Scissors” + 1 or more “Furnimal” monsters
Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways.
(1) This card can make any number of attacks per Battle Phase, up to the number of Fusion Material Monsters used to Fusion Summon it.

This card is your main fusion monster that enables your OTK.It's also just a rare card so you can get as many as you want.RUN 3.




Theme Spell card:

NECH-JP060
Toypot
Continuous Spell Card
(1) Once per turn: You can discard 1 card; draw 1 card and reveal it, then you can Special Summon 1 monster from your hand if the revealed card is a “Furnimal” monster. Otherwise, discard the revealed card.
(2) If this card is sent to the Graveyard: You can add 1 “Edge Imp Scissors” or 1 “Furnimal” monster from your Deck to your hand.

This is the main engine of your deck. If this card is just sent to grave from anywhere,you can search your furnimals and edge-imps! and definitely it combos with owl and dog and it lets you dump your scissors and my techs that I will discuss below.And did I mention it is searchable? Well probably not awhile ago but now I'm mentioning it so haha! Keep reading still so you can know those techs! haha
Run 3


Tech cards!( oh finally)

This are some tech cards that I will mention based on my analysis and testing.

Tour Guide from the Underworld-Definitely a card worth adding.Again it searches your Edge imps and it is a plus 1 by herself.

Plaguespreader zombie-With the recent unlimiting of this card,it definitely shine on another deck.It functions almost the same as Edge-imp and most of all it can open synchro otions which can range from level 3-11 synchros! These synchros are the ones you will use to have an out on cards deployed by your opponent which our des-toy fusions can't handle.It also combos with Toypot.

Destiny Hero Malicious-It will never be dead in your hand because you can just dump it with toypot and moreover,you can pair it with plaguespreder to make any level 8 synchros particularly Beelze,king of diabolic Dragons and Rank 6 options with any Des-Toy fusion monsters.It can be used as a draw engine together with Destiny draw


-Destiny Draw-Gives much needed draw power together with malicious.

-Dark armed dragon-You have many dark monsters in your main and extra deck and you can control your graveyard so this pesky card is not that hard to summon.

-Allure of Darkness-you have many DARK cards and your banished dark cards can always be retrieved with Leviair.

-Polymerization-Duh? its your card to go for fusion summon.And it's the cheapest and one of the oldest card in YGO history.

-Beelze,King of Diabolic Dragons-It's one of your favorite synchro in the deck.One of the strongest synchro monster in YGO History.Just be warned with a Castel and an Ark Knight.

Draconecro,Nethersoul Dragon-just incase you draw your 2 plaguespreder zombie.This requires 2 zombie type monsters LOL.









So there you have it!

I'm leaving the deck build to all of you since YGO players are smart and we all agree(do you?)
Til next article!
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